TL;DCTR You rely a lot in other players over your individual skill more than other games, and that makes it bad in every functionality possible, INCLUDING the competitive scene.
Compared to other games, this one has a lot of team dependency, to the point you’re working as all one person, unlike other good team based games where you HAVE a team, but you don’t rely solely on your team to win.
It would be OK for the game to be based around having other players and such and stuff, instead of casually dropping teamwork around, make the teamwork be a core part of the subject.
Yet it doesn’t feel the same because the game feels structured in a way where failure is unacceptable, and your teamwork actually goes unnoticed and unrewarded.
Team based games tend to make teamwork a subject about the game, but not the structure and pure necessity of it; your performance or ability, or even your enjoyment out of the game, wont be negatively afflicted if a newly installed is in your team and is bad all the way, even if you have a bad teammate you can play the game well and you can win the game with one less member.
But in overwatch it’s not the same, if you have a bad teammate, that teammate’s performance will affect the performance, victory and enjoyment out of every other player.
To make the game team based is a lot more different than making the game team dependant. Team based would be like a game in which you are grouped up with a team, but your team’s ability won’t determine if you will win, if you will do well, or even if you will have fun.
A team dependant game on the other hand is just, you are no more important than the rest of your team. And the performance of you all is rounded to the lowest dividend. If one plays so bad to the point it counts as a missing player, you’re practically at a disadvantage.
Like, clearly they take and see a lot of importance in teamwork, but the execution of it is bad. They seem to take the teamwork in a competitive edge by centering it around that competitive style of teamwork, but other competitive games will prove you that the teamwork frame is not crucial for a good competitive game, more so, I believe removing “teamwork only” factors would make the experience more enjoyable both in a multi-player casual experience, and a big e-sports match. Let’s just say that, in this game, you will never be able to presence that one situation in which one player becomes the doom slayer and dooms everyone in the game, like you could see in a Csgo competitive game (which they call Ace, and it’s the highlight of the match) or even in a normal (soccer) football game, where one master player shreds and wins the game by a close hit and by winning over everyone. That isn’t possible in overwatch, since there is zero carry potential.
That potential could’ve surged from the ultimates, a well timed ultimate could’ve made the outcome of the situation turn in your favor, maybe even win you the game over. Now they cared so much about balancing it trying to even a useless statistic, that not even reapers ultimate can make a 5k.
To make the game team based is a lot more different as to make a game team dependant. The team Dependancy aspect of it DOES NOT MAKE the game more competitively viable than it would be as to care more about individual skill, which about any other competitive sport will tend to state.
In my own perception, they seem to be taking the wrong route by removing carry potential, 1v5 win possibilities or god-mode situations by focusing more in making every player teamwork as if they were a body controlling that character in QWOP.
Games that come to the top of my mind that are team based games (as in, has team, but you don’t need a good one to win or have fun) are: CSGO, TF2, Battlefield franchise, and any variants (Battlefront, Garden Warfare) COD, Fortnite, Warzone or maybe minecraft. There is teamwork factors, and sometimes there’s dependency, but they’re not necessary to win or have fun.
Otherside of this, games that I can think of that are team dependant: League of Legends.
Is league of legends a role model? Should league of legends be a role model?