So as pretty much everyone on this forum is aware, there is an ongoing debacle about whether or not there is a system put in place to prevent select players from progressing too high or too fast on the rankings… because apparently when you lack a reasonable and/or logical explanation for things you don’t understand, the “mastermind in the shadows” tends to a popular choice to fill in that gap. However. I will say that there has definitely been an increase of players crying out over the supposed existence of a forced loss system since ranks are hidden now and there is no team SR to compare to one another or who is the highest ranking player in the game. That is definitely a mistake on Blizzard’s part despite their best intentions, but that’s where we’re at.
And that’s what I’m here to (hopefully) put to rest for those that are willing to have their minds changed.
So as far as “evidence” goes every time I’ve asked for sources that supported their claim, these are the two main ones:
The individual players experience, and a patent from Activision and Blizzard that details how queuing up players for games work. I’m going to start with the former, but if you’d rather skip to me debunking the “smoking gun” that proves the system is real, then skip to the part highlighted in bold letters.
Just because there are a bunch of people claiming they’re being punished for winning does not mean that it’s some ominous systemic plot to keep you at your rank. That is not a statistic, they are just one of countless and seemingly unrelated win/loss streaks that everyone eventually goes through at all levels of ranks.
Not only is there zero statistical evidence that a forces loss system exists within a certain portion of the playerbase, but it’s also basically impossible to gather any hard data as well. After every ranked game, you would have to ask every player on both your team and the enemy team to give you their own statistics. This would include their wins/losses throughout a certain number of games, their stats and their overall performance- followed up with having to cross reference those statistics with multiple players you’ve played with/against over multiple games in order to see some form of patterns that might be linked to a forced loss being in effect. And this is all assuming that you can even get these players to cooperate or if they’re even giving you accurate statistics.
And now for the Smoking Gun: The patent.
This is the last piece of “evidence” that I’ve seen players refer to prove Forced Losses exist, which would be this one right here:
US20160001186A1
Copy and Paste this in your Google search, and you will see the patents that I’m talking about. There are multiple images, but the one I am focusing on is image 8. For some reason, players who read the boxes that say, “Identify and correlate match variables and coefficient with low/high quality,” and immediately assume that it references the winning/losing streaks of specific players are completely misinterpreting what terms “low/high quality” even means and do not understand how this system is supposed to work.
It is very obvious that the system prioritizes finding a level playing field where both teams have a 50/50 shot at winning based on hard numerical statistics; and sometimes when there isn’t enough players of the same level, then it will be forced to compromise by not only picking a slightly higher ranked player, but also a slightly lower ranked player and putting them on the same team to compensate.
Is the system perfect? No, of course not, but that’s an entirely separate issue. The point that I’m making here is that even the so-called “strongest evidence” for the “Forced Loss” system proves exactly the opposite of what the conspiracy theorists are proposing.
On a side note, there’s also this “Matchmaking based on who-bought-what” patent that is also in here on image 10. Apparently according to a news site that no longer exists, a spokesperson from Activision claims that this patent did not make it into the system. This would make sense, because they did, queue times would’ve been much worse than they are now. Unfortunately though, it’s impossible to find this article since the website no longer exists, but a YouTuber by the name of YongYea covered it briefly all way back in 2017. So check it out if you want to learn more about that.