Note the I think part. Not a professional and don’t play this game like it’s my second job.
From my experience playing him; I find his two primary things that feel weak are his active resource spending heal being, as far as I can tell, totalling to 50 HPS or less, and his cooldowns. The healing when he’s actively healing a target is super low and super dependent on having a healing boost on his allies. His movement cooldown being a flat 7 seconds that starts after his movement bonus ends feels terrible and clunky. He simply does not gain enough movement bonuses in this state to warrant seven whole seconds of downtime after either it wears off or after turning it off. Unless you want to make him a fair bit faster in this state; I suggest simply lowering it, or making the cooldown start on activation, and increasing the cooldown to 8 seconds. His E being 12 seconds is kind of asinine. You could lower the heal boost duration if necessary, which probably would be necessary, but the rest of this ability’s strength warrants a 9 or 8 second cooldown. As far as I can tell, the heal boost currently lasts 5 seconds. Which is strong in its own right. But could probably be lowered to 3 to compensate. And I still think his active healing on a target is astonishingly low. Maybe it wouldn’t need a buff if his E was active more often. But as it currently stands, if your ally isn’t heal boosted, your single target healing works more as a topoff than a lifesaving healing beam. His healing without his E is more of a suggestion. And finally, his ultimate should be a fast charging ult like Tracer. It’s literally just a slightly buffed, if not sidegraded, Zarya bubble. And for some reason, they gave it a massive activation time if you use it on yourself. But that’s a more minor issue.
When it comes down to it; I think his healing is below mid by itself, over reliant on his E, and his cooldowns are longer than they need to be. I wouldn’t mess with any of his other numbers that I can think of. I think in terms of his primary fire attack, arguments could be made for both it being sped up or slowed down. The way their aiming works means both could potentially be beneficial to him.
I don’t know, I looked at healing numbers out of curiosity in match history and Wang seems to be doing just fine. Sometimes healing the most out of 4 supports. His background healing is so-so, but with wave buff it’s very good, considering what other support can do.
I mean sure if you disagree I’d like to hear why or hear your own suggestions. But simply stating that you’re incapable of deciding how you feel about a hero in a short time span and assuming others need longer like you doesn’t help anyone. Piltmannen had a good point. And Spirited, while failing to suggest what Qol changes they seek, at least mentioned that’s what they think is needed over number changes. Telling others their thoughts are invalid due to timeframe is unhelpful and dismissive. I mean who draws these lines? Maybe someone would consider a much much longer time required for their own assessment. Maybe someone needs 3 entire months to decide how they feel about a hero. Well; I don’t. Doesn’t necessarily mean I’ll turn out to be right in the end. But playing just a few matches as him, with him, and against him, is frankly all I needed to start developing my own personal feedback. And I really don’t subscribe to the idea that I’m not allowed to have feedback or it’s illegitimate because others need longer. I really think a statement like yours brings nothing to the table and just exists to disagree for the sake of it.
I just think, in general, it’s not a good idea to ask for sweeping changes to a hero based off of personal perspective worth maybe a day or two of playtime. A month or more would make more sense because your experience and opinions will be more rounded based off of what you’ve accomplished over a 30 day period
He heals 75HPS when using his resource with it being ~113 HPS with the enhanced heal. Reverse wave perk you can do 160 burst heal to teammate on top of this 113HPS for a few seconds. I would rather them tune other stuff than just give him a ton of heals we don’t need all supports to just be big heal number. He already seems to put out a lot of healing from my matches just can’t spam high healing the entire match like bap/ana/kiri.
Content creators that got access to him with other heroes back in december agreed his healing was too high during the tests which is why it was reduced.
I suggest you to not suggest anything.
What you’d want is a totally OP support.
As you stated ,you don’t know the game very well so please DON’T SUGGEST such irrealistic things that would just please you and your need of having a busted character.
Ty in advance.
Seeing as we have two supports on the field… I don’t really mind his healing
I mean he goes from healing one person passively to beam healing another… sure the one lost thier passive healing but your co support could be over there healing them to full
So really . I’d like to see them make the bot section of the training arena bigger, so I can practice with his weapon
Fun fact: Wu’s not a Healer. Kinda funny that the man who didn’t want to go into medicine reflects that in-game. What a concept.
Wu’s heals are already pretty high, for the role he is designed to fill. He has 25 HP/s on his passive heal, likely done intentionally to make stacking it with Harmony less effective, and 75 HP/s for 3 seconds when channeling. Why is his highest source of healing output on a short lasting, limited resource, when Illari’s resource takes twice as long to deplete whilst boasting 40 HP/s more healing?
Because, again: Wuyang is not a Healer. His heals are limited to try and edge people away from just sitting back and heal botting. Healing is not his first priority. I bring this up multiple times to help reinforce this information, because no doubt someone has tried this.
Also, his Ult is not a Zarya bubble. Can a Zarya bubble increase your Movement Speed by half and Stun every enemy within 8m of you for 1.5 seconds, whilst healing you for 250 HP when it pops? No? Then the high Ult cost seems pretty justified. When Zarya gets buffs to her Bubbles to allow them to heal you for 250 HP, and Stun all enemies in range when they pop, we can discuss lowering the Ult cost of Tidal Blast to be more in line with Pulse Bomb. Until then, it stays where it is. Wu has a lot of things he can be doing at once - Between a passive heal, active heals and a long range poke, he can build Ult charge pretty fast already.
Well he’s a support, and the support class is defined by their range of how much utility or sustain that bring to the table in this game. Because by definition, every character can provide support. But the dubbed support role is defined by this. A character like Zenyatta has weak ordinary healing but it’s consistent. Which is why he’s more of a support than Soldier, whose healing field has higher hps. Like it or not, Overwatch Supports are Healers in that they have a certain health restoration power with a degree of consistency varying character to character. So saying he’s not a healer is akin to saying Zenyatta is not a healer. He is. He just brings other things to the table. And regardless of what his heals per second allegedly is, it really doesn’t seem to stack up to actually be faster than Mercy healing beam, which is currently 60 hps.
As for the ultimate, yeah I stand by that. It’s an altered Zarya bubble with a massive cast time penalty if used selfishly. It can do a Rein knockdown theorhetically. But it often doesn’t. it doesn’t give the person cc immunity, the flash heal is after is expires, and it charges like your average Ultimate instead of quickly. Even if it weren’t Tracer level fast, it should be a fast charging ult for what it does it can do, yeah. His ult charge is nothing special. Far from pretty fast. Maybe even a tad slow at times. Feels like you played a completely different character.
I think his primary fire is an awesome idea, but not good as a “bread and butter” primary fire. You have too commit too much time and focus to guide it, it’s kinda exhausting mentally, and the pay-off, not that good.
It’s a mini-game on in itself. I can see it working, but as a Cooldown ability, rather than primary fire.