The amount of trigger bots is so stupid

This is called “Flicking” and its a skill that everyone develops through muscle memory and reflexes. Its most noticeable and develops even moreso with snipers from practicing their short to mid range game against high mobility heros

Has absolutely nothing to do with any 3rd party software and i do it nonstop.

there is a very big difference between flicking (flicking does not snap direct back to the same location it came from) and snapping (it would touch 1 pixel of the foot, instant hit head and back to the same pixel it came from)

i have been playing this game since beta, i know flicks vs snaps, i envy people with good flicking but they never snap right back to the exact spot they started as a human would never snap back to the same pixel if it was the ground like some of these snapping bots do.

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I feel like I have seen a bit more of these ridiculous things lately. I saw a Junker Queen that was really suspicious but it wasn’t like super obvious. Still reported, and they still lost, but still.

That would be the worst brag ever. “I’ve played 10,000 hours and I don’t notice anything ever” like, okay. Tell me more about how oblivious you are to what’s around you.

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Do you have an example of what you mean here? If you’re talking snapping back to the exact pixel then yes that would very likely be a bot. If you just mean they flick over and flick back to nearly where they started, then no. That’s actually very common.

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exactly, and yeah i did mean back to the same pixel, the person was aiming at peoples feet, snapped up to a head then to the same spot on the feet, then proceeds to do it to 2 more people in the same kill cam, foot head floor 3 times in a row… most humands would foot head find next target as it was just the sorjourn and a ana behind them vs the 5 enemy team mates, havent played in a couple days would have to see if the game is still there.

as i said i know what flicking looks like (because it is something i am actively working on) but as i said in another post, i feel the rise in these bots is coming from the dive meta for last 2 seasons, so many people have issues dealing with dive so they turn them up

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well, this isnt necessarily untrue. I mean, i dont have 10,000 hours…i have about 1100 to 1200 hours, and if i see something that looks weird while playing, ill go back and watch the replay…and with the exception of some possible genji/d’va auto block mods, which I cant say for sure are happening…i can honestly say, ive never seen a blatant aimbotter. Not saying there having been aimbotters in my replays, but if they are there, then they are using one that mimics human input and you cant detect it…but I have never seen a hard lock aimbot in any game that ive played.

I find that weird, since people like flats seems to get reports of them all the time…but ive looked, and i just havent seen it. Most of the time, when I look at the replay, there is an explanation…like widow being able to flick head shots…that’s a normal thing, but, to see a “snap” and then head tracking? ive never seen it.

oh my friend it gets wild some games, you tilt someone and next kill cam you watch them tab target at a wall

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there’s plenty of it on youtube with “overwatch cheaters”.

One of the things that is a factor to this is:

1 ) Players that dont notice it because they do not really watch replays.

2 ) Players that don’t really care about it.

3 ) players in certain ranks or elos are less likely to experience try-hards that use cheats because they either play well-above that or well-below that threshold which tends to have more cheaters.

4 ) Time of day - Players that tend to cheat, are more likely to be on after midnight because they want to try and evade active moderation.

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It’s almost at that level in my region. At bad hours I get more cheaters than legit players. Ecountering full 4-5 stacks cheating on a daily basis.

Kernel Level Anticheat is a buzzword, nothing more, nothing less and you fell for it
Other big games have Kernel Level Anticheat and they are loosing the war.

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i do watch replays, and every time, i come out of it thinking it was a waste of time, because my result is that, theres nothing there and trust me, i’ll put on the fine grain replay control so I can slow it down to .1 speed, and ill look at it from full speed all the way down to a crawl and…I guess I just just be lucky that ive never come across a blatant aim botter.

well, i play mostly QP…just dont have the time, nor do I play at the right times to make comp worth it for me, but when I did, i was bottom 500, and even then, I never did see any blatant hard lock aimbot. Again, im not saying they werent there, it’s just that people might be using the really hard to catch ones.

but cheating exists in every game, in partiuclar were talking about OW, which people claim there is rampant cheating in…so, maybe Kernel anti cheats arent the answer, but i’d say that any game who has a rampant hacking problem, is losing the war.

I’m not saying they’re trigger bots / cheating

But I’m genuinely surprised by the number of sojourns I see who have so so aim, building charge with body shots, and then get regularly get perfect flick headshots for the rail.

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tf2 is lmoabox vs lmaobox , so it’s exactly here. Bot vs bot, + random players that are not cheating.

What does Kernel Leve Anti cheat offer?
And don’t say “Kernel Level”, because that explains nothing. Go into detail and give a proper in depth explanation, you are advocating for a very intrusive tool after all

Most of the Kernel anti cheat discussion, sounds like the VPN discussion.
“I need a VPN to make my Internet secure”, which is utter bs, but it is in the heads of the people because of aggressive advertisement

i said “maybe kernel level anti cheats ARENT the answer”

the anti cheat wasnt the point of my post, it was that every game, since cheating is rampant everywhere, is losing the war.

also, while I have my concerns kernel driven anti cheats…some very popular games use them, like pubg, fortnite, valorant, the Ark series, the Battlefield games, call of duty, destiny, farcry, halo, paladins, the finals, and EA announced a couple years ago that they are going to use kernel level anti cheats for other games, including games in their sports franchise.

Now, i too am skeptical of those types of anti cheats, it’s why I wont put helldivers on my PC, even though id really like to play it. Im considering a PS5 so I can play games like that that use them and not have to worry about it. But…you have some very big gaming titles using these types of anti cheats and really not many reports of problems with them. So, are they really THAT bad? I’m asking that as a legitimate question. These types of anti cheats have been used for many many years, and, while I admit i dont keep up with this kind of stuff, ive not heard of any reports of “Easy anti cheat users mass data leak” or anything like that.

gotcha, misunderstanding on my side

Yeah, it’s a good question what the answer is.
You have highly dedicated sec teams working on these issues, but they still lose the battle as it seems

i agree, gaming has always been a problem ever since people started writing hacks. its why online games, especially competitive games, can never really truly be competitive, because youll always have those who are using some type of advantage in the form of a mod or a hack, to get the edge…or just outright blatantly cheat.

I could see competitive gaming shifting to streaming the game/cloudservice, to equal the playing field
BUT, there are still ways to cheat or at least to gain an advantage

Don’t forget the auto deflecter Genji players with 0.0001 millisec reaction time.

It’s always the best