Things Bliz did right:
Most peoples gripe about PP seem to fit into two categories:
- The ratio of passes given for a win vs a loss.
- Total number of passes given for queuing in flex.
The core problem here is Bliz don’t really have a choice:
There are going to be a bunch of people who are going to lose a bunch of games for various reasons:
- Their Tank SR is not correct.
- They just don’t want to “Try hard” on tank.
- They are actively throwing.
- They are tilted
Simply put do you want players loosing 5 games in a row (for any of the above reasons) just so they can finally get a win and get some passes - it would be better to move them over to DPS (and stop the “bad” tank blitz).
With respect to the total number of passes given, I suspect that they will drop (a little) over time - initially Bliz need to collect some data to see how the system performs, in order to determine the correct number of tickets.
That said I suspect that it won’t drop hugely (for example 1 pass for a win) simply because it will, dramatically drop the overall quality of games, if people are flex queuing every other game.
Things the System Can’t fix
No system will magically create a bunch of GM tanks.
Even if every GM DPS chooses to flex queue there won’t (initially) be a bunch of new GM tanks, since they will likely be far worse on tank than on their main hero’s. This issue will probably also manifest in Diamond and Masters, however Plat and below will probably have enough tanks to balance things out.
The matchmaker may be able to “solve” this problem by placing masters tanks into GM - but that creates other problems.
Even in ranks where there are “enough” tanks a new type of problem occurs, specifically there are going to be two types of tank:
- Those at level who have game sense, awareness and have “tank knowledge” at that level.
- Those that have game sense and awareness of a higher level, but less “tank knowledge”
In short the variance will make games less balanced (more like to be a stomp or get stomped).