Yeaaahhh, but you do find that in every player. Mercy is the most notorious because she has the largest following. Don’t even bat an eye. They’re the ones that don’t see the true problems with their favorite hero.
Honestly I think it’s a good thing to have people on the forums who main supports passionately enough to debate them.
I understand it’s hard for them to understand a DPS point of view but as long as they are willing to have a reasonable discussion I don’t mind talking to someone with a Mercy bias.
Not really. She was played a lot in lower levels of play where she belongs. Ana is a high skill healer and should be better for better players.
And no I’m not talking about just aim, Ana arguably requires twice as much game sense as Mercy since there’s no escape ability every 2 seconds or passive regen for that matter.
He said mass Resurrect was used on a regular basis throughout the history of the game. I was just giving him an example of when Mass Ress was absolute garbage.
In most games the character that requires more effort to play will inevitably surpass the character that takes less skill, it gives people purpose to play the more difficult character beyond bragging rights.
It’s really those still defending the rework that are blatantly revisionist and like to pretend old Mercy was already a big problem. Which, SR exploit and invulnerability notwithstanding, just wasn’t the case.
I was there, reading threads and watching streams. I know who’s the ignorant side here.
I mean mass rez Mercy was considered pretty weak. Not F-Tier but pretty weak. Even when she was reworked she wasn’t really anywhere near meta, but she could be comfortably swapped out with Ana, Lucio, or Zen if a player preferred them and still be viable.
A lot of people played Mercy because of an old SR exploit as well, where rezzes were taken into account too heavily when calculating a player’s SR gain making it very easy to climb.
The trick was so popular that a few well known GM Mercy mains started advocating it’s use, especially when the PTR patched it out
It is higher because UNDENIABLY Mercy is VASTLY easier to play than Ana even when Ana was the defacto best support for the tank meta and Lucio/Zenyatta was meta for dive.
I guess Lucio could be termed as “easier” but Mercy has escapes on shift and Lucio has to wall ride but we’re arguing semantics there.
Mercy is by far easier to play than the other primary healer at the time Ana. So she was a solid “I don’t support and HAVE to because my team locked in 3 other DPS sooo…”
What’s the point of playing Ana trying my best to get better if I can just left click my teammates with Mercy and get the same value? Or even more.
Lower dificulty heroes (not only mechanically but gamesense wise too, like Brigitte) should be better for lower ranks, and harder heroes better at higher tiers most of the time. Map design would still play a good part of what is good so those heroes would still be playable in the higher tiers.