I’m currently studying CS and plan on trying to get into the games dev field. That being said I tend to spend a lot of time thinking about all things balance and player experience. I honestly think Mercy is a big problem for this game simply down to a single reason. Currently her optimal play style is to pocket a single DPS or (rarely) a tank. Ask any high skill support player and they will agree.
That being said, this post is simply to bring light to how her kit is not well suited for the game in its current state. I don’t hate Mercy, I actually really like where she currently is gameplay wise. But I think without a rework of some kind she is and will be a big problem for the game as a whole.
Balance is a big talking point in games like this. That being said individual balance is how most people think about game, Genji too weak? lets buff Genji, Bastion pickrate too low? Lets make him stronger. For the most part this is a good way to think about balance, but Mercy breaks this. Unlike the other supports she can ONLY support, every other support in this game you can do other things while you support, Mercy? Not so much. This along side her relatively low healing and how strong Attack boost is her kit lends itself to pocketing. This is a problem because while her healing is low its still more then enough to hard enable some characters, for example Pharah, Ashe, and Echo, these characters are hard to actually be balanced in a individual way. Because if the devs made them balanced as a solo character, with a Mercy pocket they would be incredibly strong.
Solution 1:
Lower her healing and attack boost to around 40 hps, and 20% extra
but give her a new ability that provides a short period burst heals/attack boost on short 5-6 second cooldown (for example that doubles her healing/attackboost for like 2 seconds) This would prevent her pocketing being too annoying in low ranks and actually let her have a decent healing ability in higher rank games. This means characters Mercy tends to pocket could actually be balanced without being broken with a pocket
Solution 2:
Make her healing much higher, say 70 hps, this would make it so that pocketing a single target would be equivalent to throwing in many situations because that pocketed target can still get one shot by the likes of Widow etc, and now you’re losing out on a lot of potential healing so she would become more of a main support hoping from one target to the next, again fixing the pocket issue
Solution 3:
Rework her to be more similar to the other support. Let her have value outside of just healing/attack boosting her team. Every other support in this game has such value. I think this shows that “pure support” characters are something that the dev see as not exactly fitting for OW and personally I agree.
Conclusion:
I honestly think solution 3 would be optimal but I understand that reworks take a lot of time and money and that the dev team is working hard on OW2 so I see how it may be unviable.
So my next suggestion would be to do solution 1, seeing as it wouldn’t change her play style an insane amount and would allow for her to feel more clutch with the burst healing/attackboost and would allow for her primary pocket targets to actually get balanced well in an individual way without becoming demons of the underworld.
Solution 3, I think is what many of the Mercy mains in the community would want, and while I do see how it would be fun, and I do think it would help with some of the issues, seeing as pocketing would no longer be the optimal strategy it would still allow people who DO decide to pocket to have even more value from that pocket, and while this wouldn’t happen in the upper bracket as much it would happen lower down in the ladder and be incredibly unfun to deal with for many many players.
Feel free to respond I look forward to hopefully having at least having a few responses to this by tomorrow morning