most cheats probably come from developers. no way such blantant hacking gets past an anticheat. theyre probably preparing for being unemployed when blizzard goes under. cause the way things are going its not looking good LOL
im starting to believe that too, that they are making side money to the cheaters. otherwise they would be solving this cheating issue.
More games are having this problem on the internet, to the point where a person might as well resort to “the old days” of pc gaming, where cheaters deserve to get their computers nuked for hacking and cheating.
Back in the day, people didn’t have dedicated live servers that they gamed on, it was just servers networking matches and people did the P2P stuff and if someone was cheating usually someone on the other end nuked their pc and it sent a clear message to people “DONT CHEAT OR FEEL THE STING”.
I’m not sure what you think anticheat is, but it’s not magic. By your logic, computer viruses are made by Microsoft because there’s no way MS would allow Windows to run such obvious malware and get past all the antivirus software out there.
new conspiracy theory just dropped
Aimbots and hacks etc evolve on a literal daily basis. Saying most cheats come from devs is just incredibly non sensical, I have no words to describe how stupid that is. If you really think the team 4 devs really want to screw up their own game with cheats…that’s a new level of tin foil conspiracy.
Just an incredibly stupid post.
Blizzard is incompetent and doesn’t match industry standards for AC, a certain mouse driver which has zero differences with other drivers with the sole exception being that it lets you program aim(pixel)bots is not disallowed software on Blizzard’s end. They don’t need to supply them or anything, just turning a blind eye is enough.
That being said there might have been a banwave recently it’s actually been a bit better in my anecdotal experience.
What cheats? In my 6 years of Overwatch I only saw one cheater
Yeah , Sombra is overpowered , lets rework her .
The game is literally all ai and ai cheat
I believe that the current state of first-person shooter (FPS) gaming is disappointing. It appears that true gamers are becoming a rarity in this generation and those to come. Additionally, it seems that developers have made it easier for dishonest players to cheat in games like Overwatch 2 (OW2). Unfortunately, there are more dishonest players in the gaming community than honest ones and many gaming companies seem to prioritize their financial bottom line over fair play and integrity.
As we navigate this world, it often boils down to money, and even people’s lives seem insignificant when compared to the pursuit of power and wealth. It’s disheartening to see that as more individuals from diverse backgrounds enter the gaming scene, the focus on having fun and being genuinely skilled at the game seems to diminish. This is akin to a website that starts off with a user-friendly ethos like Facebook but eventually shifts its focus toward profit as it accumulates billions of users.
One common phrase I hear from cheaters and fake gamers these days, whether in Quick Play or Ranked matches, is, “It’s just a game.” While gaming should be competitive, even in casual modes, the objective should always be to strive for victory. After all, the essence of playing against others lies in the thrill of winning, even in Quick Play. Unfortunately, it often seems like people are more interested in causing chaos once there is enough of a platform to do so.
Many game companies seem to resort to merely pretending to ban cheaters or implementing half-hearted measures to maintain the majority of players who keep spending on Battle Passes and the like. When individuals become aware of the influence that media and Hollywood have on the gaming industry, they can see how these entities manipulate everything for profit, exploiting unwitting participants in what can seem like a sinister game.
Movies and the Internet are tools used to subtly introduce ideas and values into our subconscious minds. Humans are, indeed, susceptible to programming, just like any software or set of instructions. This is also evident in the music industry, where catchy but sometimes harmful content is used to mold our thinking. Repetition plays a significant role in reshaping human behavior, and it’s a powerful marketing tool to exploit both the poor and those who believe they are rich.
Take Temu, for example. People often complain about buying products from China, but when Temu bombards us with commercials and advertising, we unwittingly make cheap purchases due to economic pressures, without realizing the money is going to China, even though they may have minimal physical presence in America.
In the world of e-commerce, if you lack the financial resources to compete at a high level, your store may struggle to survive. The world, including gaming companies, seems to be mentally manipulating us all. If we collectively stop supporting subpar games in large numbers, the industry might be motivated to address our concerns, but until then, it appears that games are being dumbed down so that even unskilled players can feel like pros.
The line between legitimate gameplay and cheating is becoming increasingly blurred, as evidenced by the introduction of new characters that seem designed to cater to inexperienced players. This trend is especially noticeable in Overwatch 2, which appears to be more focused on making the game accessible rather than challenging. This reflects the sad reality of a world where a significant percentage of the population lacks a proper education.
This issue is a global epidemic, affecting countries like Armenia, China, and America. The online landscape is now flooded with dishonest practices, making it difficult to trust anything. Furthermore, the elimination of private server hosting forces players onto manipulated game servers controlled by the developers, leaving us with no control. The gaming industry has successfully tapped into our addiction tendencies, with data suggesting that approximately 90 percent of gamers are hooked on gaming like it’s a highly addictive substance.
I am also concerned about the accuracy of player counts claimed by the main owner of Overwatch in interviews, which seems to mislead many individuals who lack knowledge about marketing and advertising. Marketing is all about convincing consumers that a product is reputable and trustworthy, even when it falls short of expectations. Unfortunately, selling broken games has become more acceptable, and companies might penalize you if you request a refund.
In conclusion, I urge you all to open your eyes and consider spending more time outdoors or engaging in other activities. The current trajectory of the gaming industry is disheartening, with the same content being recycled year after year. Back in the day, game developers were driven by creativity and passion for their craft, rather than corporate greed. It’s disappointing to see that loot boxes have become the norm, and the emphasis is on buying rather than earning rewards.
Lastly, platforms like Twitch play a role in keeping us glued to screens and mentally hooked on their content. We should be mindful of the impact this has on our well-being.