The hypocrisy of the leaver penalty in QP

Look at this blurb from the devs, quoted directly from the patch notes:

Developer Comments: Overwatch 2 is a competitive game even for Unranked game modes, and the match experience for all remaining players is negatively affected when a player leaves before it is completed. Remember a penalty only applies when you leave games and not when you complete games.

So, if Blizz considers Unranked modes to be competitive enough to implement competitive-level leaver penalties, then why won’t it implement competitive-level matchmaking?

The most common logic from those in favor of the leaver penalty is, “it’s just QP, not comp.” OK fine, but here Blizz is saying otherwise, that it IS competitive.

The next most common logic is “matchmaking needs to be looser for faster queues.” I believe this makes the most sense, because comp queues are noticeably longer. That sounds fair to me. But that goes back to my original question…

If the matchmaker is required to be loose, why are leaver penalties required to be harsh?
Sure, there is a spectrum to competitiveness of QP, but are the strength of penalties aligned with the looseness of the matchmaker?

I don’t think so.

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The penalties in QP are not competitive level though?

The competitive level penalties are way harsher and can lead to a competitive ban for the season.

The QP penalties are lax compared to the competitive penalties

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It can’t without stupid high queue times since people can group with any rank. See the posts of people in wide groups with very long queue times now? We can’t have that in qp too. And that also sounds unreasonably long for comp as well.

Also a 5m penalty is not a big deal.

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Any game where you try to win is a competitive one

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That’s actually a good question.

I have another tho. If they consider game to be competitive, why we have casual mechanics here?

The funny part about that is that basically nobody is trying to win in this game.

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Just over trying to win this Lucio 1v1

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Unranked doesn’t mean casual, and you opt into playing out games you queue into. Accept your punishment for being a wangrod and learn something.

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Curious as to what mechanics in QP are casual?

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The thing I find annoying is that same statement of; “leavers ruin the fun for everyone else”. When in reality that’s not always the case… Backfill exists and often times I get a new and better teammate than before. I LIKE it when people leave, especially if they’re dead weight.

Also, do the devs realize how many things in OW2 “ruin” the fun for everyone else? Here’s a few:

  • Not being a team player (according to forum users).
  • Throwing the match (because you can’t leave).
  • Sombra (ruins it for teammates and enemies alike).
  • Not countering the enemy (if you’re practicing or just having fun).

It’s all very subjective.

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Dead game? No players?

Not just QP, but in game in general.

And just to name a few (not all)

  • Autotargets on many things
  • favor the shooter
  • Concept of hitboxes that are bigger than actual heroes so it’s easier to hit them

and so on…

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The Comp penalties are much worse, but the main one is this: leave any 10 games total, and you’re gone for the rest of the season.

This. 100% this!

I can’t tell you how many times my team has been getting rolled into the ground only to come back and win once the dead weight quits and someone remotely competent backfills.

Now we’re stuck with the dead weight.

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A) people looooooove backfill right?

B) youre acting as if people leave strictly cause of the matchmaking, when I know for a fact that plenty of people leave because:

  • they don’t like a particular game mode
  • they don’t like a certain map
  • someone is playing a certain hero
  • they don’t like how a certain person is playing
  • someone took their hero
  • toxicity
  • they’re about to lose (even if it’s an even match)

Etc etc….none of those have anything to do with matchmaking…and even stuff like say a stomp isn’t even necessarily due to the matchmaker as well….

So sure they can “fix” the matchmaking (I’d love to know how btw)…but you aren’t removing the “reason” for leavers

So instead you say “look we don’t really care what reason you’re coming up with to leave the game….but we don’t want you doing it ALL the time because it’s ruining games for everybody else”….and that’s exactly what they’re doing

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Yep… rename Quick Play to Unranked then so nobody gets it confused as well.

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That’s nice. This is best-case scenario copium, though.

Some people don’t like to backfill into your dead weight, though. And sometimes the game either doesn’t backfill (or backfill quickly) or the new teammate you get is worse.

“I like Russian roulette because sometimes I win” is not a good argument.

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An interesting list! If you do a little digging, you’ll find a lot of this exists due to how the original OW team set things up differently than your typical shooter. Most shooters have movement acceleration. It takes you a second to go from stop to full speed and changing direction slows you noticeably.

But they were looking for a more fast paced, arena style shooter. So they opted for no movement acceleration and multiple hyper mobility options. Which of course made hitting targets a nightmare. So they increased hurtbox sizes, added low aim abilities, and went with favor the shooter.

It’s different from your typical tactical shooter like CS, but no less competitive.

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I know. Because game was designed as a casual shooter.

Now it somehow became “competitive” but it still have casual mechanics in it.

Yup, that’s part of the pretty long list of things that are casual here.

It’s different because it’s not a tactical shooter.

Bottom line is, game was designed as a casual game. But new dev team, apparently, wants to make it competitive.

Which I say “go for it”, but they need to remember to not keep casual mechanics in competitive game. That’s something that almost never works.

No, it was designed to be accessible, not casual. There’s a clear difference.

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