The imbalance throughout the game in matchmaking will kill the game

You do not make modes that are mostly losses for the majority of the playerbase, you just don’t. That is poor design, and this game already has too many problems.

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This forum/community and Blizzard are already killing this game to me and that’s without including the matchmaking problems.

the matchmaking is just one of the poor game designs.

theres also the dreaded “meta or lose” thing that restricts you from playing half the heros to have any form of diffirence in the game so it just gets stale cause your limited to a set group or you lose.

then theres the fact that overwatch focus’s way to much on teamplay rather then actual player skill, unlike games like team fortress 2 or rainbow six, if one player on your team isnt pulling their weight, then the entire team has to suffer for it. no one player can carry.

etc etc.

honestly the list is endless and id be here forever if i wrote it all down.

I’m not sure that’s statistically possible.

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This isn’t bad design. It’s just different design. It’s not supposed to be a game where you can ignore your team and try to solo carry. That’s like saying team sports are poorly designed lol

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…sitting on a 25-match losing streak in Arcade modes. :upside_down_face: It’s pretty great. And, like, I’m not gonna talk up my mad skills. Depending on the day and how much my nerve damage is hitting me, I’m somewhere ranging from middle to high Gold. But even in a game with no matchmaking, I’d expect to win at least 4% of my matches out of sheer dumb luck…

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To be fair, if no one player can carry, no one player can throw either and that has absolutely been my experience. I have won plenty of 5 v 6 games or had matches where someone was actively feeding and sometimes you do not always win; however, you get relatively close to the point where as long as someone is trying, even if they are terrible, you should be fine. If you are getting blown back, it is because there is more than one problem, fam.

Yet it is almost impossible to expect to win in Deathmatch. The refusal to fix the matchmaking there, how is “arcade” harder then competitive?

I agree.

Slow updates, lack of new content and terrible balancing is why the game is in some decline.

I mean over half the heroes in the game are either niche or put your team at a major disadvantage balance wise. Over half the heroes are below 3% pick rate.

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im not. im saying that if a single person on your team isnt pulling their weight, then everyone has to lose because of them. its not fun, it doesnt feel good, and it creates toxicity.

if its for a competative high stratagy based game, then sure people know what they are getting into.

but overwatch is as much casual as it is competative. even more so. people wont want to play what needs to be played, people will want to play what they think is fun. people will want to goof around, or sometimes people just wont have the same experience to know what to do during a match. thus losing the game for everyone. the fact that its built to be so competative even in casual, when it is a casual game, is a problem.

if you’ve managed to come back from someone throwing then honestly i have to applaugh you and your team for being so well co-operative enough to the point of being able to negate one players faults.

sadly however thats not always the case. at least not in my experience. maybe i just havent had the luck of the draw when it came to getting a good team in where everyone is co-operative with eachother and does their roles well enough to win the game even if one persons off five miles away getting killed repetedly cause they think they can flank with bastion.

You’re really trying to use DM as an example? It’s not “impossible” because someone/one team (TDM) has to win. There’s no fixing matchmaking in DM/TDM likely because the number of people actually playing it, both in total and at any given time, are going to be fewer than the number playing QM or Comp. In other words, it can only match you and others up the best it can with the limited number of players actually utilizing that specific game mode in the time frame you’re playing.

No, that’s just poor understanding of how winning and losing works. The “majority” of the playerbase aren’t losing - half are winning and half are losing.

Losing constantly IS bad design, and I already told that it imbalance would kill ANY mode. This includes Deathmatch. The “casual arcade” is a chaotic mess where only the highest of tiers seem to have any fun, because lower has already left. What is left in casual Overwatch but thrower heavy Quickplay?