The pattern is already starting

What do you mean? You are sitting there saying “these changes don’t make sense”. They do, if you realize what they are trying to solve.

They even came out and said they are sensitive to the queue times, and support problems right now.

You can’t just balance for high ranked play if you have a problem being able to gain new players, because of issues at the ranks where they get new players in.

So, expect them to care about it. Expect them to care about it a whole damn lot.

Yes, it will be changes which you don’t like, but it doesn’t mean there isn’t issues there, and that Blizzard isn’t in a position where they are issues which worry them.

If they have to make a choice between financial success and Genji being thrown under the bus, I wouldn’t want to be a bus driver that day, because you know he is going under it.

6 Likes

matchmaking still garbage… still being put with players way below my skill level being spawn camped so whole team can t get out of spawn… I’m sure they are a 5 stack team against solo players… no wonder they dont want us to see level and groups… keeping queue times down.

blizzard… we made a adjustment to MM but you wont see any diff till season 2… that is utter rubbish the change would stop this happening so regularly. either you stomp them or you get stomped… there are no challenging matches. MM is still utter garbage and i dont see that changing in season 2.

stop putting a rubbish tank player against a good one. stop putting 2 good dps and against 1 dps. stop putting two good healers and your lucky if you get one good one on your team. it happens on both sides of the fence.

start balancing per role. there should be no difference of skill of both healers v their healers. same goes for tank and dps… you often lose because of the bad matchmaking not because the other team are better than you.

sort out mm for good quality matches, not the garbage we are currently facing.

3 Likes

She is OP in high elo because they can hit their 1-shots. She is UP in low elo because she is not hitscan on her primary and they can’t hit her (hitscan) 1-shots.

Removing 1-shots on her right-click and maxing its damage to 140 would have done no harm to low elo and would have stopped the 1-shot every 2 seconds problem in high elo.

Their problem is that they don’t want to admit adding yet another 1-shot to the game was stupid, especially to a hero that has good mobility, good damage outside her 1-shot, and an AoE slow and damage and good ult. They should keep the 1-shot for the ult only and shorten its duration.

They will do something else to her and keep the 1-shot which means they have to make the frequency of the 1-shot lower. Game would be better if it didn’t 1-shot.

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Again i don’t know how many times i have to say this; those characters were not the problem with supports. They could have left them the hell alone and actually reworked the support roster like they should have done and are doing, and everything would have been fine. If after that point those characters were still providing issues for them, then you nerf them. Genji and sombra were not overperforming anywhere in the game outside of the first few days of launch; this “support issue” was the only reason these nerfs were done.

Instead, 2 moderately okay damage heroes are worse, and support still sucks. Their changes solved nothing. And no, they do not “make sense” because they planned on reworking supports, so why the hell would they nerf heroes that make playing support worse knowing damn well that wasn’t the issue?

Again, like i said, they are not tackling the right issues. youre sitting here trying to argue that genji and sombra were making playing support worse; but im trying to tell you they weren’t the problem. they never were. The problem is that the role sucks. You can’t sit here and say they were the problem when even after the nerfs nothing has changed. Supports still hate the game. There is literally no difference. That means what they did did not solve the problem.

So, again,

No, they do not

In the low elo? Absolutely they were a problem with the supports, and the support players were extremely vocal about it.

They are still in every game right? So the question is, did they nerf them enough?

It is why I think Genji will get more nerfs, if the increase to support mobility doesn’t solve the problem.

One of the reasons the role sucks was having to constantly deal with Genji and Sombra.

You don’t see the supports complaining about Sombra now.

They are still complaining about Genji, because he is still in all of their games. The nerf DIDN’T get his pick rates down to anything like a reasonable level.

2 Likes

As well as literally every other hero. Sojourn, reaper, tracer, echo, pharah, playing against everything as support feels terrible because they suck.

1 Like

BUT the supports haven’t been complaining about them. Genji however, they have been.

Because he was a bigger problem than the other heroes, and here is the shock, STILL IS.

