The new rank system makes no sense

You struggled and almost lost but still won = expected +16%

You do nothing and win = uphill battle +23%

You lose eventho you gave it your all and you almost won = reversal + volatile -24%

You do nothing and lose = consolation -16%

Like what the F is that, it makes 0 sense, you’re rewarded the opposite as you should be and don’t even get me started on the pathetic winstreak, need to win like 5 games to trigger it and it gives barely 3% more per win.

14 Likes

When you go into a competitive game, the game does calculations in the background when it looks at the teams. What ranks the players are, what their win/loss ratio is, hero stats etc etc. Then it picks which team is ‘most favoured’ to win.

  • If your team was ‘favoured to win’ and you won, that’s an expected win.
  • If your team was not favoured to win and you won, that’s an uphill battle. So you get more ranking.
  • If you were favoured to win and you lost, that’s a reversal, so you lose more ranking.
  • If you just ranked up and then you lose your next game, you’re volatile, the game hits you with a harsher ranking penalty.
  • If you were not favoured to win and you lost, that’s a consolation.
2 Likes

Bro the system doesn’t see if you’re playing against smurfs, having off role npc’s on your team, junk otp playing into pharah.
All it does is calculate the ranks to create an even mmr game.

6 Likes

I think it would be better if the system calculated whether or not match was an uphill battle after it’s over.

2 Likes

Player performance is not factored in at all anymore

All that matters is wins/losses against expectations

Which many people asked for by the way…and people also hated the previous method

Damned if you do…damned if you don’t

Yes I’m aware of that, it’s literally written in game, the problem is how is it possible that most games it calculates wrong?

Like last game, almost lost but still won and got expected +16%

How can the game say I’m favored when I barely won and had to carry one dead weight teammate?

And it’s my problem how? If it happens so often that it miscalculates it cannot be just because of bad teammates or smurfs.

Clearly their new system needs a lot of improvement or idk, punish throwers faster / harder.

It’s still factoring MMR no?

As I said, the game calculated that your team was favoured to win from the start based on your teams ranking, stats etc etc.

So even though you almost lost, but then won, it was expected because you were favoured to win. Had you lost, you would have instead been hit with a reversal.

This is fine.

Everything is working fine.

I would rather the game had no modifiers at all, and just gave you a flat gain/loss. This system is garbage.

1 Like

every win is expected, every loss is volatile. i dont even understand what the game means by “volatile”

3 Likes

Because the MMR system is bad at judging players. Just FYI it does this for a lot more than you think. Your rank has far more to do with what the MMR systems opinion of you is than your actual performance. If the MMR system believes you are better than your rank, it pairs you with good team mates to try and push you up in rank and it won’t stop until you lose 2 in a row then it puts you in the 50/50 queue. It works the same in reverse. If you lose a few games in a row, even due to leavers, it think you deserve to be lower so it pairs you with other bad players to try and push you down. It won’t stop until you win a couple.

This is why so many games are stomps one way or the other, cause the MMR system is highly judgemental of all players and almost always trying to push you up or down. Play any other comp game and you will notice your overwatch win loss streak and rank volatility is much higher than any other game.

If a diamond 3 player drops to Plat 3 and then steam rolls their way back to diamond 3, did they ever deserve to fall to Plat 3 in the first place? No, otherwise they wouldn’t have steam rolled their way back. Yet this is a common occurrence in overwatch. Cause like I said, it’s not actually about your performance, it’s about the MMR systems opinion of you. It can have a bad opinion of you and you will drop a full rank, then it has a good opinion of you and you steam roll your way back up.

2 Likes

its nonsense, bring back SR, this system would only work with perfect MM, but the MM is literally a joke, stomp win or stomp lose, wrong ranked smurfs everywhere, uphill or downhill battle makes zero sense

Recently boosted one of my accounts from d5 to Masters. Going further to GM, I stuck at M1 for a while. Then got a loose streak of 17 games in a row, each of which were consolation (started tracking it after 5 games have been lost). MM bully sometimes for real. Most wins I get were expected and most loses were consolation, which sounds like every match is kinda a coin flip. And yeah, these bonuses are like 1-3 SR per win/loss make no difference and just pressure mentality.
One person mentioned smurfs, I would add min-maxing here as well, and these combined make modificators irrelevant, I guess. I could care less if these masters games were actual masters, not top500-top100 closer to GM, which makes no sense. Why on earth we have top500 starting earlier than GM and Champion’s rank?
They should reconsider SR gains and give actual bonuses with these modificators. It feels like the Masters rank is now a mix of legit masters and those who get there from higher ranks after soft reset from season8. This make games unstable, and I think it also reflects in lower ranks, as I do play in metals from time to time, and I feel like the gold rank is legit Diamond of previous season, and the Diamond is Masters alike.

It just looks at the ranks btw. Their MMR, technically, but that’s semantics.

They can make the system relly simple you get same points for a win and lose a set number of points for a loss.
Then its clear if you win more then 50% of your game you will slowley rank up. If you lose more you rank down. If you are at 50% then you just stay at your rank.

I had an extremely tough game of ranked OQ a few days ago, that we almost lost and barely pulled through at the end, and the bar moved at most 2 centimeters, said it was like a 3% increase.

Happens a lot. It’s just further proof the matchmaker sucks and even it has no idea what it’s doing, and yet they continue to lie and say it works perfectly fine.

No. The uphill/ expected modifier is better for adjusting MMR and skill rank. If your team is rated higher (expected), they don’t get as much SR for beating a lower rated team. If you beat a higher rated team (uphill battle) you earn more SR.

Calculating if a game was uphill AFTER does nothing for the matchmaker going forward. These are the basics of an ELO system. They’re implemented in competitions across video games and even beyond in physical sports and chess competitions. The ranked system is fine.

I mean you can say its fine but its clearly not predicting those uphill battles accurately

What do you mean? How can you say it CLEARLY isnt predicting accurately. Have you done any analysis? Favorited teams lose to underdogs all the time. But that doesn’t mean you get to ignore the statistics showing them as a favorite

As far as I know…no…which I think it’s a bad idea…but it’s not like putting it in would “fix” things either