The Correct Patch Notes

Hello, thank you for taking the time to analyze my Fantasy Patch notes!

This is in no way meant to be offensive to Overwatch Balance team, this is just my opinion on how i wish the game was balanced. The balance team has full permission to use any balance idea i suggest.

Let me know what you think! I wanted to take time to think of every characters weaknesses and strengths. I like characters to have downsides or setbacks to go along with their advantages.
A thumbs up means they are currently ok in my eyes.

Tank

Dva:

  • :+1:

Orisa:

  • Barrier starts rapidly degrading after 3 seconds

Thoughts: Barrier meta is stale. These changes are across the board except for rein. Will allow for more counterplay

Reinhardt:

  • HP increase
  • Has lower movement speed while swinging hammer
  • Earth Shatter doesnt climb up payloads anymore. Enemy can now jump from ground to avoid earth shatter, Can be cast through barriers to compensate.

Thoughts: This change puts reinhardt more into the tank category and less out of the DPS category.

Roadhog:

  • Hit box for Hook reduced to the size of Ana’s sleep dart.
  • Reduced hook range

Sigma:

  • Barrier rapidly degrades after 3 seconds
  • Kinetic Grasp shields give burst of healing after depleted.

Winston:

  • Shield rapidly degrades after 3 seconds
  • Auto locking Beam arc range reduced to 4 metres compared to 8

Ball:

  • :+1:

Zarya:

  • Cooldown for projected barrier reduced to 6 seconds and duration reduced to 1.5 second

Damage

Ashe:

  • TNT explosion now gives healing debuff along with burn

Bastion:

  • Spread increased for gun while not in sentry mode (reverted buffs)
  • Healing rate increased and hp lowered to 150 (Shield value 100)

Doomfist:

  • Wall impact damage capped at 50 damage
  • After casting direction of rocket punch, doomfist is unable to change directions while holding charge. Cooldown reduced to 3 seconds if cancelled early. Normal cooldown increased from 4 seconds to 8

Echo:

  • Flight ability changed into a toggle button. Echo can now stay in air hovering for as long as she wants
  • Falling speed greatly increased
  • Glide changed into Swoop- holding jump while airborne now dives down and creates wind gale to damage enemies in area for 50 damage (like melee) Range is 10 metres below Echo

Thoughts: Seperating her more from Pharahs identity or purpose.

Genji:

  • While he uses ult, Green Energy dragons appear from his limbs, extending hit box. Duration extended 1 second.

Hanzo:

  • Arrow projectile reverted back to have a travelling arc in order to compensate for his ability to oneshot in the snap of a finger
    (storm arrows uneffected)

Junkrat:

  • Bombs removed upon taking death
  • Concussion mine damage reduced to 75
  • Overhaul for gun frag launcher - Reticle for aiming changed into an aoe indicator. Grenade now always lands and explodes in centre of aoe indicator. The grenade will bounce on ground like before and can still be detonated if it comes in contact with enemy

Thoughts: This will make junkrat more viable to balance if he is not centred around spamming grenade and make him more consistent in landing shots.

Mcree:

  • Flash Bang stun reduced to 0.4 seconds from 0.8

Mei:

  • Frozen enemies increase damage of icicle by 100

Pharah:

  • :+1:

Reaper:

  • Reduced size of spread and number of pellets.
  • Movespeed while in wraithform is reduced to normal. Duration extended by 1 second.

Thoughts: this will give Reaper players a chance to use his guns to aim

Soldier 76:

  • Recoil buff reverted to original gun with spread.

Thoughts: Spread was necessary to emphasize the aim-bot ultimate

Sombra:

  • Hacking enemy will now hack shields and armor to be depleted instantly

Symmetra:

  • Beam now slows enemy.
  • Photon barrier now casts in 4 quadrants, instead of selecting whether to cast forward or sideways. Can still be placed where desired
  • Photon Barrier now damages and slows enemies who pass through

Thoughts: This gives symmetra the necessary changes to compete with other dps characters. The extra power given to Symmetra was long deserved and it is power she should have had already after still being considered troll pick to this day.

