exclude here phara and junkrat and all other nades pls.
but why do this game need any other “projectiles” that are actually favored over every hitscan due to their bigger hitbox! most of them arent that much shorter in range (physically do the maps limit endless range very quickly) and not that slower in speed and / dmg. fall-off isnt high enough, too, to actually justify this bonus they have.
so i ask you: WHY do this game include so many projectiles?
Projectile can miss even with the best aim, Hitscan wont miss if you fire with the crosshair on the target
If im not mistaken (i probably are) non of the projectiles have falloff, for the same reason i listed above, if you have really good aim, Hitscans would be absurdly broken if they didnt have falloff, just look a Widow for example, image removing the falloff on Mcree, or Ashe, or Bastion
so because ppl play with higher ping everyone else has to take a detriment?
this doesnt count in every other shooter as well tbh… high latency - harder to do kills. simple as that. i dont play on american servers for reason…
this isnt up to date anymore for most of the ppl anyway, is it?
its just a little bit of other calculation. usually you dont AIM that much with pin point heros (just tracking hitscan is that much about aiming), but you practice and try to get somekind of sense (widow as an good example - when you really try to aim, you dont hit anything reliable). but once you got how to handle projectiles, its not fair anymore because the hitbox is remarkable bigger.
btw: i dont talk of real projectiles like pharas rocket. but meis primary as well as hanzos are so fast one can never ever dodge. but they dont require that much aim that widow requires, or soilder… or ash, or…
was bad in term here, sorry. i talked about the run of the curve that the projectiles has while finding its target. not the dmg-fall off though.
why cant all heros except those who use rockets and nades (thus everyone beyond a certain speed cap) be traited as hitscan in point of hitbox and dmg?
U didnt understood what i said.
Hitscan is an instant registration.
Projectile has travel time.
In a game where there is no deceleration in movement when strafing, how are you supposed to hit projectiles with the same hitbox as widow rifle?
The feeling you get with hitscan is how u should play on 0 ping.
The feeling you get with projectile is the same as playing hitscan but with 120ping cuz of the travel time
But you can lmao. Well, people can, but because you can’t doesn’t mean it’s impossible. The extra leading that you need to do for projectiles adds a lot more potential for error.
Honestly it confuses my why you’d even want to change them to hitscan if your complaints are things like “I can’t dodge them.” If they were hit scan, you literally couldn’t dodge them because they’d instantly hit you. It would only make the problem worse.
okay, sorry, didnt get that first. thx for declaration.
for me this counts for phara, junkrat, zaryas secondary and nade / sleep dart as well as lucios primary.
hanzo, mei and zen though have a latency of 20 if all if you want to compare it that way. this is nearly hitscan on longer distances and actually hitscan in mid- to close combat
which is your very own point of view since you can cruel mistakes with hitscan as well. strafe to much - fail. tracking not perfectly - fail… its not that easy, sry.
dont bring in hanzo pls, i specially asked for that. its about those “projectiles” that fly so fast they could easily count as hitscan.
projectiles wont miss if you click at the right moment where hitscan will miss if you click the wrong. its just another time you have to click to land the shot.
i agree though its harder for projectiles to track… but not every hitscan is about tracking though they still do not benefit from a bigger hitbox. this would be totally bs tbh anyway if you would give widow a bigger hitbox
i would prefer if every projectile that is fast enough to actually count as hitscan have a smaller hitbox OR should be way slower (like rockets or nades are pretty slow) or deal less dmg (like an arrow should not be that devastating like machine gun bullets or stuff. where is the REAL trade-off if you look at hanzo or mei or zen e.g.?
an ice pickle or arrow isnt comparable to a bullet. this counts for every part than, not only hitbox, but also dmg.
if they´d be traited like hitscan, their hitbox would be smaller.
there arent only tracers and genjis in many cases you dont see it coming but watching the kill cam shows that if you played soilder or mccree for example (or widow or ash) you would have totally missed with that accuracy. BUT the projcetile-hero didnt need to calculate their flight. thus in every situation where you arent in a face-to-face conflict where everyone just looks for the opposite its
You still have to hit someone’s head with projectiles, but you also have to literally predict the future to know where their head is going to be. I’d say that’s worth a very slight hitbox leniency. You act as if all projectiles are the size of Sym’s secondary but they’re really not that big, especially the fast-moving ones you’re talking about. I don’t think you actually play projectile heroes.
Predicting is also not that easy, sorry.
…projectiles won’t hit if you click at the wrong moment and hitscan will hit if you click at the right moment.
I guarantee the loss would be cancelled out by the benefit. You’d still be complaining about getting hit. Projectiles are balanced by their drawbacks. It’s very telling that you’re trying to exclude all the biggest hitbox projectiles so you can act as if the smaller ones are the same but not have to deal with that counter point.
i dont say anything is totally easy and stuff, dont get me wrong pls. i just think those named projectiles are favored in every situation that isnt looong distance (where they usually dont fight anyway). both takes practice and patience and skill in their own way
its just the other way round but still saying the same: both can hit or miss. click at the right time and you land a shot.
i complain about every hit i take but just in the way that i think: f…, you wont get me again. or whatever i use to swear in that moment, its emotional. BUT being killed by spamzo, zen or mei on longer distance makes me feel pretty uncomfortable because i think: if this was a soilder or mc cree or ash or widow… i was still here. this isnt fair imo.
the drawback is way smaller though, isnt it? you cant compare rockets with an arrow, srly… traveltime is like slow motion vs high velocity
That’s my point, which you keep ignoring. They have pros and cons. I disagree that the fast ones have more pros than cons. Their sizes aren’t big enough to always be more valuable than hitscan. You seem to think the faster ones have no accompanying drawbacks, but they objectively do.
Zen is a long-range hero. If you think he should be playing in mid-close range where his orbs feel like hitscan, I don’t know what to tell you. Take it from someone who mains him, he’s usually shooting from long range, which makes his projectiles harder to hit. Your feeling of unfairness is because you’re overestimating their benefits. If you changed that perception, the other would change with it. It’s really just your feelings against reality here. I suggest you try playing some of those heroes and see how accurate you are.
Eh… maybe you haven’t met the good soldier/mccrees/ash/widows… you wouldn’t wanna peek around a corner without a barrier etc…
Perhaps you need to get acquainted with their rate of fire (in the case of Hanzo and Mei) everytime as they shoot, make an unexpected movement (since the flight path is locked while travelling, don’t need to catch it with your face.)
I’m talking about taking looong As before your Ds… instead of ADAD spam which effectively puts you in the same spot (and thus susceptible to Projectile damage).
maybe you are right
but why do i feel way more stressed getting killed from projetiles like hanzo, zen or mei? is there a higher skill floor for hitscan or is it just subjective? i dont feel that way getting nuked by phara or junkrat though. but when the kill cam shows me that it actually didnt hit me but im dead, i think it could at least deal less dmg …
officly i dont keep ignoring it
they have but for me its not trading off their high dmg potential. zen can be played as a high dd, hanzo is doing random 1-shots which require actually very much skill and thus would never accour on widow or ash or mccree in that way
would you be so kind to name their benefits and state where i overestimate them?
i play phara and symmetra a lot, mained junkrat from beginning and i manage to hit pretty much of my shots sometimes. harder job for me playing phara to do direct hits but for symmetra it works pretty good in mid- to close range. i dont feel like its way harder to hit than with hitscan, i feel its more likely to be about personal favor :S
but you might be both right. still i cant feel good getting killed apperently random… for me projectiles are slow moving, high dmging with bigger hitbox but not fast travveling icepickles or arrows