The main reason why OW2 won't succeed

Fox girl will do little next to nothing to fix queues. Look at tanks in OW 1,no matter how many we got the queue always went back to being the shortest.

People played the new character, got bored and remembered the problems of the role so they went back TO DPS/Support. Same thing will happen here.

Also, the new players won’t care, for them every single hero is “new”. Most will probably flock to the most interesting role, DPS.

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Probably mostly DPS/Tank, but also support if they see that supports can be fun & effective too (Which Zen/Lucio/Moira/Ana in particular seemed to be in the beta, and all have DPS-esque playstyles)

Without the raw firepower to actually do that.

Even Zen is on the lower end for firepower in the DPS role.

Here’s some OW1 Stats.

And some OW2 sustained firepower stats.

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DPS won’t be the longest Q by a long shot, it will be tanks, as a tank main I had to take up queing for DPS just so I could not be waiting up to 10 min lol, DPS was like 5 if that. Also support players will be estatic when they finally have a new hero to play with along with possible reworks, it will help the support Q a ton, it was never as much a hated role as tank was in OW1

I expect cheaters and trolls to be a much bigger issue than queue times.

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There are other modes to play. People also play LoL were you have to wait longer also. So I dont think it will be big issue. The queue times are also not that horrible. The highest I waited for a game as DPS in comp without a pass was 8 minutes. During that time I had some mindless fun in the game browser.

Also disagree. If you still play OW now then it will not be a problem. Also there things to do then like the BP. Believe it or not but one of the biggest problem of OW1 was that there was nothing to do once you had all skins and gold weapons you wanted. Even a free BP will get people something to do. Thats why they work very well in games and pop up everywhere.

So far it looks very good for OW2. It might have a slow start but once PvE hits we will be back again. But for me personally? 3 heroes with another one coming this year and also a new game mode with another one on the way is more than enough for me.

Someone slept through the beta phase. I do not blame you, if you blinked you missed it.

:joy::joy::joy::joy::joy::joy::joy::joy::joy::joy:

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Does anyone else remember when playing a video game was “something to do?” What do you think changed?

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What changed was publishers figured out how to groom their customers.

Check out some of “how to make a profirable game” seminars on youtube. A frightening amount of them is literally “here’s how to get customers addicted to your product, & financially groom them into regularly spending all of their money in your game’s cash shop.” It’s predatory as hell.

AAA publishers and drug dealers have the same business model: get the mark addicted to your product. Making a genuinely fun game is no longer their priority, it’s making games that manipulate players into spending as much money as possible.

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Some of us would cry tears of joy at the thought of getting content

More players = more dps players lol .

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Nothing changed. You play single player games for the story. MMO to get better gear and so on. But in purely PvP games it can feel empty if there is nothing to do. Even if its such simple things like hero specific levels in paladins were you get a skin at 30 and at 50 (and oh boy that takes time).

OW is pretty empty in that regard. Other titles and even Paladins were miles ahead of it. People want something to do. Something to grind towards to. Even if it takes a long time. As soon as they think “do I waste my time here?” the devs are at fault. Because every game is a “waste of time” but if its enjoyable enough people dont think about it.

In the end: nothing changed about that in general. But OW was always pretty bad at this.

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Literally not an issue. They just need to create new skins, and they are good at that. Probably one of their strongest points.

Fatal issue indeed.

First 2-3 months will be very interesting. After that? No updates → easy nosedive.

I’m talking about Quake, Doom, Halo, Unreal Tournament, and TF2 before the hats. None of those games had anything to grind or accomplish. Something changed though, and players required “stuff to do” besides just playing the game. Was it TF2 hats?

That’s only true if the roles are balanced. If you have a large playerbase who want to play DPS (which is pretty likely), they’ll wind up with monster queue times waiting for tanks and supports.

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No, it is better understanding what can CAN do to be more exiting. Earlier, people were exited that games had 3 pixels. They evolve and games that offer not that much go down.

OW1 stats are irrelevant to OW2.

Multiple supports were so strong in OW2 that they got nerfed.

We don’t need to buff supports that were already considered overpowered.

Well they are the stats we have, and probably not that far off from the truth.

That said, Supports aren’t even in the right ballpark for popularity. So I don’t know that this sense of “Supports don’t need any big changes” comes from.

Much less the idea that we gotta balance Roles as if Role Limits don’t exist.

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They’re not comparable with 5v5 instead of 6v6 and balance changes.

Lets not get into it :joy: we’ll just go back and forth about what a new support for the first time in 5 years (among other things) will do for the role & queue times

This will age very poorly and I will be back when it reaches that point

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