Torb:

  • Turret attack range reduced to 25 metres from 40
  • Turret will now burrow in the ground being untargetable and pops up when enemy is in area

Thoughts: Shifting power to make torbs turret less oppressive in lower ranks and more dependent in higher ranks

Tracer:

  • :+1:

Widow:

  • Can now hold onto grappling hook and hang… like an actual spider… :spider:

Healers

Ana:

  • Healing per shot increased from 70 to 100
  • Nano no longer heals for 250, instead the nano target is unable to go below 1 hp while active
  • Shots no longer go through targets, instead they go through barriers

Thoughts: Ana’s healing shots should be rewarded for landing instead of being outshined by a targeted healing beam or healing mist spray :smiley:

Baptiste:

  • Increased width of ultimate (actually already being implemented, but this was a change i advocated for)

Brig:

  • Repair pack no longer healing over time, and is reverted back to a large burst heal, keeping the 3 charges.

Thoughts: Changes to her healing over time and armor pack hurt her supportive ability. Buffing repair pack will allow brig to have a calmer playstyle instead of erratic.

Lucio:

  • Healing circle doubled in size.

Mercy:

  • When mercy shoots her gun and lands shots, a healing burst will home in on an ally , healing for 20 hp each shot
  • Increased flight speed in valkyrie
  • Guardian Angel no longer casts on ally, can be cast without ally. Mercy now flies forward in any direction in the same fashion as old guardian angel. Hold to channel and let go to cancel travel

Thoughts: Guardian angel change can give mercy more safety. This eliminates the in-game option to cast GA on ally being targeted or ally being targeted by beam and streamlines it into one. This also eliminates the mercy jump and allows it to be cast in air for same purpose as the janky unofficial mercy jump, which also makes this more consistent

Moira:

  • Moira now gains healing juice from targeting barriers

Zenyatta:

  • After target with healing orb takes damage, it gives burst healing then bounces to closest nearby ally in range. Can only bounce once after being cast. After second proc, it dissipates. No cooldown. Target with the orb that bounced can still be targeted by first healing orb. Only one main healing orb at a time like on live patch.
1 Like

Perfectly balanced…as all things should be

“Moira now gains healing juice from targeting barriers”

Wh-. I-It’s called Biotic Grasp. It should only grasp biotics from things that are biotic.

16 Likes

so omnics shouldnt fill her juice can?

3 Likes

Let barriers become biotic. they can have a smiley face :smiley:

1 Like

The thing is, Omnics, as unbelievable as it is, are classified as “living beings”. They show consciousness, a common sign of life, and are therefore “biotic”.

Barriers, on the other hand, are not conscious. They aren’t alive. They get destroyed, and repaired. When biotic beings are destroyed, they die. They don’t get the opportunity to be repaired once they’re dead.

Ergo, Biotic Grasp. Steals the life of things that are biotic with a grasp. Applying this to barriers makes no real sense.

4 Likes

They can easily change the name lol

I have problems with this, so many I can’t write it all out because I’m on mobile and not computer and it would take an hour to edit I’m sorry but it feels like so much of this is just no sense. This would destroy overwatch, because overwatch is in a pretty good position right now and all that would go to hell

26 Likes

Why nerf rein? He’s not exactly in the best of spots right now. He’s about as “tanky” as they come, I don’t at all see how this is good for him

1 Like

Going over the rest of these, I do not like the idea of everyone BUT Rein’s barriers degrading. (Barrier degradation in general isn’t a good idea imo)

Good lord, what are you doing to Reinhardt. Whatever it is, please stop it, you’re killing him even more than the devs are at this point. HP increase is fine, but everything else… please no.

The size to the hook’s hit box only affects inaccurate players. I do somewhat agree with a reduction of range, something along the lines of Zarya’s beam range.

Really don’t think Kinetic Grasp should have a burst of healing after being depleted, and I also think Sigma’s Ultimate needs its damage changed. Maybe I just suck with him, but Gravitic Flux gets no kills on its own.

Winston’s Tesla Cannon needs no changes.

Really? Nothing for Ball, at all?

I can deal with Zarya’s change.

Why does Ashe need Anti-Nade 2.0? I would’ve gone with a fall off revert instead of this malarky.

Not much to say about Bastion.

Good lord, NO. Stop. Doomfist Rocket Punch turns are TECH. Stop trying to kill tech that is integral to Doomfist mains. Also why are you reducing Wall Impact damage?? It’s already non-existent with the bugs he has. Cooldown needs no changes.

“Falling speed greatly increased” is all I needed to see to disagree. She’s literally designed to be lightweight. Her falling hard makes no sense. Echo and Pharah are nothing alike, besides having Flight. Does a Echo-Mercy combo have the same lethality of a Pharmercy Combo? I don’t think so.

