The Clash experiment failed. Time to move it to arcade only

Title says it all. The game mode is pretty unbalanced and seems to be an arcade game mode that was just pushed to the QP and comp rotation. There are people who enjoy it but like other sub game mode like other arcade modes, but it does not belong in the main rotation.

3 Likes

The team with either Lucio or Juno have an advantage on first point… Only good thing with when stuff snowballs it is over more quickly than snowballing in push mode!

1 Like

Although I’m tired or junk, symmetra, mei and reaper in this mode, it’s still 10x better than Flashpoint. I play Clash sometimes but skip Flash every time. I put Clash level with Push and KoTH with payload/hybrid in a league of their own in comparison.

1 Like

The mode is played on symmetrical maps with equal-sized teams, both running 1-2-2 compositions, with the same selection of heroes available and an equal opportunity to use any strategy that exists. In what way is it unbalanced?

It may have gameplay issues, but it absolutely is not ‘unbalanced’. In fact, the mode is inherently balanced - like Control. That doesn’t mean it doesn’t have issues, of course. But balance isn’t one of them.

4 Likes

By this logic, payload should be the only mode in the game.

2 Likes

I honestly wouldn’t mind that KEK

Clash is better than the three kinds of KotH maps we have (CtP, Push, Flashpoint). I would like more variety, not less.

Also Throne of Anubis is the best map since Temple of Anubis. It’s the only map where even losing badly doesn’t feel terrible.