- I guess I don’t have to link the legendary tweet confirming this but just for the sake of having a proof, here you go.
- These forums are the only platform where people complain about Mercy being “unfun” or “unengaging” or whatever your problem is. Come on, if it was an actual issue, you’d see it everywhere, not just the OW forums.
Even on r/MercyMains, I haven’t seen a single “#reworkmercy” post. - Mass rez is the definition of bad game design.
Explanation
Mass rez playstyles
This playstyle was preferred by the mid-high level Mercy players. Essentially, it’s using your rez as a true support ultimate by rezzing one, sometimes two, fallen allies in the middle of a teamfight to keep the fight flowing.
This playstyle was abused by low level Mercy players for SR gain and enforced onto mid-high level Mercy players to achieve better outcomes.
No matter your support role, all you had to do was to go hide, tell your team to stay on point, wait for them to die and then pop that precious rez.
Hide and rez problems
The only way to counter Resurrect was to hack her or to kill her, while other ultimates have their weaknesses, such as CC or cover.
None. It could be performed in a completely safe position from behind a wall in a huge radius without any effort whatsoever.
And no, it wasn’t “hard to use.”
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OP in lower ranks, totally useless in higher ranks
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Lower ranks
Players in lower ranks aren’t competent enough, teamwork is almost nonexistent, which results in uncooperative playmaking.
Tossing ultimates everywhere, wiping the whole team, and suddenly Mercy reverts the past 15-ish seconds of the fight → No resources to fight them again because everything was wasted → Lost fight. -
Higher ranks
Teamwork exists, communication is not rare, mechanical skills and game sense are on a high level → Ultimate management/economy.
People there could tell when Mercy had rez and saved AoE ultimates for that moment (Graviton surge, Self destruct, even Torbjörn’s old Molten core…)
The result of this was lenghtening your team’s respawn/regroup time and feeding the enemy more ult charge.
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Lower ranks
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SR gain abuse
The more players Mercy resurrected per match, the more SR they gained. Sometimes even 60-70 SR per win.
This issue was later fixed by removing performance-based SR from diamond and lower elos (after Mercy got reworked).
We
(Mercy and Non-Mercy players who prefer today’s Mercy over the old Mercy)
don’t want it back
and don’t miss it.