The Hero with the Highest Healing Potential in Overwatch

Okay; sorry I misunderstood. I thought healing potential meant burst heal but now I see I didn’t read closely enough as the OP is discussing the highest healing potential throughout a match regardless of how realistic it is. I misunderstood.

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that’s why stats should only be analized by people that know what their doing.
Otherwise it’s just wasting time on stupid calculations.

It’s like saying bastion is the best dps because he has the highest dps on his primary.

This data is worthless, ot doesnt take anything else into account

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Lol, of course she can, but only where large health-packs are located. So as much as that number is impressive, it is also almost useless on practice compared to other healers who can heal on demand and anywhere.

So, what’s your point, exactly?

On paper Ana has the highest HPS. But she has to aim to hit the targets, and her shots doesnt go thru shields, plus shes an easy kill.

Whereas Mercy has that Guardian Angel movement Trick where you can jump and fly every 2 second if you know how to do it making it almost impossible to kill you.

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Thank you for commenting :grin:

what’s the point of the topic?
And the data is just… useless. It only looks at number ignoring what the actual match is like.

What is the point?

I think it’s something do with how all the post-launch healers are so much worse in practice since they have heals that either require aim (biotic rifle, biotic launcher), dealing damage (biotic grasp, inspire) or using map features (biotic orb, hack), whereas the original four have unconditional heals except the need to survive and be around.

Why? In that case, these numbers are very misleading and don’t really achieve much. Not to mention you made no distinction between the single target healers and the AoE healers.

Then it’s totally fine for a DPS to have second best “theoretical” healing, since in reality it’s totally impractical for her to get anything close to it at all.

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Mercy is the best heals for Plat and Below. I’m guessing Diamond and above, more skillbased healers like Ana/Baptiste is better.

eh what?

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I thought that to until I re-did the calculations. Basically she can not constantly be putting out healing as her ammo depletes within 9.1 seconds and she needs to deal damage with her other arm for 10 seconds to get it back. Over the period she heals she can provide 728 total health excluding the healing-over-time. you take that number divided by 9.1+10

yeah but it also passively regenerates and you don’t have to heal 100% of the time so the downtime in combat is pretty low, and you have 4 seconds of 65hps from the hot while you regenerate

so realistically you could count all the regen time as 65 hps isntead of 0

not to mention you left out all potential aoe healing

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So is this single target healing? You should probably state that if it is.

Also…the numbers for Moira and Brigitte should be higher as they both have 2 ways to heal someone. They can heal both with their main mode, and with their E ability.

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This feels like the most bizarre “Nerf Sombra” thread I’ve read yet.

I know it’s probably not, but it sure feels like it.

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Kind of a flawed premise when you disregard certain healing. Ana can grant up to 600 health with a grenade. Talking single target then it’s still 100 extra health per 10 seconds. Brig gives 150 hps every 6 seconds single target so that adds 25 hps/sec to her 16.666.

Sombra didn’t create the health pack, the map did. She just makes something that already exists come back faster.

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I am not sure exactly what the comparison in the OP is trying to allure to but I feel that it’s an insult that the very honorable 10HP/s from the payload has been denied his rightful place at rank 10 in this list.

There are a lot of factors this doesn’t account for which makes your method pretty arbitrary. What this assesses is average healing per second over an extended amount of time, which is only particularly useful if that’s the main statistic you need to compare to make your point. It also doesn’t factor in variables like ease of access, which makes health packs seem a lot better than they are.

If for example you have to be on the point to contest overtime, health packs are useless because you can’t leave to get one, or enemies could cut you off from them, which are problems no other healing ability has.

Another thing this fails to account for is burst healing. Some healers are better at sustain and some are better at burst, neither is necessarily best in all circumstance but this assessment assumes that only sustain ever matters when determining how “good” the healing is. Looking at how much consistent healing you can do every second for 5 minutes is pointless because you’re never going to be in combat for 5 minutes straight with no interruption to allow for cooldowns or resources to come back. Furthermore, averaging the healing over long periods of time doesn’t accurately reflect how much someone gets healed for when they get healed so it tells you nothing about their ability to save lives.

Finally it also completely ignores some heroes’ ability to heal with multiple abilities at once purely because factoring that in would give Sombra a disadvantage and hurt the narrative despite it being a very plausible thing to happen in a real game.

TL;DR this argument is flawed from inception and only worsens in execution. The methods don’t reflect anything in realty and are biased toward a narrative so the conclusion can be dismissed as utterly useless.

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Thank you for commenting

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Sombra has a high number but there is something that is drastically different with Sombra: she can’t heal everywhere, there has to be a big health pack near her and you have to actually move and go to it to get healed by it.

With any other healer you don’t have that restrain.

Most ?
Moira and Baptiste can easily do that because they have AOE healing and the numbers go VERY high when you heal 5 people at the same time.
Mercy can be over 10k heal/10min if she isn’t played as an off-heal (which she is often).
Ana can go over as well but she can’t go THAT much over. I mean the average for Ana is between 8.5 and 9k for a 2/2/2 comp (of course her healing goes much higher in Goats comp) so if you manage to consistently have around 10.5k heal/10min it’s already a really good number.

(I know it’s not the point of your post but I just wanted to say it anyway :3)

That would be because they are bad

I’d say they have nerfed Mercy because let’s face it, even if she isn’t great right now if Dive comes back she’ll almost be a must pick again and she’ll get nerfed yet again. Following on that, Ana should be safe from any major nerf. Hopefully.

If you’re questioning why sombra can “heal” that much, don’t forget it’s locked in place. That makes it way less useful than an actual healer.