Is how the tanks play. What i mostly mean is how aggressive they play. In high elo, you will regularly see the tanks show up in the kill feed, securing kills. And in high elo, they seem to adopt the marines motto “first to fight”, which is the proper mentality to have if you are playing a tank (on attack, not defense). You should ALWAYS be the first one to engage in the fight. Its your job to start the fight, and you do so by hurling yourself against the enemy. This causes panic and confusion for the enemy. Especially if you jump on the enemy healers. What happens is the healer you jump on desperately tries to fight for their life, their healing partner turns all their attention to their healer, the tanks turn around and try to protect their healers, leaving their dps to have to fight with no healing support. This makes it MUCH easier for your dps to get picks as well. Because it takes the enemys eyes off your dps. The less enemies you have watching your dps, the better your dps are going to do.
On defense, the dps naturally have a big advantage over the offense’s dps. Because they can sit on the high ground, behind a shield and wait for the enemy dps to come to them. If the offense’s tanks dont play aggressive and force the enemy out of their advantaged position, you are basically asking your dps to beat the enemy dps who are standing behind a shield on high ground, while they dont have a shield themselves… does that make any sense to you?
I am a diamond dps player, so i have gotten used to tanks that play aggressively and consistently make space for the dps. But with role queue coming out on ptr, i played support (low plat) and it really opened my eyes to how wrong the tanks mindset at those levels are. I heard multiple times support/tank players yelling at the dps to make space so the tanks could advance… that is completely backwards and actually makes no sense if you think about it.
My last game as support featured a mix of gold and plat players on my team on junkertown. When we got to the entrance after point A, the enemy team put an orisa on the high ground with a mccree and the other 3 somewhat behind them, watching the flank and in position to rain fire down to stop advances. Our tanks were rein and zarya and pretty much just stood there on low ground, not advancing… in this scenario, our dps basically would have to advance past their own tanks and then climb up the stairs and then kill the enemy team in a vastly out numbered situation to have any chance to kill the enemy. Not only that, but the supports were completely unable to do anything to help the dps, as we had to stay behind our tanks shield and could not get in range to help our dps… basically it was up to our dps to win a 2v6 fight in order to be able to advance the payload… we goy completely stalled out and lost the game, at the end, our tank said “our dps were trash”… now does that really make any sense? Dps were trash because they couldnt win a 2v6 fight because the tanks wouldnt advance to give them cover, preventing the healers from being able to advance to help the dps? It was very frustrating for me, because i knew that it was the tanks’ fault, at the same time i knew that if i was playing dps, i would be able to break the enemy’s defense. Because i am good enough to win outnumbered fights in that elo as a dps… which is also completely necessary to do as a dps in low elo. Because of the poor tank play, you have to get used to playing solo and carrying games to climb as a dps…
Which brings me to another point. BECAUSE you have to consistently win fights on your own, playing like rambo to advance to diamond as a dps, it leads to a lot of low diamond dps players that have no idea how to play as a team (i didnt, when i first got to diamond). They constantly run off on their own and try to fight the whole enemy team by themselves… this is completely maddening as a tank player (i played with a lot of low diamond dps on my tank role queue games) and would yell at them to group up, only to watch them go on solo flanks all game until the final fight where they would finally listen and fight with the team, allowing us to win. But at the same time, i couldnt really blame them for thinking that is what they had to do, as up until diamond, that IS what you have to do as a dps to win… diamond is where you actually start to learn how to play the game properly (as a cohesive team)
I mean, you dont have to take my word for it. Just watch an owl game. Do you ever see a dps running ahead of the tanks and engaging the enemy team there? Rarely, you generally see the dps follow behind the tanks while the tanks move forward. Even in dive meta, you didnt see the flankers engaging first. They would get into position and then wait for their tanks to attack an enemy before joining in. Theres a reason tanks have much bigger health pools. Its so they can absorb damage from the enemy, which reduces the amount of damage that is directed towards their weaker teammates. You dont need to run away as rein at the start of the fight, just because your shield broke. You still have a massive health pool and likely a healer pocketing you. The longer you stay in the middle of the fight, the more chances you give your dps to be successful.
Ask yourself, what do the best tanks in OWL have in common? They all play very aggressive consistently make impactful plays. They dont win games by playing passive and waiting for their dps to kill everyone