FYI, this is not a complaint or whine post, it’s a discussion, a look back on how things were. This is not a discussion regarding casual players, rather the casualification of the game and mechanics.
I don’t see this talked about EVER, even though this is what personally gradually took the fun out of the game.
I’ve always found it so fun to master a hero, a map and knowing or being able to do little things others don’t know about. So what am I talking about?
- Map tech, map spots
- Hero tech, ability tech & general practice.
1. Rein
Rein used to not be able to cancel his charge, is this change better? Yes.
But it was extremely rewarding to go in custom games and practice the rein charge, finding specific spots where you’d need to start your charge so you could get someone off the map. (volsyaka first point attack, for example)
On hanamura, you could also charge through the window on top right high ground on attack second point, to bypass the tiny choke.
2. Tracer
Blinks used to not increase your height artificially. You’d have to look for specific spots to stand on, and blink from to make it to specific high ground. This is what differentiated a good tracer from a bad one, often times.
3. DVa
Matrix used to be on cooldown, not a toggle. Again, toggle is better- but it was much more rewarding and required much more thinking and awareness.
Because of map geometry changes (invisible walls), you can’t really do bomb spots anymore either, where they slide off a wall, etc.
4. Brig
Blabla, brig used to be OP, I know. That’s not what we’re talking about.
They changed the entire mechanic of her shield bash that now you get a slightly bigger “boost” when bashing forward/backwards, but you also can’t use it on map geometry anymore to boost up to specific spots (like the cog on junkertown), and there were MANY more like that.
5. Mercy
Well, super jump.
6. Mei
You used to be able to wall on a teleporter/lamp to disable them, now? Not really.
Walls on roofs with TP? Nope.
I’m not going to list every single thing they changed, this post would be long.
And yes, obviously there have also been very good changes. Like symm not having an auto aim beam, you’re free to mention those, amongst the things that did make things more casual.
I just think it’s a shame, these things were extremely fun to learn and SO rewarding when you could do them and pull them off.
Maps have a ton of invisible walls, blocks and ledges where you can’t stand on, even extremely simple spots.
People used to do map callouts, I’ve NEVER heard anyone refer to a specific/room area on any map as anything when calling out in OW2.
Hitboxes of characters have gotten SO much bigger.
Hitboxes of abilities have gotten SO much bigger.
Remember when sleep dart, arrows and mercy pistol had the biggest hitboxes?
Well, now Sombra’s virus is more than twice the size of those.
THEY EVEN FIXED THE ULT IN SPAWN BUG (the one in the ships). I can’t fault them for that, but damnit.