The "hiding mercy" fallacy

Alas, you still can’t confirm that they had any part in the decision of removing mass Res. Besides, feedback is feedback. It is just a bunch of subjective opinions thrown around that apparently have more merit because pros are saying it. The reality is, feedback is only more important if it can be proven and is reliable.

It’s more like, I didn’t even know. And then, when I did find out, it still wouldn’t matter because it doesn’t confirm your assertion that they, behind the scenes, had some part in the removal of mass res.

As of now, the two reasons are “Hide n Res” and “Disheartening to play against”. Why only these two? Because these are the two reasons the devs explicitly stated. Sure, there may be more, but I could care less about those since those reasons, since the devs didn’t mention it, were clearly not the reason why she was reworked.

The whole point is, we don’t know. That’s why we. Nvm, you should stop making arguments based on stuff that we can’t know since it hasn’t been stated or confirmed yet. Work with what you’re given.

Making arguments out of, “they took a lot of time to think about the decisions but they haven’t said this but it makes sense to me” does not make sense imo.

You’re completely missing the point. Like I said, we wouldn’t know so we should stop arguing about it. Just to answer this though, given their trend of “balance” changes, I really am starting to doubt their development team management.

Because they have the ability to change that anytime they want. Also, after all, they are employed as developers. You’d think that they’d need to start making competent decisions soon.

We don’t. Linking a thread where Jeff claimed that pros and devs talk in private chats does not prove that they had any involvement behind the scenes with the removal of mass res.

Refusing to agree with it does not mean it doesn’t exist.

I know the video is there. I asked for a timeframe. I’ve already went through the video and couldn’t find, “mass Res being capable of denying an entire team fight is not okay.

Lmfao, I’ve already watched it multiple times. Still making assumptions I see. Anyway, back on topic, you made a quote out of nothing. It isn’t in the video.

He doesn’t. I asked you to improve the evidence you provided. You haven’t done it yet. What’s that I smell?

Denial?

Your reality is skewed and distorted and hiding behind common sense when it doesn’t even help your position is pathetic.

Evidently not.

If this is what this argument is worth, then yeah.

No? Their was 2 real SR issues with the SR system which mostly affected Mercy.

Re-read the list of replies. Yeah, nvm, I’m not referring to what you’re talking about. Anyway, there were still issues to the SR system that again, artificially inflated your SR. And again, it doesn’t matter anymore because that was fixed long ago.

No.

The SR system had everything to do with the issue of mass res as I have already stated. You are trying to deny reality itself by going against facts.

(honestly, saying you disagree in a different and long way is a bad way of arguing)

Again, we don’t know what they “assessed”. Saying that they talked with pros and listened to them, deeming mass Res unhealthy is still an assumption. Saying they changed it so you must be right is not confirmation of anything. All you did was give more supposed reasons as to why mass Res was removed after it was removed.

It is an assumption. Like I said a couple of times which you’ve ignored thus far and I can tell that you’re going to continue saying “I disagree” in different iterations, we don’t know how long it took for them to make the decision. We should not be making arguments based on stuff we don’t know.

but… they… even give an. Example… Okay, well basically, saying that the devs deemed mass res as unhealthy because they had chats with Bliz in private chats is bad because we, again, don’t know if they had a part to play in the removal of mass Res. Saying that they did and basing your argument of that is what the above is saying.

And you don’t know what subjective or objective means. I’ll givr you a clue, Titanium’s quoted reply is objective. It even throws in numbers :joy:.

And that’s a logical fallacy. Don’t take the devs word as gospel.

It’s there game but they, again, can be wrong too… And again, “Hide n Res” was a result of the faulty SR system at the time and misinformed players. It was a playerbase and SR issue rather than a design issue. Are you in denial or what?

You got me there. I started laughing when you said, “multiple”.

Read it again.

Ironic because this screams, “I am in denial!”

Another hyperbole.

Nope. Like I said, I don’t want a revert.

Thank god it’s not the same thing then… Did you miss the part where I said that I don’t want a revert? I want a rework or the removal of Resurrect. Also, whilst we’re on the topic of Einston, scientists actually do have to repeat their experiments a dozen times just to make sure that the results are accurate.

Mass Res can come back and asking for it’s return can persuade the devs to bring it back with balance changes to make it more balanced.

I didn’t. I even tell you that I didn’t. Totally not denial btw. Totally just me being in denial.

You literally use the word implied… Let’s bring up a definition:

suggested but not directly expressed; implicit.

Blizzard as of now, haven’t denied any version of mass Res other than the one before her rework. With that in mind, I can suggest balance changes for Mercy to my hearts content. With mass Res or not.

It is a hyperbole if you’re going to claim that mass Res “broke the game”.

False, the SR system was the main cause of “Hide n Res”.

More like, just saying something doesn’t mean it’s true.

