Lifeweaver has been out for a long time now, and he is still a fundamentally flawed hero. Out of these flaws I want to focus on one specific, significant problem: Lifegrip, specifically in regards to his own team.
The ability to displace and remove the agency of a teammate to play the game and make their own decisions is a concept that simply should not exist.
If you look through this forum, reddit, wherever, you can see that this topic gets brought up semi-frequently, however it is always dismissed for one of two reasons:
- “Victim blaming” (for the lack of better term)
- False comparison fallacy
Victim blaming:
The victim of a bad pull is a drooling moron who is out of position and doesn’t understand anything about the game, while the Lifeweaver player is a genius playing 5D chess.
False comparison fallacy:
Most often compared to Mei’s ice wall, but I have seen many other comparisons that got worse and worse as they went. To keep this reasonably short, I can’t go into detail for every one of them, however just stopping to think for 10 seconds before making the comparison should in most cases be enough to see why the comparison would be senseless.
Mei’s ice wall is a object in game, it affects all players and there would be no way to make ignoring mei’s ice wall fair. However, if lifegrip had been denied, an interaction by two players on the same team that affects no one else, nothing changed, no laws or logic of the game had been violated, and all continues as if nothing happened.
Now, bad pulls get more frequent the lower ranked you are, obviously. But perhaps less obviously, a big reason why these types of pulls are common, and why they are so frustrating, is because of the type of players that lifeweaver is aimed at.
Slippery hero that thrives on survivability, rarely does damage due to low healing per second, and healing is autoaim. Ring any bells?
There’s no denying that players playing low skill floor supports have probably the highest skill to ego disparity. But when they are throwing a tantrum,telling you how to play, going on about how you are diffed, you could just chuckle to yourself and carry on.
Now these players are armed with the power to displace others, others that are playing heroes that they, in most cases, don’t understand.
All of this could be solved with one simple change. An option to opt out of lifegrip. Not an interact button in the game, as you would sometimes see suggested, that would never work with the pace of the game. A option in settings, just as you would adjust your crosshair, ability sensitivity, etc.
Having an option to turn off pulls when playing with an abysmal lifeweaver would make all the difference, and there would be no drawback for anyone else in the lobby.
With this implemented, it would also be easy to make the choice to opt out of lifegrip hero specific, as there are heroes where I simply wouldn’t fear a bad pull in most cases, and there are heroes where you would generally not want to get pulled.