The cheaters are back, can we have another 500k banwave?

Pretty please? It was good for a little while there.

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Won´t happen anytime soon due to how it works… Thor or what his name on Pirate Software youtube channel has a good explanation for why…

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That’s the joy of F2P; they’re all back, for free!

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Not entirely for free I think? They need to connect phone numbers to their blizz accounts and the services that provide them cost money.

Blizz are creating a whole market for temp phone numbers.

I actually saw more cheaters in the week following the banwave…

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Careful what you wish for. Keep doing these 500k ban waves, and your Overwatch lobbies will soon be as dead as Concord’s.

I’d be curious what a soft ban system would be like to treat cheaters to instead. Like a cheater purgatory or “shadow ban” of sorts, where the system silently places cheaters against cheaters in cheater-only lobbies, completely segregated from honest players. I think it would make for funny justice.

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Game actually has to be bad for that to happen and it has no real competitor.

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An overactive and oppressive anti-cheat that bars all a game’s players and preventing them from returning can make a game just as dead. Low population turns to zero population if matches can’t be assembled.

Also, cheaters still count toward the all-important MAU count. Their presence doesn’t necessarily have to be unhealthy so long as they and their disruptive behavior are isolated from the rest of the honest player base.

People exaggerate cheaters, but I finally ran into 1 in ranked that was obvious enough to spot for first time in a while. Just shakes their mouse across their screen on cass and it would shoot whenever they crossed someone.

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There is no point in another ban wave and never will if they keep the game free to play

Within 5 min we have 500k new cheat/Smurf accounts…And hey they might buy the BP… Win for Blizzard… Works as intended…

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It’s not that fast and many of them do in fact get tired of repeatedly losing accounts. For week or two of reduced cheaters it’s kinda worth it, just need waves to be faster and more efficient.

Also competitive ranks should really be corrected historically for all games where a cheater was found. Valo and CS do this, not sure why Overwatch still doesn’t bother.

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TLDR: the devs have to first break down “how” they are cheating first as in what is enabling them to use the cheats in the firstplace. Then make a program to collect the accounts of everyone using such. Then mass ban them as they patch out the exploit.

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There was no 500k account ban wave, lol. That’s how many total accounts they have banned over ow2’s lifetime.

They throw out ban waves periodically.

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That’s just incorrect. There was a clarification on twitter.

Care to link me to it?!

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I ain’t your maid, use search.

Yeah. That’s because there is none. rofl.

Why do people like you just make things up, then when asked for proof, you say “find it yourself.”

Such a weird thing to do

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I would like to see this clarification as well - not to say you are lying, but just curious and I cannot find a tweet from any official source clarifying this.

Keep in mind that people like myself who dont have a twitter account can pretty much only view tweets that are directly linked. I cannot view tweet history of OW devs nor even the main OW twitter account. If google doesnt immediately point me to the tweet you’re referring to, it’s pretty much impossible for me to find it.

This is not the first time this person has made up a lie and said, “go find it out for yourself,” and then disappeared.

So, don’t hold your breath.

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Hadn’t they changed this since it caused
so many problems?

To tell the truth, it explains how it works, but it’s an old trick that hasn’t advanced with the industry, it still serves the purpose but is much less efficient.

https://www.youtube.com/shorts/cADaFm__ApQ

He says as if the ban wave affected the “company” that makes the hacks and makes it difficult… the truth is that it is more “difficult”, but more “difficult” does not mean that it is “difficult” but rather that it takes a little more time, a little time, a much shorter time compared to the time we spend playing with cheaters.

In the case of OW1 it was more efficient due to the cost of the game
Before, you would need to buy the game again, now just create a new account and the person who uses the hack is not affected since they do not use the official account (the one they invest money in), they use this account with a duo to rank up (if that is the objective)

Blizz leaves the game with cheaters until the community gets stressed, ban wave, the game becomes tolerable and little by little the same cheaters come back and the community starts to get stressed again until it reaches its limit and everything starts again

The problem is that with the technology and efficiency of these “companies”, this tolerable time is getting shorter and shorter which leaves the community in a stressed state for longer

Ban wave is no longer a useful tool,

look at the numbers

September 8, 2023) - 250k banned
Feb 7(2024) - 380k(+130k) Banned and 35k Suspended
August 19 (2024) - 500k(+120k) banned 40k suspended

What does this mean? The same accounts are basically being banned with some variation, the suspended accounts on the other hand are a big W, because they are probably the ones who take advantage of cheats, the question is, how long is the suspension (which seems to be long since they announced 35 in February, but it must be before that) and if caught again in a team of cheaters, will he be suspended again or banned.

In short, Blizz has no intention of fighting cheaters, but rather minimizing the stress they cause, but they are using old tactics, which are not bad but are no longer efficient.

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