We know how “hard” heroes are trash now. But it’s their fault for not swapping and properly counter swapping. So when 80% of the hero roster is useless, it’s definitely your inflexible self’s fault right? Okay, gotcha. Pick Orisa, Sigma, Reaper, Mei, Lucio and Moira or you’re just shooting yourself in the foot, because this is a big brain game, not a point and clicker game, gotcha.
Then those heroes gets nerfed. Then people complain about how unfair it is. Then comes the argument about how “a hero shouldn’t be worse than another just because it’s easier or doesn’t require as much aim, everything should be balanced regardless”. Wait, I thought the whole time it was the Widowmaker’s, the Winston’s, the Ana’s, and the Zen’s fault for picking a hero that doesn’t fit the meta. Now suddenly everything MUST be fair? Wait, your hero is already balanced, but it’s NOT FUN, so riot again?
What is it, what kind of balance do you want? Is it the “my hero but not your’s” kind of balance? If playing low risk heroes rewards more than those of higher risks (at any given skill level), why even bother playing those?
14 Likes
I’m not sure how much I agree with the rest of your post, but this part right here? Yes, this is absolutely true
22 Likes
Generally a player should be playing multiple heroes, this game kinda pushes you to do it.
1 Like
I prefer the PTR kind of balance. Unlocking 80% of the DPS roster from their shackles and the intended counter picking system actually serves it’s purpose because they aren’t crippled by big brain swapping themselves.
I only have a problem when a meta is too meta and shuts everything out.
4 Likes
And also punishes you for it. Ult Reset.
Yah, they need to revamp the ult system. Hopefully when OW2 comes.
the irony of me being a sym main and reading this post treating as tho the history of overwatch is a rich tapestry of injustice from both the community and the balance team has done against these so called “hard” heroes (we all know this is referring to the typical #AlwaysViableHitscanOrNearHitscanCrew + genji)

3 Likes
You know OW2 is just OW1 with a Killing Floor mode slapped on and another $40 price tag, right?
what they want is multiple metas to co-exist together and counter each other in a rock paper scissors format. but at the same time they:
- dont want to deal with a specific selection from of heroes because of their gameplay
- dont want low skill floor character countering high skill floor characters
- dont want rock paper scissor countering format to make such balance a reality
also they have a set in stone mentality when it comes to balance as a whole meaning high skill should be rewarded, which to them is translated into high skill floor character should be more viable then other characters regardless of situation.
in a normal fps game that is true, but that is because all fps game provide a floor which every one sits on ie everyone is the same size, speed, health, every weapon suffers from spread, recoil fall off to make them handle differently to not make them glaring powerful.
this way everyone benefits from the prime mechanics of the game and everyone suffers leaving individually skilled players to mitigated the negatives through extensive use.
in overwatch their is no base floor upon which everyone will sit at, because everyone has different health’s, some have different speeds, some are ginormous, some are locked to melee.
also because of how extremely different character kits are there are cases where regardless of skill some characters are just simply better in terms of match up. gengi vs zen will always be in gengis favor because he has the kit specifically designed to hunt and kill zen and get out, it is the metaphorical equivalent of bringing a gun to a knife fight, the guy with a knife will have to work so much harder than the gunmen to succeed.
TLDR
people just need to be way more open about allowing low skill floor character in metas when the situation is rightt for them even if that means they take the spot away from a high skill floor character whilst also understanding that high skill floor character simply cannot perform well in every situation because of of the game is designed and inteneded
7 Likes
I like it too. It’s just a matter of time however for people to find the “right meta” where people slowly go from trying everything back into 6-10 set heroes again, for another 6 months.
I just wish people accept the fact that meta changes, and people should be trying out other heroes for it. Also much quicker patches. 6 months of the exact same thing can get very tedious.
I don’t mind lower skill floor characters countering high skill floor ones. That’s not my point. I mind it when people of either side are so biased to their side that they disregard everything just to push their preference into viability and are totally fine with the other side being garbage for 6 months. Playing Genji now is as atrocious as playing Sym in the dive meta.
Overwatch needs harsher balancing like the recent PTR. More often, like 2-3 months often.
1 Like
Basically it’s…
“Nerf all the heroes I hate, and buff all the heroes I like”
3 Likes
Yah, but it still gives them an excuse to change the main mechanics of the game that is more acceptable to the community then just another random change even if all main chances are for OW1 as well.
We got a long wait, might as well make some use out of it.
“The META heroes are both braindead OP and skillfull at the same time.”
Freaking Symmetra used to be this.
Ideally, every hero should be useful in some kind of circumstance, either because of the map or to counter another hero that the other team might actually play.
No hero should be universally worse than others, nor should any hero be superior all of the time.
1 Like
nop it doesnt
paladins does by having u level up heroes to unlock ranked
Thats like the worst one I think. This sorta bois&gals:
- I wonna play Moira, so I dont aim but dont die and just top tier
- nerf Orisa, its nobrain crap, ahaha, can you play any 'REAL tanks???
I’d pay 40$ for a tracer without crooks. 
I’d only accept this, if i can 24/7 hardcounter any hero at will.
Without effort
Rather never owl would be so boring, the one team swapping last wins. Gg
That’s the ideal sure, but we just ended up with objectively easier heroes being way stronger in almost 90% of scenarios. If even the top tier (and I’m talking OWL top tier) don’t even wan’t to take the chance of playing heroes with objectively higher margin of errors, then why even play them at all?
When you have the choice of choosing low risk high reward heroes over high risk high reward (if even), why even bother with taking the risks? This is why “all heroes should equally have the same strength” is absurd. Reward should be in proportion to risk (no, I’m not talking “skill”), otherwise people just don’t bother with taking risks.
Winston is an example of high risk, high reward, and doesn’t even require aim. Except there’s no reward in playing him now where you can just sit and put an endless amount of shields that do the job for you.
1 Like
This.
Just this.
Most players here in the forum doesn’t care about balance unless it suits them.
1 Like