Over the past few months that i have played on both console and PC. What frustrates me the most however is how 5 other players are being punished for the actions of one. This to me is something that is slowly killing the game i have a few ideas on how this could be fixed however. One option and what i think is the best one to to simply remove or severely decrease SR lost based on how long it took the leaver to return if he returned at all. I like this because it does not have any effect on the balance of an actual match that comes with messing around with stats. But do receive the SR loss reduction or removal, on player must play that match till the end. On the flip side, if the team with the leaver wins, they should receive a large SR boost for accomplishing their Herculean task. One thing a want to emphasize is that the enemy team should not be affected at all by the leaver on a friendly team as the frustration would be shifted to someone else.
Anyway that’s my two bits on that. Go ahead and brainstorm some ideas for solutions here.
What about having a massive penalty for leaving and have it greatly reduced if you come back and if you win still give you sr for winning? I agree there should be a boost for winning with 5 since that would also promote remaining in the game. Right now there is no reason to come back when disconnected as well as no benefit to staying in an 5v6. The game should promote returning as well as staying in the game to give that person time to return. If you return within the 2 minutes there should be no additional penalty for leaving after 2 minutes maybe a -20 on top of the performance based sr lost and if you never return you should maybe lose 50 plus the max sr you can lose in a game? Maybe winning could give you the victory but sr gained is based on the stat reset from rejoining that way it is still a penalty for leaving which would prevent rage disconnect reconnects. Also boost a 5v6 win by 25% it’s not huge but would be a reason to try and reduce lost sr by 25% if you stay as well.
I posted a thread along these lines a little while ago. My solution may not be the best one out there, but there are a heap of other problems I have seen with some of the other proposals.
Reduced SR loss, possibly the main one to overcome is people ‘gaming’ the system as they did in the dev team’s earlier implementation of reduced SR loss. (note the last point in my quote below addresses ‘gaming’ the system)
Backfill seems almost viable but it is hard to provide sufficient incentive/punishment for people to both participate and be honorable when it may be a lost cause (the community has problems being honorable)
Bots most likely falls in the too hard basket.
Regardless, my suggestion from the other thread is as follows: (It works on the assumption that the MM does its job and most 6v6s should be ‘fair’ matches, therefore a 5v6 is inherently unfair)
I think the reduced sr lost by 50% would be good with multiple leavers if all leavers get penalized. I don’t think the winning team should be penalized for the opponent leaving though.
Maybe first leaver gets a massive penalty and second leaver gets 50% of the penalty with remaining members getting reduce sr loss to promote staying? I also like the idea of premises suffering for bringing a leaver into the match.
Please note the ‘winning team’ is the team without the leaver, they may not have actually won the match if it were a 6v6. (That calculation is impossible to do in a majority of cases (*), if you find a solution tell me next week’s lotto numbers or what stock to invest in )
50% less SR because the match didn’t play through to the end.
(*) Note a majority not ALL. A TeamKill with 5 seconds left to take a point would be a win regardless. (I had this happen last night where we won when a team-mate dropped in the last 5 seconds) So yes it could be refined a little.
I think it would be more interesting if the the match played out in its entirety but the team with the leaver would have not SR loss and substantial gain. Or maybe have the remaining players vote to stop early (and apply the your 50% gain/loose rule) or vote to continue and apply my idea.
Please check my post above, I really think people wanting to play out a 5v6 on the team with the leaver are a minority. I would be pretty sure that 5v6 games are lost 80%+(*) of the time by the team with less players.
I used to think this way, but I just want to play more balanced matches now with the time I have available.
People want to leave because there is no reason to keep playing. If someone else leaving would auto lose me sr I wouldn’t even want to play ranked because I would be forced to lose sr would allow toxic people to actually 100% have effect on my sr.
This is a really good point (I thought of it a little earlier on) but doesn’t that already happen at the moment in the current system except you lose far more SR?
PS. I respect all of you who want to continue playing on the team with a leaver in a 5v6, there aren’t enough people like you in the world who persevere when the odds are against them. Would love to see some of you kicking butt and taking names in other parts of life.
I just don’t think a 5v6 in Overwatch is necessarily a worthwhile cause to get behind considering it is more of a casual environment to have fun in.
But ranked isn’t meant to be a purely casual experience it’s meant to be competitive. I’m all for no loss of sr for all who stay with the exception of people who are grouped as that would prevent boosters from having that benefit for their clients or prevent people rotating as martyr in a 6 stack
I agree, but this expectation doesn’t meet reality.
You need to find like minded individuals for this, I don’t like this answer for its brevity because clearly you are of a like mindset as me: Try 6 stacking.
Also having the reduced sr loss doesn’t work on an incomplete game for anyone below diamond since you can’t really have performance based sr on a 4 minute game.
I think this impediment could be pretty easily overcome, if there wasn’t enough time in the match to do this calculation, just take an average of their win/loss SR gains/losses (whatever applies) over all their matches over the season and divide it by 2.
1st match of the season with not enough time to calculate their current match’s performance? Just use the Diamond+ calculation?
I guess I personally feel more people would be willi to play it out if you incentivized it enough. If you were told if you stay in this game you will not lose sr and if you win you could get 45 sr would you still want to just go next?
Plus I think it is wrong to force people to just go next
I also want to say I probably like your solution more than the current system but it would still be very frustrating to be forced to end a game and lose sr because someone is toxic.