Which is why I think they will nerf him some more. Because they need the low ranked supports to queue, and facing Genji every game isn’t something they are obviously happy about.

If you can make it so the supports all feel good, then cool, but Blizzard is currently trying to stop the bleeding.

They can’t wait to rework the entire support lineup, and make a bunch of new supports, so they won’t, they will do what they CAN do to fix the problems right away.

Sure as hell, I’m not seeing the butt hurt Genji players even suggesting fixes for the support issues. Their suggestions are “git gud scrubs” - which as I keep pointing out isn’t a fix Blizzard can make.

Currently ONLY the support players are even in the conversation, and they are pretty sure less flankers every match would help.

Same feedback since Beta 1, when I predicted all of this.

Don’t get me wrong, They DO need to work on making the support lineup fun to play, but for now, they need to stop losing supports as quickly.

4 Likes

Bad engineers are bad.

1 Like

I honestly don’t understand what the balance team is doing anymore.

If a hero is too strong, you nerf them until they’re not out preforming everyone else.

If a hero is too weak, you buff them until until they’re not out preformed by everyone else.

I understand that the balance will never be 100%, but I maintain the idea that it should be a lot closer than it is currently. Like, within plus or minus 3% pick AND win rate. Stop balancing around OWL - because those players have a profit, motivation to keep their heroes strong, stop balancing around bronze, and balance around GM/Top 500 because that trickles down. Like what is even this season format? It’s ok to have about 5 heroes be flavor of the season, and everyone else be useless?

How the **** are you going to sell $20 Symmetra skins for heroes no one plays because that hero needs help and the dev team just can’t be bothered to fix their own **** ups?

Also blizzard is too attached to its own stupid ideas. Can’t nerf sojourn because I guess her “core identity” is to be OP AF.

2 Likes

It doesn’t.

Genji could not be played in top500 at all, but still be a problem in low ranks, stopping people from queuing support.

Blizzard 100% will jump in and fix that.

But say you DID decide to balance around top500.

Look at all the heroes in the top500 list, they are the ones which will be nerfed and nerfed hard right?

And the ones which are not there will be buffed and buffed hard right?

So, big buffs to Moira, Brig etc, and nerfs to Tracer etc?

You think people would be happy to see it?

I would laugh and laugh and laugh if they actually straight up balanced around t500. The people who want them to are the very people who will scream over it.

5 Likes

You’re absolutely right, comparing Dps Doomfist to Sojourn doesn’t make any sense at all.

She’s playing in a different league.

1 Like

i love how they want to look at Genji’s for the passive yet no talk for Hanzo or widowmaker because they get really nothing from the passive personly I think the passive should help all DPS like maybe a 1-second reduction on cool downs when getting kills or something like that. the passive should help all heroes and the support passive for example is super strong you can hide for like a second in a fight and start getting health back. if they give support more movement they need to nerf the passive and make it in line with shields at 3 seconds

Well that’s been thrown around a lot and honestly a joke of a statement. I’ll just say this: Removing railgun headshot.

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doom and sojourn actually have a lot of similarities both were not dominating low ranks just good but in the higher ranks were a big problem because they do take good game sense and mechanical skill to pull off

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i would say lower her ult time but she gets head shots on ult

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She is, but that’s not why.

Comparing Dooms 4 movement abilities to Sojourn’s 1 is why.

Comparing Dooms hard cc and displacement to Sojourns slow is why.

I’d pretend to be surprised or shocked but I am all out of juice. I knew this was going to happen, they literally just don’t care.

Anyway, go buy skins. Bobby needs a new yacht and us clowns are going to fund it for him!

…they could give her a hat like Bastion? :thinking:

2 Likes

I think damage will be removed from her nade, and a damage nerf to her railgun.

I give two :heart: for this. Sombra and everyone else would benefit from her translocator and stealth being on a timer. Her problem wasn’t dmg. She could get in and out with zero risk.

2 Likes