The Lack of DPS Diversity In Ranked Is Dull

For the majority of OW2’s lifespan it feels like only half the dps roster sees effective play, we only just finally got rid of Tracer & Sojourn being must picks at every rank Diamond and up yet it still it feels like it’s only 4-5 DPS heroes who are good enough worth running or you lose.

It feels really boring seeing the meta consist of hitscan with the occasional projectiles dps in this case pharah

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Its almost like the DPS passive was a disgusting idea as it gives much higher power to DPS with consistent damage output, aka Hitscans.

Its almost like 5v5 highly discourages playing any hero that isnt a do-it-all generalist, which just so happens to be all of the hitscans.

Its almost like the removal of the second tank slot meant no longer having a guaranteed frontline which benefits hitscans the most.

Its almost like the most iconic projectile heroes in the game like Genji and Hanzo have been dumped into the dirt and left to rot.

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It lasts for two seconds regardless of if it was a tracer, soldier, mei, hanzo, that slapped it.

In meis case you get two chances to miss before it dips completely, if at all in close range as you can apply it to 2~3 heroes with ease with her beam.

Like pecking someone at long range with it doesn’t really do anything of note, unless you have the follow up for it on to kill. As if need players can cycle it off if low health, were they will be behind walls while moving to some other notable spot.

As much as I hate genji I admit his Primary & Secondary fire do next to nothing since the HP changes in s9. The only dps who benefited from those changes ironically were hitscan lol.

Got worse because there’s only so few picks that can withstand the bruntal assault of constant CC and burst

Which is basically anything with high sustain and high armor. Zarya and Sigma being the only exceptions because they are map favored.

Dive is taking a backseat til Dva gets balanced properly.

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So in turn its the same counters each match too.

Must be new to Overwatch, hitscans are always in the meta since day 1. (Outside of stuff like GOATS)

Been playing since 2016, projectile & utility DPS weren’t this obsolete when we had 2 tanks on either team.

The fact that they had to drastically change how some these heroes work show that. Sombra is really just Tracer 2.0 now.

Burst damage heroes and snipers also were a lot more threatening. Hanzo’s 1-shot removal and Reaper’s mediocre damage are great examples as well.

“Obsolete” Yeah okay, tell yourself what you need to.

Yikes, DPS and their “I wanna be meta” cravings 24/7.

No no please do go on, please try and somehow argue that Mei or Hanzo get the same amount of power from the DPS passive, jesus christ please do I would be overjoyed.

The fact that it lasts for 2 seconds is exactly why its infinitely more powerful on characters like Soldier, Tracer, Sojourn, Cree, and Ashe.

The passive isnt just for you buddy, DPS’s are the only consistent form of Anti-heal that can be applied without a cooldown and is practically impervious to cleanse, and if you somehow dont believe in its impact you have to look no further than how the support meta evolved after its introduction, when the metas suddenly became about being DPS 4 and 5, picking heroes that could duel and kill like Bap, Illari, Ana, Moira, Kiri, etc.

Fight whatever lame 5v5 v 6v6 fight you want, but dont try and fight this one, theres zero room for interpretation or opinion. Its fact that the DPS passive is WAY stronger on hitscans than projectiles, and it is in fact part of why hitscans have been so prevalent alongside the fact that Overwatch 2 is about generalists, instead of specialists

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I mean I say it all the time, S9 infinitely benefitted everyone else more than it did Genji. He lost the ability to assassinate, and other heroes benefit more from the hitbox changes than he does, and it ruined the singular good thing blade had going for it which was Nanoblade, which is now pointless for everything except for tank busting which can be done by other things that dont require 2 ults do it.

nano Genji is better than nanoblade Genji.

Do they think slow firing weapons that apply a short lasting passive is stronger on projectile than hitscan?

What?

I mean its just narrow thinking.

All dps benefit from the passive, but none give more value to their team than hitscans, its not all about the DPS doing the damage, its about being able to permanently debuff someone with high consistency from range.

That’s what I am saying, hit scan can apply the DPS passive at will without needing to track as much. Just point, click, fire. I play Hanzo in DPS, and hitting people to apply the passive is a lot harder than hit scan.

I don’t need to tell myself that, the results speak for themselves. Also not sure what you mean with the assumption that I want specific dps to be meta, I’m literally just asking for more dps to be effective than just a small handful at a time…

Not disagreeing with you OP, but I’d point out the high-rate of fire hit-scans are good at proxying the dps passive and thats it. Armor changes have made S76’s and Bastion’s non-turret nuetral fighting pointless. They dont do anything meaningful to tanks anymore besides ping the passive.

At least the hit-scans that are meta are more skill-based. When S76 was meta that gameplay was mind-numbingly similar to CoD. At least this is vaguely different.

Can’t have that, when DPS counter each other hard. There are always going to be more played DPS than others, balance wise. Doesn’t mean they’re obsolete, or anything like that, a skilled user of said heroes can make them work easily.

Plays Genji, enemy picks sombra or winston. Picks Pharah, enemy picks ashe/soldier/cass with godly aim. Picks ashe, no hard counters finaly. That’s why DPS diversity is dull.

No i’m pretty sure you were miss remembering their, like outside of Pharah and Hanzo post rework. Most projectile heroes were just not really used. Most kind of just didn’t have a place in the game as their utility couldn’t engage or interact with a given meta.

While a lot of hitscan heroes were also just made to kill thigns quick and easily and not play slowly.

Like mei didn’t really see much play to like her goats era super buffs, then after in dedicated comps where her and sym would just lock people into spawn in like a payload scenario.


these days tho like really doesn’t matter as long as you personally can get consistent kills with a hero, if you are then your good enough be a meta threat.

I mean different heroes benefit from it in different ways.

like arguably the best hitscan in Widow doesn’t give a dam about it. Because she really doesn’t care about healing when you 1-tap someone.

Mei’s beam on the other hand will almost always have the edge over any single healing source outside of like nade interactions. Because It’s an extra 11 dps through say a mercy heal. Which changes output from 45 dps to 55. or 5.5 second kill to 4.5.

While also doing the doing damage to the mercy that’s well outwaying her self heal, behind the heal target mei is shooting. Which with the slow enabling easier focus fire, it does commonly lead to double or tripple kill when playing with tanks.

It also effects break point sensitive heroes like Pharah/genji. where like that 11 extra hps does mean the difference between getting that kill confirm off of splash damage damage or getting to the point where genji’s dash can confirm a kill off of body shots. Usually setting such up after one less round of body shots or so.

so like it’s not a hitscan specific thing now. Because like it’s a tool to let DPS win fights around a 1v2 dps/support scenario. Or through focus fire on a target that does has multiple healing sources.


Like a said before it’s not really something you benefit from by just apply it, you need a follow through with it. That and well it’s not hard to ping tank heads with damage now.

Heroes like Hanzo and Genji were just affected hard by the S9 HP changes. Really, many projectile heroes were, because their breakpoints are very important to their playability.

Hitscan has been historically most preferred, but at least projectile DPS had a fighting chance if you were very good at them — that is, until S9. With the exception of Echo and Pharah, and to some degree Torb, projectile heroes take way too much effort to compete.

The HP changes served to widen the gap in power between heroes. They really should be working to either looking at breakpoints of heroes like Hanzo, Junkrat, and Genji, or reducing the HP for squishies to something a little lower to meet those breakpoints, which everyone can benefit from without them just getting shredded by hitscan (this would actually probably put even Sojourn in a decent spot). What they did with Pharah in reducing her HP to 225 is what I’d like to see for every 250 HP hero. She’s still a massive threat, even with her reduced HP. I see that as a great experiment, honestly.

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