The only sym changes I think are needed

  • Placing teleporter ignores railings. It breaks the railing that is in the way when you place it.

  • Can use teleporter in spawn (idk if this is a bug or something but I don’t like it)

  • Primary fire range increased by 2 meters

That’s it. With the small buff on the PTR she’s going to be better anyway but with these additional changes she would be fine.

They’re actively addressing the railings:

As for the spawn thing, yes. It was a lazy bandaid fix that’s actually quite irritating and changes some pre-game strats for the worse.

Primary range: sure. I think after the PTR buffs we ought not pump too much more into the primary fire, though. She could use more TP fixes.

The TP has a lot of room for improvement. It needs to be more consistent in where the entry porter places (under or in front of Sym). It could stand to be made 0.5s faster to place. The cooldown could use a reduction or it could last indefinitely with its current cooldown.

Honestly the teleporter is her signature ability and needs to be strong. It’s the reason to pick her over any other DPS.

Abandoned’s post sums it up nicely:

…Plus I want a 25 shield aura.

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