The biggest example of terrible developers

Hanzo, we can all agree, his one shot was obnoxious BS…

So the devs make him need 3 full drawn shots to the body to get a kill… or a FULL drawn headshot AND a follow up bodyshot.

So go to the practice range… and check the hitbox on the arrows, must be bigger to compensate right? NOPE, they are as thick as the model of the arrow.

So the devs are constantly changing the BASE rules from patch to patch.

See using counterstrike as an example… success comes from the players being able to master a game… becoming a master of their chosen character / weapon etc… Sure small tweaks to dmg are fine.

THESE devs constanly change the rules of competitive play, I feel Hanzo is the best example because of the EXTREME changes he gets.

DIFFERENT arrow speed.
DIFFERENT arrow size.
DIFFERENT arrow damage.

EVERY single hero in game can apply some sort of constant flux that makes it impossible to actually master a lot of aspects of the game. Its just not fun having to relearn heroes over and over, especially when you barely got a few months to learn them in the first place.

Would you make a f’ing decision devs and leave it alone so people can actually learn the game without you deciding “Oh no we need to reduce ashe’s range by 10 feet” every 1-2 damn months.

You are absolutely useless at your job.

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Judgement from a guy not in the dev folder. Great.

Yes

Which you have access to, how is it hard to keep up with?
Brig got over a dozen reworks - some things just need a bit of changes here and there to take them to stability.

If its every single hero - then hanzo is in no different shoes.

And thats two - the meta or the game changes will shake things around here and there, its what keeps things less boring.

Its also not such a huge drastic changes and really doesnt take months to learn, maybe to master.

Look, its about time to learn that the patches are there to adjust the situations of heroes, meta, fixes, improvements, quality of life changes and to on.

They will keep happening, they will be necessary.

given blizzard has taken so many approaches over a long time and still havent gotten it right suggests their dev team arent even trying

Good! Hanzo and Widow needs too be nerf-stomped american history x-style.

I meant, subjective and speculation of “gotten it right”

Overtime, the userbase changes, new ideas new flaws come in, new characters come in so old things get revisited.

Like i said, change and patches will be an integral part of the game.

You don’t have much experience with video games if you think anything the OW devs do is anywhere close to being terrible. At worst, you can say they disappoint.

Overwatch devs gutting the second tank is a top 10 terrible move

Pretty well known at this point Blizzard is a stepping stone company nobody wants to work for, why would any of the devs care about the state of OW. It’s hardly a shock considering the state of the game atm.

I can look at a list of Atari games and find thousands of examples worse than removing a tank from OW.

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Lying to your player base about PVE to introduce a egregious shop was a slimy move even for Blizzard.

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It happens all the time. Blizzard isn’t even close to being the worst at that.

Cancelling the very point of the sequel ( that being PVE) happens all the time? OW2 is the most pointless sequel I can think of, the level of outright incompetence at Blizzard is staggering.

I can think of a few non-obscure examples:

Mass Effect 3 making the choices you’ve made since Mass Effect 1 meaningless.

Every Fable sequel.

Every Bethesda game. No Man’s Sky gets flak for promising the world and delivering nothing, but if you combine everything Bethesda promised over the years that didn’t make the final game it’d probably amount to more than what No Man’s Sky promised to have at launch but didn’t deliver.

Hanzo not being able to one shot people through walls anymore because his arrows no longer become the size of tree trunks when fired is a good thing, actually. Do you understand how bad it is that any hero would consistently get kills through walls because the hotbox on their projectile was so much larger than the projectile itself?

Plus his ult, which is the only one to intentionally go through walls (Cass and D.Va ults sometimes also kill you through a wall. Never played a game with Schrodinger’s Walls before 2016).

There are balance things to complain about with this game, but Hanzo is not one of them. He’s not too strong, though Storm Arrows are worse than Scatter Arrows. He’s not too weak, though anyone above 200 hp can’t die in one hit. He’s probably the most balanced hero in the game through sheer luck.

Its not a bug, its a feature.

They intentionally make you waste time relearning the game to keep you playing.