And that is lower skill ceiling heroes such as Torbjorn, Symmetra, and Bastion should never under any circumstance by buffed to preform well in higher ranks. I am going to be brutally honest here, DPS as a role will always have niche heroes and that’s 100% fine some heroes will just be a lot less viable then some.
If anything the current DPS meta is just so incredibly dreadful, Heroes like Tracer, Sojourn, Genji, Hanzo, Widowmaker, Ashe, Cassidy, Soldier 76, Echo, and Pharah should always be the dominant picks because they reward player skill and overall at least in my opinion make the game much funner to play when they are the ones in control of the DPS role heck I don’t mind mixing Reaper and Mei in there too because they’re not boring to watch or play.
I think a big part of why DPS feels like a total chore to play at the moment is because the most viable picks are just straight up boring and have little skill expression to them.
Torb and Bastion, yes, they should never be meta with their current playstyle of spamming dmg into the tank. Symmetra, i would say is actually very hard to play and has higher skill expression then most dps. The problem is, your tank needs to realize they can’t just hold up a sheild in front of sym, your giving her free value and charge, your tank needs to pressure her before she can pressure him. She is counterable, I don’t find torb and bastion as easy to counter.
Bruh I’m sick and tired of having to argue this with silver-plat players, Hanzo takes an icredible amount of skill to be consistent and a viable pick. I’m in masters for DPS and am at the point where I can counter Pharmercy with him. But oh well I guess, I got those kills from “spamming his arrows from Narnia” even tho Hanzo is doo doo at long range.
My tank isn’t getting nuked into oblivion and they take skill to be good at so your average joe won’t pop off with them. would play into them any day over torb and sym.
Also a lot of the hereos you want to be dominant favor mercy based comps. So if you wanna be going against mercy every game, then ig buff those hereos. Mercy is only as good as the dps she is enabling. If Ashe is powerful, mercy will make her overpowered and awful to play against.
I do agree tho, bastion is too strong and oppresses a lot of dps which I think makes both the dps role, and tank role really unfun.
Mercy needs a rework IMO she is fundamentally bad design for the game as a whole and I’m tired pretending she is not. The whole she holds certain DPS heroes hostage balance wise narrative is 100% true. Out dated hero who gets incredibly high value for very low effort.
I agree on some parts. But also, look at the other supports, when in a 1v1 they can kill the enemy AND retreat. mercy just retreats, so most of the time mid fight she isn’t providing as much value as other supports can because she can’t get a pick like the others. I want mercy to get a new ult, it’s impossible to kill her in it, it shows no skill expression for the mercy player, and is basically unfun for both sides. She needs an ult that EXPRESSES skill, not just a flight simulator which i think she currently has. If they gave her a new ult with actuall skill expression and a high skill ceiling that provides good value, then nerf dmg boost and whatever.
This. And I’m not saying this because I was a tracer main
But in all seriousness, sombra could fit in there too. Since she plays more like a flanker now instead of hide and seek assasin. She feels fair to play again now too, because she can’t just TP across the map.
But yeah, I’m not much a fan of torb. He just gets too much free value left clicking. While supports are a problem, braindead heroes like torb is also one of the reason why flankers are useless.
I got used to her and yeah I sort of forgot about her but new Sombra is great they literally made her much stronger for the players who played her aggressively but I feel that supports are just so strong RN that she has trouble getting value when all it takes to counter her is a support player who simply pays attention.
Even before they were buffed, they were used in the upper ranks and in competitive professional games. Bastion was key to winning several rounds in OWL, even in OW1.
Most of these heroes can and do perform well. The problem is Supports will not heal or support them. They’re are constantly countered by simple pushes of the button and by ease compared to the relative difficult of actually playing them in the typical and normal ranks.
I would actually argue it is good for Symmetra to preform well in higher ranks.
Unlike Torbjorn and Bastion, Symmetra does have a substitute in terms of utility, as her TP is a very strong team utility. Also her skill ceiling is a lot higher than most people think. She does not have the range or the safety that Torbjorn and Bastion have. She is strong against tanks but can lose to every other DPS in a 1v1 fight. She is probably the most team reliant DPS hero overall. In addition she requires a lot of map knowledge.
I can understand why Bastion would problematic in higher ranks because he is difficult to critical hit. Torbjorn I have never seen be meta so I have no idea what that would look like. Symmetra however really does no harm outside of bullying tanks, yet has a very strong utility that has a place in teem comps.
Projectile heroes take more skill than point and click hitscan. Therefore they SHOULD be dominant, because you have to learn to actually aim with them at distance. They should at least do much more damage, because that’s the tradeoff with having lower fire rate and less reliable damage. Therefore, Sojourn, Widow, Ashe, Cassidy, S76 should NEVER be doing more damage than projectile heroes.
That said, this is a casual and not an actually competitive game, so people dreaming of being high skill have to have easy point and click gameplay to feel good.
Projectile heroes in general have better hitbox, utility, mobility than hitscan though. Tracer and Sombra are the exception since they both have short range, large spread, need to flank, or easily die.
Projectiles heroes can also hit multiple enemy at once like Pharah and Junkrat.
This game is not all about fighting with primary fire.
Some hitscans are easy, some projectiles are easy. Typically, projectiles are easier for people who lack aim, but harder for people who have insane aim, so “taking skill” is subjective in this case.
You gonna see projectile heroes dominated more in lower elo, with the exception of echo (who is a very hard projectile).