D E N I A L

This is starting to get boring now…

That’s alright, it was already addressed. If they really wanted to go over-the-top, just throw in a couple of tweaks and your done. A rework? Hell no.

Exactly, we learned from it. Which is why I’m suggesting mass Res with tweaks and a new e ability. We learned that old Mercy clearly had problems. One of which was fixed before a month, but she still had some issues. These issues are why people suggest bringing back mass Res with changes. We improvise based on what clearly flopped before.

I’m here to tell you that you don’t…


Whole load of denial here, amirite?

Explain how this changes the fact that they already put Valkyrie to rest: they already removed it beforehand and then brought back the concept 2 years later.

No, just a revert. Reverting isn’t the only way of bringing back mass Res. Also, might I add, just re-adding mass Res is not a revert. A revert is to go back to a previously existing state. Mass Res with tweaks is not a revert. It is a rework. Mass Res with no changes and her kit gets reverted back to the old one is a revert.

Yes, actually.

Firstly, the power of mass Res was incredibly inconsistent and was entirely dependant on the situation. Secondly, tempo ressing is more powerful than getting a 5 man. Thirdly, like I said wasn’t overpowered. Mercy was underpowered with it and was given Invulnerability and only then did she start to become remotely viable. Fourthly, people whine about single Res because it’s on a short CD. I’m just going to assume that you just forgot to add in the context. :wink:

Also, I’d you want a longer read that’s better than what I said, here:

It will take atleast an hour or maybe a little bit less to read.


Valkyrie:

  • Removed.

Resurrect:

  • Removed as a basic ability and placed as Mercy’s ultimate ability.
  • 15 meter range.
  • Line of sight requirement. Does not apply to destructibles, payloads, or non-fundamental map obstacles that are too small to actually obscure a player. In other words, none of that BS where a player can move behind a lamp post to evade a nuclear explosion.
  • 1 second cast time. Basic movement is unrestricted while casting, but all attacks and abilities are disabled for Mercy during this time.
  • If Mercy is stunned or killed while casting, Resurrect does not activate and Mercy loses all ultimate charge.
  • All living allies within range and LoS of Mercy once the cast time ends receive a burst heal of 150 HP. Mercy also receives this burst heal.
  • All dead allies within range and LoS of Mercy once the cast time ends are revived at full health and receive 2.25 seconds of invulnerability (same as current Resurrect and Resurrect pre-rework).
  • Mercy does not receive invulnerability upon Resurrect’s activation.
  • Resurrect does not require dead allies to be activated.
  • 1625 ultimate charge requirement (the same as Mercy 1.x’s Resurrect).

Most importantly, this takes Resurrect off one of Mercy’s basic abilities and places it into a position that matches its ultimate-like behavior. On top of this, various trade-offs were made to the ability to allow for the healing burst and the introduction of a second basic ability.

The healing burst, post-rez vulnerability, cast time, and LoS requirements all incentivise using Resurrect to revive 0-3 players rather than 4+ players. Attempting to use it on four or more players runs a greater risk a failed resurrect attempt due to the cast time. If Mercy manages to use Resurrect, there is a greater chance that she missed some allies due to the LoS requirement. If those two drawbacks do not drag her team down enough, there is also the fact that Mercy is vulnerable post-rez while her teammates are still reviving.

The healing burst and fire-at-will mechanics on Resurrect make the ability more flexible and open up some unique uses for it. For example, Mercy could use Resurrect to grant her team a burst of healing in the middle of the teamfight to keep their momentum going rather than waiting for an ally to rejoin the fight after being killed and revived.

New Basic Ability - Pacify:

  • After a .5 second wind-up, Mercy launches a single hitscan attack from her left hand.
  • The projectile’s hitbox size resembles that of Symmetra’s secondary fire.
  • The projectile deals no damage upon impact with an enemy. Instead, it applies a debuff that reduces the base damage dealt by the target by 33%. 100 damage is reduced to 67 damage before other damage amplifiers/reductions are factored in.
  • This debuff lasts for 4 seconds.
  • The projectile does not persist once it hits an enemy. It is only able to affect one enemy for each use.
  • The projectile is blocked by barriers, Defense Matrix, and Particle Barriers. It can be deflected by Genji’s Deflect ability.
  • 10 second cooldown. The cooldown begins after the ability is cast.
  • There is a .25 second wind-down time after Pacify is launched.
  • During the wind-up and wind-down times, Mercy is not able to use her staff, her pistol, or Resurrect. She may use Guardian Angel, however.
  • Does not affect non-player entities and constructs (turrets, Rip-Tire, Supercharger, etc).

^^^
This suggestion from Titanium would be fine.

Wasn’t unless your goal was to get wiped again. Hiding puts your team in a disadvantageous situation and is detrimental to your team’s chances of winning the match.

People would notice that their SR started to inflate when they used the strategy.

Yes, the problem was the SR. No sane person is going to willingly use a bad strategy that is almost guaranteed to fail unless the enemy is incompetent.