That’s it for Genji? That’s insulting.

The thing about Hanzo is he is the most skill-required sniper in the game. Unlike Widow and Ashe, his ammunition is a projectile, meaning it has travel time. So when he one-shots, he EARNS it. This is a kick in the shins to Hanzo players, and I don’t agree with it at all.

Why remove Total Mayhem??? It’s not even that useful. D.va can just eat it, and it rarely gets on the kill-feed. Seems like a fun-killer to me, that one. Why are you getting rid of Junk’s 2 shot? And I really, REALLY do not like the change to Junk’s frag launcher. Leave him alone.

Don’t like this. Makes Flash and Fan even more unreliable. It also makes it harder for him to stop Tracers.

You know, I actually like this one. It’s unique and completely inoffensive to people who play her already.

What are you talking about "this will give Reaper players a chance to use his guns to aim?? They already do! You can’t just play Reaper blind folded, shooting randomly every 5 seconds and kill everything in sight! Good lord, can people PLEASE stop trying to kill Reaper???

Soldier NEEDED this buff.

Again, a fairly inoffensive, welcome change.

The beam slowing people down works, but I do not like the changes to Photon Barrier. It’s a BARRIER not a wall of Sym beams.

I do not like this idea that Torb’s turret is oppressive in lower ranks. Even in Gold, everyone knows to just shoot the damn thing.

I COULD see this grapple change being useful, but I mean… I dunno.

Don’t like the healing change on her biotic rifle, I agree with this Nano change, but to compensate for the fact that it no longer burst heals, can it PLEASE get its speed boost back? Also don’t really know what you mean by “Shots no longer go through targets, instead they go through barriers”. Like, enemy barriers? Because if so, no, I’ll pass.

I can deal with that Brig change.

Lucio mains may club you to death for not suggesting the speed boost revert…

Do not like Mercy having bootleg Inspire. Please do not. Also she’s already hard enough to hit in Valk, do you REALLY have to make it harder? I do like this GA change though, but would it also kills some of the already established GA tech.

Already covered this one, but it’s called Biotic Grasp. It should only gain life for her from biotic beings. NOT barriers.

I dunno. Don’t like the Harmony Orb change here. Maybe it should have a charge of 2 so you can put two of the orbs on two separate people, but still have the LoS drawback. That way he can be less of a solo healer, and also less of a DPS who just so happens to have the ability to heal.

6 Likes

Why? She’s not exactly doing the best it is. If you want to get rid of barrier metas, nerf Sigma.

Hell no to all of these.

No and maybe. I could see his hook being a little bit shorter.

Not the way to go if you want to nerf shields. Might be the worst way you could do it.

Adding more sustain to him is a horrendous idea.

Why? Winston is fine

I support Zarya nerfs, but these aren’t the one.

No. Just no.

:man_facepalming:

I can see the reasoning behind the wall impact change, but the only way you do that is if you revert his uppercut nerf. Not butcher rocket punch entirely.

No. Echo is mostly fine as she is. Adding permanent flying and then a hyper-speed dive that does damage to people 10 meters away from her is ridiculous.

Hell no. the duration won’t mean a damn thing if he dies.

Not even a change. His arrows already arc.

You say as you nerf him.

No

No

No

Sure

So much no it hurts

You mean make her the most unenjoyable and overpowered PoS in the game?

Hard pass

No

No

Dear lord no. Ana is already OP as she is and you want to make her stronger?

No

No

No

No

Once again, no.

Overall, these changes are horrendous, easily some of the worst I’ve ever seen.

15 Likes

I hate be so negative here, but. These are super unbalanced.

Let’s break it down.

Dva: Probably needs buffs, but I can’t complain about 0 changes.

Orisa: Doesn’t need nerfs. Orisa is already one of the worst tanks right now, the last thing she needs is nerfs.

Rein:
HP Increase: Sure, why not, if coupled with a nerf I’m down.

Has lower move speed while swinging: Wonderful if coupled with the above change.

Earthshatter doesn’t climb up payloads anymore: This is an integral part of Earthshatter, removing this completely neuters it’s effectiveness on payload maps.

Enemy can now Jump over earthshatter: Both an unnessary nerf, and also… useless! Earthshatters projectile (Yes, it’s technically a projectile) is too fast. If you jump when he does the voiceline, you jump too early. If you jump as he hits the floor with the hammer, you jump too late.

