The Lucio "Buff"

This patch, Lucio got a “buff”, which was supposed to offset the rather large survival hit he took when they took away 25hp off his total health

So, this “buff” is a joke. His rate of self heals was 6.4hp per second prior to this patch, 5.2 after the DPS passive.

The patch boosted his self heal rate to 9.6 per second (less than 1 bullet from most heroes), which makes it 7.2 hp/ second after the new damage passive.

In essence, when fighting a DPS hero, this “buff” is 2hp per second…TWO HP PER SECOND. This is supposed to help offset the loss of survival from losing 25hp off of his health pool? He has the lowest overall KDA of all supports in most skill levels and is bottom 2-3 in every single one.

That was clearly recognized in the patch notes, yet this change will literally accomplish nothing, at all. Why even bother?

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Yeah but thats compared to stuff like Moira that deals 1 damage with a random orb and counts towards her elims. Kda is a meme in overwatch

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That would be valid, and I would agree with you if he weren’t also lower than Mercy in most skill levels, who doesn’t have an easymode kill counter fluffer like Moira…and also didn’t lead the pack with deaths per 10 minutes too.

Moira being a standout, which she is doesn’t explain him being at rock bottom.

Fair enough. So I checked his kda before and after the 225 HP changed

He had 3.95 at all ranks according to overbuff in s11 and in s13 he had 3.85. A 2.6% decrease. And he now has a 40% stronger self heal passive even when he’s getting shot according to your numbers

Because he did get a pretty big DMG buff at the same time

Right, but relative strength is irrelevant to survival. Two hp per second means nothing, at all, especially if it’s just compared to prior weaksauce.

He got a damage buff because his damage was also weak relative to other heroes, and it’s STILL weak. He does 63.77/second with reload, which is less than Moira who is also self healing for 30hp/second while doing it, and who also is significantly easier to connect.

But burst damage is burst damage. Idk that Lucio’s damage with reload matters when you’re not really ever dueling people in a sustained fight and also Lucio can headshot

Regardless, if you’re saying his survivability is poor then it’s kinda true but that’s also kinda on purpose because he has mobility which gives him more choices

A 40% self heal increase is a 40% self heal increase

And it meaning nothing means nothing…because 2hp/sec is 2hp/sec, and 2hp/sec means nothing, at all, and mobility that doesn’t translate to survival must be understood at the value it brings.

The entire point of the thread is that the buff is irrelevant, and if there’s a problem with survival with Lucio, which there is, 2hp/sec or 40% to his joke of self healing from aura isn’t gonna help.

He already got a massive dmg buff for that. Wasnt this for increased dps passive affecting his self healing? Also its more than what any non bap support got.

I mean, the numbers themselves still matter here. Just to take the logic to its extreme, a 40% increase of 0 is still 0. 2HPS in a fight could make a difference, but likely will do next to nothing. Because even though it’s a 40% increase, and 2HPS change is basically irrelevant.

He’s not meant to heal through the dps passive. Thats the point of healing reduction

True it’s not as practical as 25 HP since that actually matters for break points to burst damage, but their goal was to improve his survivability and an increase to his self heal is an increase to survivability statistically.

Sometimes it will matter.

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They did? Oh no, more Lucios wall riding off into the sunset.

Let me give you the text from the current patch notes, and you explain to me what you think it means.

Developer Comment: The adjustment to Lúcio’s health pool has impacted his survivability in fights, this change will increase his durability in combat by improving his self-healing capabilities. Additionally, Sound Barrier now falls faster while in mid-air, enabling more reactive and safer usage from higher positions.

Yeah, I’m not arguing that it won’t make any difference to be clear. I just wanted to address a bit about the percentage and why that part in particular doesn’t really matter in mind. I also don’t really play Lucio so I don’t have much of a dog in this fight :joy:

That doesnt say he is meant to heal through the damage passive. You are supposed to get out of the way and you can heal a little quicker now

Hope that helps

Im a Lucio main and yeah this is a minor buff. Not every change is meant to be big, the change to the dps passive isnt that big either

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While true, Lucio can also crit while Moira can’t, he can also choose to heal while attacking over speed boost, and Moira has limited range. Lucio is a great duelist because he can get to and attack from crazy angles and walls. I mean, where do we think the term “Reddit Lucio” came from?

If you don’t think the buff goes far enough that’s one thing, but I wouldn’t pretend like he’s bad at his job.

Whats even worse is they buffed Lucio’s damage but without the dps passive aplied he still a peashooter. Lucio can only kill isolated dps relatively consistent. Meanwhile bap gets yet another buff. Bap that does more damage and gets kills easier. Bap that has multiple duel winning abilities. Lucio is not worth it anymore especially since juno is just better in every way.

Ok then, they should have left it as-is so you would suffer the 25% reduction even more.

Why are you complaining that they offset his healing higher due to the DPS passive? That’s the whole reason for it

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He is meant to be that too. The Juno complaint is fair, she is just better than him and they dont stack well together

Also juno meta is countered by brig. Brig is one of the hardest characters for lucio to kill consistently. Get hit by her once and youve already lost. Im not saying lucio is terrible but he is way less consistent then most support on the roster.