This will probably be buried or turn toxic really quick, as it usually goes in these forums, but here goes.
The experimental card changes are too drastic, in both directions.
The buff to all shuriken damage will reintroduce RMB spam meta, as if RMB wasn’t better than LMB in most cases already, and will once again make value on Genji extremely easy to get (not a good thing, the buff to RMB spread already made him significantly easier).
The nerf to blade hurts so many break points, too many in my opinion, beyond just hurting years of experience.
Some of the blade break points off the top of my head
Non damage boosted:
- Can’t kill a 200 hp hero with punch (before blade) → slash → dash.
- Two slashes will no longer kill a 225 hp hero (Sym/McCree), nor any hero being healed by something as little as a Zen orb.
- Slash → dash → slash will again no longer kill any hero healed by as little as a Zen orb, nor heroes such as Moira during ultimate, this combo was already inconsistent due to how the heal ticks work and did not always get the kill, this will guarantee 3 slashes required.
- Can’t punch (before blade) → slash a 150 hp hero (Tracer/baby D.Va) or Baptiste’s Immortality Field.
Damage boosted:
-
(25%) Slash → dash now deals exactly 200 damage and will no longer kill anyone within range of a Lucio or Baptiste aura, nor those heroes as the Discord target
Even with a 30% damage boost one may survive the combo based on heal tick timing. - (25%, 30%) Can’t kill a Tracer with one slash, or a D.Va during remech.
- (50%) Slash → dash no longer kills a 250 hp hero.
There’s more, these are just a few examples, all in exchange for the RMB meta returning, which wasn’t fun to play, both as Genji and against Genji.
I’d like a more modest change to Genji’s kit:
Since LMB is just slower than RMB at close ranges, especially those that allow RMB to potentially hit two or more shurikens, I’d like only LMB shurikens to be made higher damage, 29-30, giving more reasons to use LMB over RMB:
- At 29 damage per shuriken, the increase would potentially be a little too modest, since it’s unlikely to change too much in terms of breaking points unless one happens to land all 3 shots, but it would still have situational value over RMB more frequently.
- At 30 damage per shuriken, this opens up more options, from QoL such as one hitting Sym turrets, to more breaking points such as 6 LMB hits (or 3 crits) into dash enabling the killing of 225 HP heroes, to enabling 1 LMB hit before blade to replace melee and chain into dash → slash to kill 200 hp heroes, assuming blade stays at 120 damage.
As for a change to blade, I’d much prefer another ult cost increase, another 10%-15% or so should reduce the frequency of blade up time, but this time for a worthy main kit buff, which in my opinion the last buff to LMB failed to do.
To be clear, I do agree that blade has a lot of value, too much is arguable because of how many things easily shut it down, from all the CCs to the fact that he can easily be bursted down, nano or not, but a nerf to blade’s damage is a drastic move that can quickly turn a strong ult to a pointless one, so I much rather have the ult be available less frequently instead, leaving it just as strong, but more valuable to use at the right time.