The game should have been 1-3-2

The devs were right when they initially thought of 1-3-2 to combat double shield/ queue times

more dps is great for shield break, combating Sigma the worst designed hero of all time. Wrecking ball would be less of a throw pick with 3 dps, tanks would actually be killable with another dps. Supports wouldn’t be able to afk in the backline and farm S tier ultimate’s for free.

Queue times would be instant for dps, supports.

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2 contradictory sentences.
Harder time for support and insta support queue?

But 1-3-2 can actually work with major redesigns.

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Supports currently have the longest queue times, so what you’re saying is people only play support cause it’s the most babied/ boosted role?

Let’s apply the same logic for OW1.

DPS had the longest queue. Were they boosted? The answer is no.
It’s all about the fun factor.

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GOATS was literally a thing, we know what roles are boosted.

There was no queue time problems during Goats.

It all started with 2-2-2.
DPS was, by far, the most popular role. Fact.

to be fair, the devs cooked with Illari, Kiriko made two of the coolest supports in the game.

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I fail to see what could go wrong if Ball plays into a Bastion, Sombra and McCree lineup

So the funny part is that tanks would need to be even stronger. You’d have giga-mega-tanks. Imagine peak S8 Mauga but with his current 100% lifesteal on cardiac and current stomp damage.
Imagine a Sigma that’s stronger than what he already is being backed up by a Bastion, Sym, Torb, Baptiste and Brig lineup.

They wouldn’t be playing the game at all. You think some poor Mercy player is interested in Tracer, Sombra and Genji all jumping her at the same time all of the time?

You’d kill the game instantly lmao. Not only would you have barely any tank players but barely any support players as well.

Surely this post is ironic

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Ball with 3 dps to help him would be more viable attacking from more angles, AND there wouldn’t be broken tank synergy which makes ball useless in 6v6 2-2-2

There is also 3 DPS to hard counter him into the ground. Ball is not surviving a Mauga, Bastion, McCree, Sombra, Ana and Brig lineup.

If Brig wasn’t a thing, full dive with ball would be insane. Even having 2 dps dive heroes with a poke dps to do burst would be strong

Brig ruined the game

Nah, Brig was only a symptom of the real issue, which was Blizzard’s refusal to nerf hyper-mobility.
She caused RQ and 5v5, but she was caused by dive.

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They could have nerfed Tracer yeah, but made Brig the destroyer of Overwatch

Just like they made Sigma to counter the skilled aimers for zero effort

Just like they made Moira to counter Genji for zero effort

those 3 DLC heroes did more harm to this game than anything, and wrecking ball being a useless tank so 4

What’s crazy is Overwatch 2 hasn’t released a hero even close to as game breaking as those 4.

Probably the most sensical thing you’ve ever said

Then ruined it with these.
Point-and-click adventure games from complete safety are not the pinnacle of skill.
Mauga is nothing but a point-and-click adventure game, but he is far harder than Sojourn. Both of which however broke the game.

It is in any fps, yall would get bodied in any other fps. Dog players spamming abilities/ ultimate’s with zero mechanics.

Like the useless spidermans in marvel rivals only winning a team fight off his ultimate zzzzzz

I don’t think he’d need any buffs. Even 6v6 sigma would function in 1-3-2 without s9 changes.

But… Every other tank would have to be brought up to sigmas level. Maybe not doom or zarya? Basically you’re just making tanks into slightly more durable dps. You don’t really play them like a tank you’d just play them like you’d play any dps.

It could work. Maybe. Idk how you make most of the tanks fit that though

Is that any different from getting jumped by a tracer Sombra and a Winston though? Or a tracer Sombra and Winston and a dva?

Shame that neither this or MR are traditional shooter games. They’re MOBA-FPS/3PS hybrids. Symmetra’s inherently weak design and Spider-Man’s ridiculously convoluted design both have 10x the risks and require 10x the effort than Hela or Sojourn instakilling either of them from across the other side of the map or even if they successfully close the distance.

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Spiderman can close distance in less than a second and Hela has damage falloff

Sym is braindead, trying to see a Sym player flex onto any other hero is laughable. I’d love to see a Sym main play hitscan actually.

See this is why you dont let stupid balance. He thinks triple dps wouldnt create raid boss tanks or supports

You cant play hitscan either. Watching you play stm would be the funniest thing

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Naw it’s you being stupid thinking they should buff tanks/ supports having another dps.

Always babying those 2 roles.