The Immortality Field Problem

Just about a month ago, Blizzard released the latest hero to the Overwatch lineup in the form of Baptiste, a combat medic who enjoys a versatile kit combining damage and support with an interesting mix of abilities.

One of these abilities however is the now infamous Immortality Field, a small drone thrown to the ground that allows all teammates within its radius to be immortal.

Sorry, what?

Blizzard’s latest idea to enhance the Overwatch experience has been to introduce a character that can imbue immortality on itself and teammates.

The supposed balance behind this ability comes in the fact that the drone can be destroyed, removing the effects, and that it is on a 20 second cooldown. However, there are a multitude of problems with this.

To begin with, adding a seventh target to one side in a team fight gives the Baptiste team a huge advantage, as time spent by Team A focusing down the drone is free time for Team B to damage Team A. Unlike other abilities that add a seventh target, such as Torb’s turret, Immortality Field HAS to be dealt with first or you literally cannot kill the enemy team.

Secondly, there are multiple ways to keep the drone out of the enemies reach whilst still taking advantage of it’s effects – throw it to the side of a choke and you can enjoy shooting away without the risk of dying; pop it behind an Orisa shield and you have an invincible bunker.

Regarding the cooldown, 20 seconds is admittedly one of the longest in the game – but given that this is an ability that is essentially a mini-Transcendence (and in some cases better given that it can stop burst damage ultimates such as Pulse Bomb, Self Destruct and NanoBlade where Transcendence cannot), this is far too short, as it allows him to have it at least every fight. A Zenyatta who is able to get Transcendence for every team fight would be a devastating force, but would only be able to do so through ludicrous amounts of skill. Baptiste, conversely, gets to throw out an ability.

Competitive currently has a very similar feel to the Moth meta to me now, where there’s a sense of “drop everything and kill the Baptiste first” as otherwise there’s no point even engaging in the teamfight. The fact that a single ability is able to negate team kills makes it undoubtedly the strongest ability in the game, and the cooldown ought to reflect this, instead of being something that can often be thrown out twice in a teamfight.

In case I haven’t got my point across about quite how strong this ability is yet, here is a list of Ultimates that it can either severely gimp, or make entirely impossible to get value out of:

B.O.B.

Self-Destruct

Meteor Strike

Dragonblade

Dragonstrike

Deadeye

Blizzard

Earthshatter

Molten Core

Pulse Bomb

Graviton Surge

How a group of developers sat down and thought that introducing immortality into the game would be in any way fun to play against is beyond me. But what point would criticism be if I didn’t suggest alternatives, apart from of course changing the ability.

1 - Move it to his Ultimate

We’ve seen changes like this before, whether is was moving Mercy’s Rez to an ability, or making Symmetra’s Photon Barrier a much larger area of effect and moving it to the Ultimate. It would certainly feel a lot more fair to have an ability akin to Transcendence be an Ultimate that had to be earned, and would prompt smarter usage rather than just hurling it down at the first sound of an ult voice line.

2 - Have the drone take damage as people survive

One way to make the drone more balanced would be if it took damage every time someone within the field was supposed to die. This way, if four people were saved from death, the field would be destroyed and the people inside would be low, but still alive. This would give it more of a “second chance” feel as opposed to “unkillable” and would also mean it could have clutch uses on single targets, like if a Zenyatta was being dived by multiple enemies.

3 - Increase the cooldown

While Immortality Field is already on a 20 second cooldown, another way to potentially balance out the value it can have is by increasing the cooldown further. As a comparison, Mercy’s Resurrect is on a 30 second cooldown, so while this ability is still extremely strong, Mercy players have to be smart about if and when and on who they use it as it won’t be available again for a while.

Anyway, that’s my two cents. I’m sure there are those who disagree with me, and to those I encourage to make your case so maybe I can see some good points for the current state of it, because at the moment, I’m simply astounded that this ability actually made it into the game.

18 Likes

I think immortality on cooldown doesn’t belong in the game.
Like you say, it’s there for every team fight.

Currently the best strat is to bait and wait on attack. But on defense when they tp the immortal bunker onto point…

It isn’t an instant win or anything, it’s just cheesy and cheap. Which I guess goes perfectly with Bastion.

12 Likes

bro, I have the attention span of 2 sentenced max just like how people in comp and qp are.

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Immortality field more or less does the same thing as defense matrix but on a bigger scale and a longer cooldown.

