The Crappy SR System

This could be Gambler’s fallacy, yes, but let’s not forget that if you never leave than the odds are skewed your way anyways.

If you are arguing against leavers, throwers, griefers and the like, it would be much more helpful to actually come up with solutions against these problems than to propose an entirely new SR reset system. Not to mention it wouldn’t fix that issue whatsoever.

Comparing Overwatch to Siege is very disingenuous. One person can carry far easier than in Overwatch. It is much harder to get an ace in Overwatch (kill the whole enemy team with no assistance) than it is in Siege.

Now you seem to be moving your argument more towards it doesn’t help players improve, which is interesting to say the least. Maybe a system that increases the ranges of sr in the games played. Still though, this would infuriate a large part of the community, breed toxicity, and overall ruin sr ranges. An entire reset every season would literally cause chaos. GMs playing with Bronzes in “plat” tier would just result in the team with more GMs to win. Every bracket would eventually be back to where it was. This so called “improvement” you speak of would not happen within a matter of a couple games. Not to mention being able to 6-stack and just bulldoze everyone. I don’t think people realize the difference in skill between all tiers. As one who has experienced pretty much all of them on multiple platforms, the are very big.

just saying so doesn’t really make it true.

I don’t really know how that pretains to the quote but ok. Anyways, then argue against the actual issues at hand. Drastically altering the entire SR system is not going to do anyone any good, and would ultimately result in a cycle of utter chaos, unfun, and back to where we started.

Do you know how stupid that statement is? Just because you count yourself out, it doesn’t mean you should discount the fact that atleast one guy on the other team thinks the same. Because if you think of that, then everyone’s basically thinking it consciously or unconsciously. Its literally a matter of which one can have one more than the other.

Oh, I don’t need to add anymore. I think people should just look this up: Algorithmic Handicapping (MMR) is Wrong for Overwatch

Comparing the two is fair when you look at every sense of similarity of it, despite that their directions are the complete opposite. Here’s the flawed logic of being able to solo carry in Overwatch. You’d have to take the role that actually frags/kills/eliminates by design in order to solo-carry. The problem is that the game is way too heavily team-reliant that its hand-holding, rather than actual cooperation more often than not. Have one guy underperform enough on your team then the odds are against your favor. Rainbow Six Siege is literally communication, strategies, tactics, and cooperation. Being able to ace is a last resort that is necessary if you really want to climb, but can be compensated for with other ways such as being able to frag enough to make it easier for the last guy to clutch. In a controlled environment, such as OWL and R6’s Pro League, both are about communication, strategies, tactics, and cooperation. The differences are that Siege demands that everyone is capable of pulling of an ace (whether you’re the support, breacher, roamer, anchor, etc…), while Overwatch demands everyone to be in sync. Be off beat long enough (which can range for a nano-second to even a few seconds in a team fight), and it almost doesn’t matter if your Genji/Tracer/Hanzo/Widow can do anything.

With this, then the community does reflect the game’s intention: a casual game trying to be hardcore. We have threads in this game to not take Competitive seriously, some people complaining about pointless things, and we have threads in this game proposing solutions that are mostly bad… but for every X amounts of bad proposals, there are some good ones. An SR reset would really test if a player deserves to be somewhere, rather than having to buy another account to do so. If he’s not good enough, he’ll go back to where he was. If he really was good enough, then he’d be ahead of where he last was. I’m not talking about placements, I’m talking about maintaining a skill bracket.

Tell that to the many boosted Masters and GM’s that don’t know how to do anything when they aren’t with their booster.

Then you aren’t paying attention.

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get wrecked RedElRegnans

You cited a very wordy thread in which the author makes a ton of claims without any evidence about them whatsoever. It’s just another ‘the system is holding me back’ thread.

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I think I failed to add or specify the context to what I meant by that. I meant that I don’t think I need to add any further, because posts like that thread I linked already has alot of people who are very vocal about atleast one part of comp.

The only thing I hate about the system is how its unreliable in terms of dealing with legitimate/blatant griefing/trolling/throwers. Ever since LFG came in, I couldn’t be happier… though it becomes useless when you hit a high enough rank (simply because players of high enough rank tend to use it less in favor of playing with a fixed set of people via through their discord servers, friends list, etc…), and the problems that LFG solves is negated.

Comp ranking deosnt show your skill especially in low ranks

This system is the worst im silver border basically level 700 and every game i play has lvl 25s. Not uncommon to get 2-3 per game. And no they are not smurfs 90% of the time. These players are hard throwing and shouldn’t be allowed in my games. Sorry if that doesn’t sound nice but i’ve been through bronze and im sick of it.

What makes the SR system really bad is that it is completely undermined by MMR, which is a handicapping system. More information:

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