Reinhardt really doesn’t do that much damage. The only DPS heroes with lower damage than him are pick-based heroes who don’t really do a lot of damage in the first place–and without exception, they all do more killing than he does, particularly when you consider Solo Kills. As I’ve said before, your Reinhardt obsession borders on hysteria, and it really undercuts any credibility you may have had on arguing that DVa and Zarya present damage problems.
I think it’s a little bit messed up that GM Reinhardt outdamages GM Genji. I mean, come on.
The game takes skill to win but you want it to not be a factor in regards to balance changes? You might just be bad at the game. Doesn’t mean you have to nerf heroes. Also I checked your overbuff and you’re a support main. Spoiler alert: if Zarya is melting you so often you have bad positioning. Get better.
Did you ever consider that maybe my concern is for the game as a whole and it’s not just me, personally, getting killed by Zarya?
Genji isn’t really meant to do a lot of damage. He’s a pick-based hero, as I stated. Also, the damage between them differs by ~100 (basically, one Firestrike), and Genji substantially outscores Reinhardt in both Elims and Solo Kills. As I said: the Reinhardt obsession undercuts the rest of your argument.
I dunno, still bothers me. Tanks get to encroach all over DPS territory and nobody seems to care.
Delete damage dealers instead. Much better alternative if you ask me. All Overwatch players suck at playing DPS.
No I didn’t consider that because Zarya is not a problem for the game of Overwatch.
But she’s objectively the best damage dealer in GM and there’s an entire role for that, which she’s not part of.
She completely obsoletes the entire Damage hero role.
Zarya should do fixed damage she does too much damage for a tank. Rein is fine but if i’d nerf him then i’d make it something like 60 per swing.
That’s harsher than what I want for Rein. I want to start with an Earthshatter nerf and go from there.
For Zarya, yeah, I want to at least reduce the damage-scaling mechanic. Although right now I just want to cut it off at 70% of the current maximum.
Earth shatter is only a stun doesn’t deal damage. The real problem imo is Zarya.
Yes and no, people started to develop GOATS because it was the only way to not die instantly. and yes their damage helps.
First of all you’re wrong, it does 50 damage.
Second, the fact that Rein gets a free kill on 1-3 people if he lands it increases his damage a lot.
But I thought you said Rein was the best damage dealer? Pick one.
Zarya is not the best damage dealer in the game. She might be one of the best in the current meta, but not the game. Goats viability has nothing to do with damage output. It’s the ability to stay alive so long. It’s the same reason why Goats takes little effort to be good, but a lot of effort to beat.
If they didn’t have such massive damage + the addition of Zen’s orb goats would have way more counters due to they’d survive but not long enough to deal as much damage as common team comps.
Zarya needs nerf, not rein
Actually, a lot of people have brought up DVa and Zarya dealing tonnes of damage as a problem. Again, though, your insistence to try to drag Reinhardt into the argument undercuts a lot of the legitimacy of what you say. Beyond what I’ve already pointed out concerning the DPS heroes that do less damage than Reinhardt (they’re not intended to do large amounts of damage), there’s also the question of why you insist on complaining about Reinhardt, but not Orisa, who does comparable damage/elims/solo kills but also blocks more than Reinhardt on average by no small margin. So why gripe about Reinhardt? His pickrate? That’s been discussed on other threads and largely debunked as a reason to nerf him. Hence, trying to lump him in there makes you look like a fanatic.
I said Rein did too much damage, not that he was the best damage dealer. That’s Zarya.
And Zarya has the best average damage of any hero in the game that’s actually played (>1% pickrate) in GM, and the most elims of any hero. That is objectively the best damage in the top rank in the game.
Nerfing there damage will break them outside of Goats. There’s not 1 DPS in this game that fails to beat a Rein in a 1v1, the only reason Rein crushes people in Goats is because Speed Boost allows him to close the distance which can normally be mirrored by holding S. As I’ve always stated, the big 3 of Goats are as follow
#1 Speed Boost ( Allows 1 team to close the gap, preventing a mirroring of the movements. This is why a Mirror lucio ends up being a necessity so that theres no advantage in speed.)
#2 AOE Heal Stacking ( This makes it so chip damage is useless. In the past if a comp ran Mercy/Zen, you’d be able to heal 2 targets at the same time, and that was it. Soldier/Tracer combo’s could deal damage to a large portion of the team, and swap focus of there fire based on who Mercy/Zen were currently healing, and focus down the weaker targets. With AOE healing, just existing will negate all that damage)
#3 Defense Matrix (Defense matrix means that heroes like Junkrat/Bastion who would normally melt through Rein/Zarya deathballs during the initial push can’t do anything. The 2 seconds of defense matrix combined with speed boost are enough time for the Death Ball to land on top of you.) While they did nerf Matrix to a degree, they didn’t nerf it’s uptime or the amount of damage it can absorb. The only difference is now there’s an added 1 second between uses, but it doesn’t effect it’s overall resource meter or uptime.