i dont care about 55 hps im glad its back tbh, triage or not. its just this GA change.
using mercys normal GA, in a straight line, is such a bore id rather play kiriko and spam her kunais id at least get value doing that. the change is only a buff for players who dont use slingshot and superjump, which is like, 5% of the mercy player base (made up statistic: point is very very VERY few players use her normal GA without her techs)
i dont even care that its 3s now, its just the fact the cooldown starts AFTER the ability is over instead of when you let go. PLEASE remove that nerf it actually feels so bad its insane. id rather use superjump every 3-4 seconds than not be able to use slingshot nor GA for 3 seconds.
but hey, OG mercy mains, guess what? remember back when bunnyhop was first a bug? well you can still do the original bunnyhop (i call it bughop). i have a replay code showing how to do it HCZ5NG
if you do that, it skips the nerfs GA received! for less distanceâŚ
just skip like very little bit of time into it, but its still not even that useful. this is by far the worst change theyâve done for mercy.
All three of those nerfsâat onceâwould be fine for me.
But itâs a moot discussion. By Blizzardâs own admission, the GA nerfs didnât increase her deathrate at all, so keeping them in place really accomplishes nothing beyond making her miserable. They need to roll them back and go at it from a different angle.
And if anything, but the devs referencing the death rate, that just tells me that they are trying to keep that deathrate in check.
For example, Mercy in Season4 still has their lifeleech, which is a survival increase relative to Season2 Mercy. Which is being offset by these GA nerfs. And assuming they want to keep the LifeLeech, youâre gonna need some other mechanic to keep her deathrate in check.
If lifeleech is gatekeeping the fix, then they shouldnât keep it considering no one asked for it in the first place and what their intention to do is being made null.
Iâd be fine with changes or even changes that incentivize that GAâs cooldown fluctuates depending how selflessly or dangerous you play. Changes that make her âweakerâ. Yet if she is the same level of usefulness but not as fun to play then what is the point?
Even a simple small hp nerf. Anything that meets the intention of what they wanted to acheive. Itâs been awhile and all that feels like has been achieved is just changing things for the sake of change.
I donât think itâs weird, I havenât checked all mobility abilities but most of them donât start their cooldown until finished : Echoâs Flight, Pharaâs Jump Jet, Moiraâs Fade, Brigâs Shield Bash, Sojournâs Power Slide, Doomfistâs Rocket Punch.
IMHO, the Devâs just want Mercy to die more. Above everything else, be it damage boost, resurrect, or whatever different groups take issue withâŚMercy must first die more than she currently does.
Most movement abilities are also pretty instant and donât have floating âdead airâ momentum in the middle of it. Mercyâs movement is a bit of speed that starts to dramatically decrease until a falling âfloatâ.
Thatâs a lot of vulnerability time that has to be considered.
its one of the best movement abilities in the game, on a 1,5s base cooldown, or 3s if you use the additional tech (which is basically a whole second GA). i literally cannot fathom getting angry about this.
I agree with most people on the GA CD. If 3s seems short to you, remember that she is pretty vulnerable outside of her mobility, and that OW2 encourages flanking and diving a lot. The 1.5 sec GA has also been her âtrademarkâ over the years, as far as I know (Iâm new to the game, soâŚ). And thatâs also what most Mercy players want back, regardless of the rest. Thatâs what makes her fun to play, because standing still behind a teammate to heal or damage boost him is not really the pinnacle of funnessâŚ
Because the uses are different was my point. Echo isnât reliant on another person for her flight because her kit is designed with the intention of being a flying DPS laying down shots and bombs. If her flight was too good or too fast, her positioning would easily make her the best DPS.
Here is the thing, though, an independent movement ability is not the same as a conditional one.
Echo can decide and plan how she wants to engage and/or disengage with her flight on her own without relying on someone else for her kit to function.
Mercyâs movement is not based on combat, it is under the design philosophy of being adaptable to move to a team mate to heal them. Itâs useless in combat and, if she has no one in LoS and is alone, itâs not possible to use. To add on, there was a tactic that you move from one team mate to another with that âconditionalâ as a crutch for dodging and more down time on the ability means you are less likely to do this âping-pongingâ.
You can also not move during Moiraâs Fade, she doesnât get to start the cooldown earlier.
GA works with flying, if you donât fly you donât use it doesnât mean itâs not active. There may be 0.2s of latency right after even if you are still in flight, that I agree removing that would match the effect better.