I’ve been playing Overwatch pretty consistently since Season 2, and I just reached 150 hours on Bastion, my main. After the climb from Silver to Gold to Platinum to Diamond, here are my thoughts on Bastion as of right now.
Bastion is a very interesting(?) hero in my eyes due to how despite his incredibly simplistic kit, he seems to be so incredibly limited in capability. This isn’t just my experience either; many other Bastion players seem to have come to a similar conclusion. He does a lot of damage, that’s his job and that’s fine, but the fact that he’s so entirely limited in terms of HOW and WHERE he does that damage seems perhaps a little problematic.
Bastion also effectively feels like half of a hero. As said, this is a feeling, so I can’t exactly justify it, but I suspect it’s because he’s so entirely binary; he’s either really good, or really bad. This happens because he’s either left useless by counters or is left uncontested by a lack thereof, or because he’s in Sentry mode, which is quite powerful, or Recon mode, which is quite underwhelming.
This whole predicament is fully realized whenever you look at Junkertown: it’s literally the only place where he’s regularly played. Why? Because it’s the only environment where he can reliably work. He’s so limited in capability that he can only reliably work on (arguably) a single point of a single map.
Even in terms of tank busting, his effectiveness is severely limited against a skilled tank due to how many tanks have abilities (or at least an ultimate) that are CC-based, which Bastion struggles against in most environments.
The last major problem I’ve found with Bastion is how limited he is in terms of positioning, despite being quite possibly the single-most positioning-dependent hero. Much of the fun of Bastion comes from Sentry’s hilarious damage and finding interesting spots for Sentry, which is ironically severely limited due to none of his regular forms having any notable mobility capabilities. To get to many of the positions where Bastion is most powerful, he has to use his ultimate, and since, as any good Bastion player would tell you, you shouldn’t be in a single spot for more than about 20 seconds, players often find themselves using their ultimate to get to an effective position only to have to leave said position seconds later. I fully understand having Sentry be immobile, but I do think Bastion should have SOME option of mobility in a normal ability. This would help to address the major lack of adaptability he suffers from as well.
Anyways, I hope plenty of people read this, and discuss away!
TL;DR: Bastion suffers from a heavy imbalance and limitation of capabilities due to only having very binary options. Despite being very positioning-reliant he largely lacks the ability to find interesting positions.