Roadhog: I like it.

Sigma: Barrier changes are lame. The purpose of a barrier is to provide protection. Giving it a 3 second limit is just lame and adds nothing but hardship for no reason.

Kinetic Grasp Shields give burst of healing after depleted: Unnecessary buff! Kinetic grasp is already very strong, no need to make it any better.

Winston: Shield changes are lame as previously mentioned.
Auto Locking Beam arc range reduced to 4 meters from 8: Winston doesn’t need a nerf! He’s perfectly balanced right now.

Ball: I agree. No changes needed.

Zarya: No. No Zarya buffs. I needn’t explain more.

--------- Damage ----------
Ashe:
Tnt does. Not. Need. Buffs. It’s already borderline too strong, same with ashe in general!

Bastion: Bastion needs no nerfs. Why are you nerfing him? Why? He’s garbage.

Doomfist: I don’t like the changes you proposed, but he does need changes, but this isn’t the way to do them.

Echo: Just… Weird, nothing more I can say.

Genji: Basically no change at all, no comment.

Hanzo: Wait, his arrows don’t arc anymore? When was that added? I like your proposal!

Junkrat: No more martydom is basically not really a change at all, it’s not an ability that ever gets kills outside of quickplay.

Concussion mine is fine as is.

Your proposed aiming thing is just too much. You no longer need to learn how to aim as junkrat with this, the game just does it for you. Bad idea.

Mccree: Meh.

Mei: that’s wicked OP. If you catch 3 or 4 people in blizzard now your icicals deal like 500 damage. That’s enough to oneshot tanks without headshots. Needless to say that’s busted.

Pharah: Fair enough.

Reaper: Reducing number of pellets massively reduces his damage. Horrible idea.

Why change Wraith-form? It’s fine as is.

Soldier: Fair enough.

Sombra: No. No. No. No. No. Hack is already the most unfun thing to fight in the game. You want to make it get rid of shield and armor health? Have fun playing zen with 20 health the whole game! This is ridiculous.

Sym: Fair enough, she needed a buff.

Torb: First change is great. Drop the second one.

Tracer: Fair enough.

Widow: Widow does not need buffs. Nuff Said.

------- Supports -------
Ana:
Healing per shot increased to 100. She already has the highest healing in the game! Why would you increase that even further?

Nano no longer heals, instead the anano target is unable to go below 1 hp while active: Horrible idea. Nanoblade just became Impossible to deal with. Nano-rein is now a free teamwipe. Bad. Bad Idea.

Shots no longer go through targets, instead they go through barriers: No. Bodyblocking by your own team sucks. Not to mention, she deals 70 damage a shot, bypassing shields with 70 dps is insane, she can just start 3 tapping the enemy supports and DPS at long range. She’s already the best support. She doesn’t need buffs.

Baptiste: Fair enough.

Brig: Sure, why not.

Lucio: Yeah!

Mercy: Her gun is irrelivent, I don’t hate the buff, but it’s worthless.

Increased flight speed in valk: I guess, sure, why not.

GA no longer requires an Ally to cast: No. Bad idea. This will make mercy way too strong. If she becomes too strong again she’ll just get hypernerfed into the ground again and we’ll have another 2 years of garbage mercy. I’m not going through that again.

Moira: It’s nothing special.

Zen: Strange. He’s fine, no need to change him around for no reason.

1 Like

And why should we nerf underperforming heroes?

This is not correct at all.

2 Likes

You find barrier metas stale, but your changes make Reinhardt unquestionably the most used hero in the game, and an absolute necessity.

1 Like

Woo, a Hog buff!

Well, you cannot get lower than this.

And then you did.
There are more things here not worth mentioning, such as the bizarre barrier decay, whatever happened to Echo, Doomfist’s punch, McCree’s worthless stun…

I can’t wait for groundhog turret to be added.

1 Like

No

These are… Not good. Very strange. I wonder where this thought process is coming from. I genuinely dislike all of it.

4 Likes

Might as well delete Doom, instead of coming up with that horrendous change.

4 Likes

That certainly guts the tank role cept Rein/Zarya/Ball… :grimacing: why would Orisa receive any sort of nerf other than accompanying a huge buff to her damage or some other thing… :thinking:

Aren’t we in a mostly barrier less meta anyway? :man_shrugging:t2: