The discrepancy between role importance. This, to me, is the biggest issue with overwatch.
I’m a support main. I’ve been a support main in every single game I’ve ever played; league, wow, ow, tf2, rivals, etc. Every single game where support is a class, that is what I have always played. It is just the role I prefer to play as.
The problem in overwatch though, is that the importance of roles is completely off balance.
Dps is the most important role by far. If your dps are not getting picks, gg.
Tank comes second as your tank needs to be able to create at least some space for the dps to do their job.
Support though…… support very obviously comes in last place as far as importance goes. Support is important, no doubt. The role itself though, is so Braindead easy that literally anyone can play support and be good at it.
I will lose so many games playing as support even when I’m the best support in the lobby by far, simply because the my dps are just terrible at the game.
It’s not a coincidence that as soon as I switch to dps, I start winning games and having an actual impact on the game.
I’ll give you this though, supports being the easiest role, get carried the most. Just hold down left click/ right click as Mercy, press E behind cover when your dps dies and get carried, most boosted hero in gaming
It depends on how much team co-ordination is going on.
Supports are really strong, when there is a lot of it, and kinda trash when there is not. (it is in the name “support” in a very real way.)
DPS are the reverse. When there is no team co-ord, they are very strong.
Which makes DPS very strong in low ranks, Support and DPS roughly equal in mid ranks, and Support stronger in high ranks.
The main issue with Overwatch is the community. Report for gg, demanding nerfs and reworks constantly which removes fun from other players, literally incapable of remembering anything the devs say and then flipping everything they do say against them. Incapable of getting better and improving instead they expect the devs to make them better, and a crazy belief that the game is constantly working against them, because they can’t fathom the idea of being bad and improving. Frankly this community is so lucky the devs still put work into this game. Because I’d have quit years ago.
DPS is easily the most impactful role at lower levels because most tank and support players are pretty awful at their role. That’s just facts. Ignore all the studio gangstas that ain’t ever walk these streets.
Sojourn by herself is powerful enough to kill enemies in a blink of an eye.
Have you seen people playing her? She alone can keep a whole team in check, you can’t play ana if you get two tap by her, and granade is as powerful as a nade.
DPS is stronger then a tank for sure, and powerful enough to keep enemy supports at line, all you need is to play 2 dive characters and it’s a wrap.
Supports are, in fact, strong, but a mercy damage boost is nothing if the dps can’t hit their shots, a nade is nothing if the team can’t take advantage of it, and a speed boost is nothing if the tank is a coward.
The game would literally be GOATS if there was no role queue, I guarantee triple support would be broken as hell just like in Marvel Rivals ruining their game
Support utility/ ultimate’s are so broken easy value, plus they can heal and do damage, the ability to heal is huge
I’d say in general tank is the most impactful, and then DPS/Supports are tied.
You likely won’t win a fight when your tank dies. The odds are against you.
But currently, DPS feels the most impactful because Sojourn is busted (still - nerf her harder blizzard, stop forcing this hero on us) and Genji, Tracer, Ashe, and Widow are strong as hell. The latter getting her HP buffed…which is gross.
It also depends on ranks. Like, in lower ranks where people can go Junkrat and they don’t get punished, I’m sure he feels stronger than he actually is.
Just as an FYI, Tigole Bitties and Furor Planedefiler, better known today as Jeff Kaplan and Alex Afrasiabi were pretty hardcore Tank players back in EQ (although Kaplan used to play a Halfling Rogue.) Hated hybrids, and leaned heavily on the idea of Warriors being the biggest DPS because they were the tankers.
That reflected in WoW and later into Overwatch’s original designs. So you can start to see why Overwatch balance and leanings start to take root.
Pretty much.
The opposite, actually. Without much coordination they’re designed as typical glass-cannons and fodder dependent on their team for success.
I mean that the impact of the match is almost always determined by tanks and supports. DPS was practically a cosmetic role in OW2 until S9 when they added the DPS passive and actually gave them a purpose.
You’re probably ranked lower on DPS. Lower ranks are easier. Support is still strong. If you think an unskilled person is going to be good at our role, you’re not playing well at all.
Dps is the most important? Absolutely not. There’s a reason triple support is meta in both Overwatch and Rivals, but triple dps has never been viable in Overall 1 or 2.