They’re both used for clutch saves on teammates and work well for denying ults.

6 Likes

Immortality field also leaves a clump of heroes at a sliver of health since someone is presumably still damaging them while the field is focused down.

24 Likes

I think Baptiste is pretty good, he’s got use in bunker comps and doesn’t feel too strong, neither does he feel weak. Invuln field is definitely cheesy, but I think it’s balanced the way that it is. There are ways around it.

I think if baptiste got too good, they’d just adjust the height so it goes higher.

But baptiste is getting buffed, so I don’t think we’re there lol

Uhh… There isnt one?

Lets see:

  1. Its on a long CD
  2. It has a small health pool
  3. it can be hacked
  4. People in it can be Booped/Hooked/Charged/Etc out of it
  5. It doesnt have a very long duration, especially if destroyed early
  6. While you cant die inside of it, it leaves you with only about 20% health (thats 40 to 50 HP, for most of the Roster). So, they are easily killable once IF goes down by itself or is destroyed

Seems pretty balenced to me :man_shrugging:


In my opinion, no more “cheese” than a Rip Tire, coming from behind and wiping out half your team :man_shrugging:

At least, with IF in the game, we have a proper counter for stuff like that.

9 Likes

You know amount of ultimates that get countered just by placing a shield?

17 Likes

Exactly. And shields have a shorter cool down than IF by far.

Also, in some ways immortality field is worse than a shield. Let’s say you properly counter self destruct with a Reinhardt Shield. At the end of that encounter, everyone on your team is alive and at full health. If you use immortality feel to counter self destruct, most of your team is almost dead.

6 Likes

Why would you even complain about an Immortality Field behind an Orisa or Rein shield anyway? Unless it’s Dragonstrike you weren’t damaging/killing them in that scenario either way.

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I think we have better things to be worried about over a stationary target that dies in 1 second.

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I’m confused? Are you complaining that an ability gives someone an advantage? Because like, that’s obvious. Every ability gives you an advantage. Invulnerability field gives your team a big advantage, hence why it has the second highest cooldown in the game.

Then like, maybe you should focus down the stationary 250 hp target?

For 8.5 seconds. If you’re in a position where you for some reason are totally incapable of destroying it, wait it out. Especially considering both teams are sat in the choke.

If they’re behind an Orisa shield you’re not gonna be able to kill them anyway, so I fail to see how this is in issue.

It’s not ‘better’ because it can do things Transcedence can’t. Both have trade-offs for their power, however I’d consider being stationary and having 250 health a larger trade-off than not being able to prevent a few ultimates.

Shocker. An ability that makes people harder to kill does exactly that, makes them harder to kill.

Let’s look at some other abilities that can negate a lot of ults, shall we? Rez can literally negate every damaging ult in the game. Every hero with a stun can cancel every projectile ultimate, every channeled ultimate and can decrease the value of any transformation ultimates. Every shield in the game can negate every damaging ultimate except for dragonblade and dragonstrike.

Let’s not pretend that Baptiste is a unique case here.

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If Immortality field was as powerful as you said, it would’ve been a must pick. And currently it isn’t at all. Shield are just as good as it if not even better.

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Rein walks around with a 2000 hp “immortality field” pretty much…it’s just a different type of shield…it’s perfectly fine as is

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You’re not the first person to make this comparison - and I don’t think it’s a good one. You can’t flank Immortality Field, and Rein’s shield does absolutely nothing against say, Tracer Blinking past him to sticky Ana, or Genji blading the supports behind him. Immortality Field stops both of these, and those are just two examples off the top of my head.

So bait the field out and then do that…or boop them out…or hook…or kill the drone first…or use the forums’ current most hated ability (EMP)…etc etc…it’s not this “well I can’t do anything now” ability…you have plenty of options

3 Likes

The Immortality Field Problem: No one shoots it.

That’s it. That’s the problem. It should be a 300ish (that’s its health pool right?) shield, between its health and the health it saves you from losing. It just feels like release day Bastion all over again: People haven’t wised up so they think it’s too strong.

2 Likes

I definitely agree that you get into some games where people just don’t focus it, but also any good Baptiste during a team fight is going to place it around a corner so that your team can’t see it - and then you just get mown down by a team of unkillable heroes - and that’s…balanced?

yet he is the worst support ever in terms of winrate

immortality field sounds op but its not even that good, ana nade and rez is much more powerful

2 Likes