I think Blizzard should be more courageous when it comes to balancing. Some abilities just aren’t good for the game, so why not completely remove them? The best examples are Mercys Rez and Sombras Hack. If theses abilities were replaced, both heroes would be much easier to balance.
Just take some risk and remove Rez and Hack and give the heroes something new, there are plenty of options.
The problem with removing those abilities completely is that it is almost equivalent to removing the entire character as hack and Rez are their cornerstone abilities. Simply put they would not be Sombra and Mercy without those.
You can’t argument like this. Hanzo’s Scatter was also his Corner Ability, but has been replaced completely. Same goes for Symmetras Teleporter, which now works completely different than before.
Hanzo isn’t and never was scatter arrow. Totally not the same thing. It would be closer to say that Hanzo being reworked into something with no arrows would be equal to getting rid of hack and Rez.
You can give Sombra another ability to make her unique?
I mean, you can even call it “hack” but not let it shut down all abilities of the enemy. Just let it maybe slow the enemy and reduce his damage by 50% for a short amount of time or something like that.
Again Hanzo was not scatter arrow. He’s a cool archer guy . I agree with you on symmetra though almost nothing about her previous version translates to the new one. Her rework basically made her hero 28 and Hammond is more like 29.
Mercy isn’t and never was resurrect Unlike scatter arrow, resurrect isn’t a canonical part of Mercy. reworking Hanzo without any arrows would be the equivalent to removing Mercy’s caduceus staff, not resurrect
That’s the thing though, originally hack wasnt even OP. It still even isnt.
Hack didnt shut down passives. Lucio could still keep his song and wallride, Genji and Hanzo could wallclimb, pharah could still hover.
Blizzard started messing with it and now sombra in general is kind of a mess. Same for Mercy and Sym.
They had these characters in certain places but because the meta shifted and the pros started crying-- they started doing these big sweeping changes instead of just tweaking things and testing it.
Its like someone saying there’s something wrong with the air condition in the car but instead of fixing it they decide to take the entire car apart and rearrange everything but also with parts from a totally different car.
And when you get it back its not even your car anymore, its one of those awkward cartruck hybrids
And it looks like this and now you have to drive it. And when you go to the mechanic and say “uh, can i just have my old car back with the AC fixed?” they smile at you and say “We feel like your car is in a good spot right now But we’ll keep a close eye on it.”
I’m going to go a different direction…their balancing is actual pretty good (there are some bad examples obviously)…some characters shine at times…others don’t…everyone has counter play…I’ve always said that this type of game is impossible to perfectly balance (too many variables)…all you can do is try to get it close…which they do
Regardless the PROBLEM is that we have 40 million different ideas of what balance should look like…and blizz can only go with one…it doesn’t matter what direction they go in…they’re not going to satisfy everyone…so I’m not surprised that the overwhelming perception is they suck at it…
Meanwhile everyone is still playing this “unbalanced” game…it’s not as important as you think…
If anything, they need to be less “courageous” and stop drastically changing heroes willy-nilly. No good has come from it, in fact, all its caused is much larger issues.
Sometimes you have to accept that people can makes mistakes and so Blizzard.
Resurrect is an horrible mechanic on a fast phased game like OW. For example Bastion got his shield removed from the beta, and he didn’t lost his identity.