Sounds like a load of repetitive nonsense, but let’s see…
If you wanna deal with the smelly horse, I recommend not going for her in the first place. Go for the people easier to kill or better yet, the people keeping her alive! It’s not like she has a big shield to protect them! You could also wait out her cooldowns. If you were to say… play Doomfist… or Hog… or Junkah Queen… and anticipate gold, ignore the spin or… “tank” the javelin. Of course “tanking” is the job us tanks do best, but somehow you still lose, right? Have you checked your position? Have you checked your health? is it really smart to dive headfirst into the immovable object?
And even so, this is all implying that it’s the tank going after the other tank! you have a whole squadron with you that can help with them. I find Junk and Sojourn and Cass to be incredible tank busters, maybe even better than the reaper guy, whether it’s against the horse, the pig or The Rock. And if they’re having trouble, see paragraph 1. Use that ping system or better yet that microphone you certainly don’t use and control the situation.
Are you worried people are not going to play tank? Boy, we have A Hamster Ball of Doom, Punchy the Death Robot, The Rock and Reinhardt. Sure, they’re not “meeeeeta” but that shouldn’t stop you from playing them and… working around your team and theirs… playing the map… gitting gud?
And yes, I get it. That doesn’t make them any less braindead, right? Well, sure. I guess. Then again, if you play smart, and not like the gold player you probably are you can make any tank braindead. I’ve had some pretty damn good games as MC Hammer himself, and not too little might I add, and that’s only this season. Secondly, if you wanna shout about heroes being broken, I beg you, and anyone else who reads this, to highlight the specific problem and provide ideas. Ranting like this, over and over again gives half-***ed patch notes at best, and absolutely nothing but a crappier attitude at worst! So, instead of making a post that is just there for people to agree with you, be constructive!
For example! Orisa’s fortify is quite the overloaded ability! Though the fact it makes her nigh unstoppable, which is a very useful part of the kit, it gives her a lot of other things that she doesn’t necessarily need to sustain. Things we could do is remove the overhealth entirely, and lessen or even remove the reduction on her overheat. She should still have plenty of ways to not die as well as a team to back her up. (Sometimes, I feel like people forget that this is a team game.) Reducing the blockage on her overheat might force players who are playing her “braindead” to be punished for their “braindead” strategies.
Just a thought! Unlike the OP which has little to no thought!