The argument for Reworking Sym

Her kit is the most Unfun kit to play into in the entire game, and doesn’t even translate to her being good.

Sym is a bottom tier dps that not only do most people on the other team not like playing against most people on the Sym players own team dont like seeing. A Sym on your team means your probably going to lose. A sym on the enemy team means dealing with the most annoying kit in the game and draining the fun out of the match.

Syms turrets need to be removed and she needs to be given compensation equal to the turrets power. As long as the turrets are in her kit she will never be viable for long because of how annoyingly oppressive she would be.

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Symm is pretty good though, she does a lot of damage, her turrets are great to pin down and distract mobile opponents, her laser is being blocked way less often, her orbs are super easy to hit now, and her teleporter will never not be useful because it’s a teleporter, plus it sets up so fast now that it’s just great for surprise attacks or sudden retreats.

People are sleeping on Symm around here

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Im highlighting the fact that she suck’s to play against and her kit is the reason she isnt as good as she could be and why nobody likes playing into her

Like what? Make up your mind…

Also not sure what’s so oppressive about her…just shoot the turrets…they are literally stationary targets, they might as well not exist.

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Read it again. Maybe you didn’t understand.

The turrets are so easy to deal with though.

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So she’s too strong, too weak, and nobody likes playing as or against her? I’m confused

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You can literally just punch them once if you can’t aim. Lol

Not what i said. I recommend actually reading this time.

I think OP is just trying to find an argument to remove her DEADLY turrets…

I’m guessing OP had recently one of those games when sym turrets are around a choke and his team just dying to them one by one like on a conveyor belt just because nobody bothers to remove them.

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THey should just remove her from the game

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That would be best but i tried to go easy since this forum is kinda fragile to all things Sym. Doesn’t look like it’s working.

Rework her into an actual shield/overhealth-based support, please.

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Symmetra mains :handshake: Symmetra haters
|||||||| Wanting a rework |||||||||

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Sym has been the never-ending enigma for Team 4. Now with OW2 being much more deathmatch/faster paced, she yet again doesn’t seem to fit in. I’d rather leave her be (maybe slight changes as they’re needed) and have the dev team focus on future heroes rather than waste more time trying to figure her out. I’d love for a world where all heroes are equally viable, but that’s unrealistic. Sym has already gone through multiple reworks. At some point you have to cut your losses.

I somewhat agree but at that point just delete her so people dont have to play with or against her. Just a bad design and concept that doesn’t work.

She’s not good though; her kit has 2 gimmicks thrown into a kit that can’t decide whether she should be a support, damage or tank hero.

Her damage, to be blunt, sucks: it takes 3 fully charged orbs to kill a 200HP hero, that take 1.3 seconds to fully charge. Given the downtime between shots, a Zenyatta Harmony is the only protection you need from a Symmetra at long range. Literally any other projectile hero can do better than her here, due to faster damage, higher damage or the ability to headshot.

And in close range, she’s not much better. People seem to misunderstand Sym’s primary; saying she can deal up to 180 damage per second is fine, but she has to spend at least 3 seconds scoring consistent damage before she can get that level of damage, and then has the shortest range beam weapon in the game, bar Winston, to do that with. And that’s assuming she even survives long enough to actually do anything once she’s at that high charge, if she manages to get there at all.

Her teleporter is a worse Shadow Step, it’s only upside being that it works for her team as well, yet its held back by its long cooldown as well as being the only mobility tool able to be taken from Symmetra, as it can be targeted and destroyed by enemies, and an enemy Sombra can use EMP on it which closes both ends of the portal. It’s also loud, very, very conspicuous, and is still too slow to get any meaningful use out of in a pinch.

Her turrets, at this point, are just a gimmick. While much faster and a little sturdier than they were before, they ‘compensated’ those buffs with a reduction in damage and their CC effect. If all of her turrets connect on a single target, which is only really achievable with a TP Bomb (more on that later), the target only takes 90 damage per second. Which on paper sounds decent, except they’re still easily destroyed and are easier than ever to simply walk away from.

Symmetra’s main source of damage comes from her TP Bombs, where she puts all her turrets on the ground/wall by her feet, send them through her teleporter, and then follows through herself with a half-charged orb, ready to fire on arrival. However, this requires her entire kit to be committed to a flank attempt that Symmetra herself calls out to the enemy, thanks to the deploy time of her teleporter, so enemies have around 1.5 seconds to react to the appearance of the teleporter; should Symmetra actually be successful and get a pick despite this, the enemy has likely caught on to her, so she has to teleport back, assuming she’s still alive, and is now on a 40 second cooldown before she can attempt one again, by which time the enemy will be expecting her to appear and be ready to counter it.

And then her ultimate which, admittedly, is rather nice utility, its still a barrier on a damage hero. Why is this a problem? Widow also has a utility ultimate, and Infrasight is a good ultimate. The problem here is that while Infrasight has offensive utility, revealing enemies and their health bars through walls, Symmetra’s wall is purely defensive in nature. You can technically use it offensively to allow your team to push up, but that then leaves you open to big ultimates like Self Destruct, Transcendence, Amplification Matrix and Whole Hog (to name a few) that Photon Barrier excels at blocking. If Photon Barrier was on a tank hero, I’d have no qualms with it as, while boring, it’s a useful tool to have. But Symmetra’s not a tank hero. So any offensive pressure she could have as an ultimate is wasted on a big, albeit rather pretty, wall that’d make Trump a very happy man indeed.

That is the problem with Symmetra and that is why she needs a real rework.

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Well i tried but you said it way better

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I try my best, babe; been ranting on/off about this for over 3 years, and then they somehow succeed in making her worse with her mini rework into OW2.

And then have the balls to say she’s a strong pick at the moment as she ‘counters Genji’. Once upon a time, maybe, with her old noodle beam, sure. Not anymore. It’s a 40/60 at best.

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That has to be a meme post. Symm is the most reworked hero in the game.