Gaming culture shifted from specific target folks who were small subset of folks for more broader community.
Became more a social tool for several instead of social escapism for a few.
Prior folks who often play games were folks who couldn’t have much fun outside games or their social aspects weren’t compatible with their own environment. With the gaming boon games started to be more social and often a way to folks interact, like MMO genre which popularized a ton of games and Mobile games some years later. Those helped a ton and gaming to become mainstream.
Gaming community, always were rich on bad stuff, most folks iterated with bad stuff but didn’t had maturity to actually understand or notice it as reflection of how their outside social life were and games were their escapism from it. When things get broadened and accessible those behaviors become clearer due the mix of several crowds in the same space.
The old beacon of freedom and liberty, became what outside world also is. A environment with rules, limits and order. Gaming community spent several years only on basic maintenance structure due being a niche. Similar to other mediums like play tabletop RPG, be a geek, be a nerd and so on.
They often looked for escapism and actually some social iteration within their own groups. Those things started to become popular/trending and then, massive influx of folks from different ages, mindsets, features and life experiences.
Instead of roughly homogeneous group who had the same jokes and slangs, became a bigger and really dynamic community, which had bigger voice and bigger impact on others.
Most of the humans in the world, today, play some form of game and most of those games have some social aspect on it. Is not a niche group anymore, while you can have specific groups for specific genres, even genres themselves mutated and evolved to the point of millions or even billions of folks share the same interest on specific games.
Was never okay to do some stuff on internet, folks did as reflection of what they experienced on real life and used the anonymity from virtual world which was on it’s infancy.
As the number of folks entered in this world. How it grow and matured things started to change due otherwise would be a lawless world.
Swear, taunt, thick skin are defensive instances. Often from folks who suffered that in real life and as form of dealing with it, used on virtual world also. Doesn’t make it good on real life neither on virtual world. Folks are soft, always will soft, nobody want to spend several hours in a work that drain their energy and patience, go to play a game and hear screams or folks talking stuff that doesn’t improve any morale, even more on a teambased game.
Folks go play games to have fun, socialize, to distract of chores, to enjoy some time. Not to hear stuff that they would hear if they mess up on the job. If folks keep experiencing it on their free time those behaviors scalate and generate even more problematic behaviors.
90’s were the infancy of internet where mostly a really small subset folks were present
00’s were the popularity of several MMO and social games.
10’s started to be mainstream with several games starting to have better visibility and some stigmas from society being lifted, also booming mobile genre
20’s became part of folks daily lives (covid sped up the proccess)
Their systems aren’t okay, but folks shouldn’t forget that the game is a social experience and should behave as well mannered as if they’re iterating with folks they don’t know and need to work together.
Which in this regard, I often understand how my teammates play and act accordingly without needing more than Ping and Communication Wheel.