The failing game loop - Red flag for broken "something"

(hey I know the trolls are going to somehow pin this on me as to why I am worried about my rank… I am not. In CS industry that uses agile, you have to have a retro spec every once in a while. I consider this a retro spec on the coaching industry - IS IT WORKING?).

If your like me, you spent money on coaching… at least gotten 1 or 2 vods for free. Hopefully vod yourself.

What I notice, is coaching is theoretical, and in game is breaking down “fundamentals”. Or I should say, the “coaching” is more like “think and grow rich”, where anything that you “didnt do” is better than what you did.

I tend to appreciate some real kernals of truth when I recognize it, and I try to recognize general “info” passed on as “this will get you to diamond”, and really at the end of the day, if you hit more shots despite where you stand, you’ll get to diamond anyway.

So to keep the game honest, to keep the coaching industry honest, and to keep me honest … has the system broken down? Are the things like hero mastery helping the knowledge base, are there other things that could help, is the reliance on coaching too much now?

Like other than coach Mills, has anyone just received coaching and you woke up in diamond or masters? What was the difference? Would the difference be beneficial today?

Thoughts?

Coaches in gaming are not the same as a hockey coach.

a game coach will spend like 30 mins doing a vod and be like lol “do this”, and only that for 15 hours in lessons.

a hockey coach, that costs the same, will point out the errors and then spend 14 of the 15 hours, retraining your habits into better ones.

always keep this in mind when hiring a tutor/coach/teacher, if they dont actively help you form those better habits/methods, they are not worth the money

It takes anywhere from 6-10 years to get great at something, depending on how often and how much you do it. Some estimate that it takes 10,000 hours to master something, but I think it varies from person to person and depends on the skill and other factors.

Other places say you can be competent at something in 20 hours. But where would “competent” get you in OW. Probably silver/gold.

So, in theory, an OW coach is a good idea. But it needs far more time than you’ll ever get. So they will only ever be able to nudge you in a hopefully right direction.

I’ve played football for over 40 years.

Does that make me a pro?

No.

People are so dumb they don’t even understand a skill ceiling. I could train with Pele for the next two decades and I’d still suck.

These idiots thinking coaching and simply practicing can somehow transform their average silver/gold rank skill into Masters/GM are just totally misguided and nieve.

How can you believe there is no limit to how much you can improve? Arrogance.

I’d get these same morons call me out in OW1 for being Plat with a Plat portrait lol, or some other such nonsense.

“How are you still Plat after playing for 3000 levels man?”
“Because there’s a limit to how much I can improve, moron?”

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Most coaching ive seen seems to focus on, you should’ve done x instead of y instead of offering real coaching. Many players ive seen are suffering from core deficiencies they dont even know exist.

Thanks for the thoughts!

My issue is, I believe the developers are relying too heavily on the 3rd party coaching market.

Yes it’s true we’re going to have skill caps.
Yes it’s true coaching won’t unlock the deepest secrets of this competitive arena.

But imagine decisions being made, oh we shouldn’t fix our stats or make more in depth gameplay reveals- let the community teach itself.

I respect the decisions on some level, like you want players to discover things on their own, but on a spectrum of full reveal to nothing, I feel, and always have felt, this crew is too on the nothing side.

I have to plug a thought that’s in this arena of “game knowledge”.

Please reset the scoreboard between halves, or points.

It’s one thing not to teach, it’s another not to provide strategic information IN-game. In some regard it’s a dis-service, a great first point / half could be masking a dismal second round, after an opponents comp change.

Linking back to coaching, could better indicators like that could affect the third party coaching by allowing folks to realize more in game faults? Could games have different outcomes just providing that information, which could convince people to swap or not swap? Again think of that first round mask hiding poor performance. Like you have to figure out the delta for you AND YOUR TEAMMATES all while playing and thinking of positioning, aiming, and comp.