The Bright Side of Junkenstein's Laboratory

The idea of applying modifiers to your favorite hero is a great one.

Quite a few people are liking this Junkenstein mode despite its being lacking at many levels with a few wacky and broken abilities.

And it’s for a reason: you let each individual player customize their experience to their liking, and the result is:

  1. A better skill expression
  2. A greater replayability: OW is already highly replayable, such a system can improve this aspect.
  3. Less impactful counter-picking. If everything is broken, nothing is broken.

The balance team is by far the most roasted team among all the devs of OW because of their incompetence. ==> Another argument in favor of the modifiers.

Overwatch is known for its frustrating nature, and a big part of that comes from the poor design and balance.

You may think of the matchmaker as being bad, but a bad matchmaker is far less harmful if each player can do their own thing and rely less on the performance of their teammates.

Part of what made OW1 less problematic than OW2 is the fact that 6v6 covers up many human and design flaws by default.

The same philosophy can be applied to 5v5 through things like ability modifiers.

A game like Deadlock is praised by many high-level players and professionals despite not even guaranteeing your desired hero pick, primarily due to its customization system.

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