The amount of mental gymnastics to make 5v5 work

Pretty sure you don’t.

I doubt it. If someone didn’t feel like linking half a year ago, why would they do so now? I mean sure, some people definitely do that, but that number is surely insignificant so the overall 50% increase in Steam players. To add to that, the bulk of that increase happened all at once on Season 9 release. Adding all that up leaves the only conclusion of you being high on copium. Check for yourself: https://steamdb.info/app/2357570/charts/#6m

I didn’t like S9 at all, I’m not even playing the game anymore. But y’all have to stop making up nonsense trying to find any reason to conclude that the game is dying. It’s obviously not.

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To be fair, I was desperate to replace and escape Call of Duty at the time. I wanted to move on and find greener pastures. As much as I cry about Overwatch, it has been my main game for the better part of 8 years. There was that phase where I left for DBD for a year, but we don’t talk about that.

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That’s not what I’m talking about. I’m talking about xx9 claiming that Samito “actively told his viewers to brigade on the forums and told them to target harass people for him”. Big difference in badmouthing someone yourself on your own stream, vs actively telling your viewers to harass them for you. The first is toxic, the second is criminal. When you accuse someone of a criminal act, there must be evidence provided.

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  1. It was across all ranks, not just gm and t500.
  2. Gaslighting seems to be your specialty, don’t give me credit for what you yourself are a master of.

If what you’re saying is true, then why are you avoiding reading patch notes?

looks at Orisa

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Eh the whole anchor tank thing, was kind of doomed to fail from the start.

doubly so in 5v5, where it’s rather easy to just kind walk around her. When theirs no one to peel for her.

i mean what always gets me is that every single miserable meta, every single insane balancing decision, and all the stupid dps passives and stuff, are all because the game was not designed for 5v5
like people can argue about 5v5 vs 6v6 all they want, and yeah, both have issues, but 5v5 has been a cycle for the past year+
the same characters have been meta, time and time again, and the same issues never get addressed, characters just get buffed around them, which just leads to more power creep, which leads back to the first issue
i simply don’t see how 5v5 could work in a game when tank’s role is so important but also completely pointless and irrelevant
in the 5v5 format, tank players suffer, pretty much no matter what they do
at the very least with 6v6 theres the potential for synergy, tank duos, or just playing with friends and not feeling alone, and again, i know there were issues with that, but i think they would be a lot easier to alleviate compared to 5v5, which is a system broken from the start

I mean most of the changes theyve done to ow2 have either been cancelled or reverted, like 5v5 and the “item shop” is pretty much all they have to cling on to to consider ow2 a different game

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Orisa is still a big burly wall of a tank just like before. Identity is still there.

Ah yes, only watch Brig and Sigma -when the actual culprit was Bap and Horse, respectively getting a massive amp matrix buff, then horse got fortify headshot negation, then bap got higher impact burst heal, then halt got cd reduction, and then they left the game ready for people to minmax everything into Double Shield.

Prior to that after 2-2-2 dealt with open queue GOATS, we had Orisa Hog pull pork meta for a long time, and then eventually in mid 2020 when balance got shifted people just ended up playing mostly Hog Zarya deathmatch comps in higher ranks until a more stable meta would present. This is where the changes in October actually dealt with this annoyance, and we later got double bubble spawning out of the October patch change, but prior to that there was a time in balance where most lineups were actually viable.
I remember it clear as day how you could genuinely play most comps and do fairly well, no hard meta system with big grievances was in place, and the most annoying heroes/comp playstyles were nowhere to be seen.

I also remember how the Orisa and Bap sustain creep kept going during double bubble, until people could no longer ignore just how strong bunker comps were now, and at that point the dev/balance team had entirely left with nothing behind except a skeleton crew.
They could have tweaked around the 2020 October balance state, but they kept buffing sustain over and over for literally zero reason and then left it to rot.

What was the meta in December 2020?

And what was the major balance change difference between October 2020 and December 2020?
(Hint, there wasn’t one).

If the same set of balance changes are good in one patch, and bad in another patch.
Then the perception of good or bad, is entirely a placebo.

if they can somehow revert this entire mess into the October 2020 patch and nerf the DLC heroes such as Sojourn and after to that level, then this game will thrive i’ll assure you.

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Responsiblity? They didnt wanna play tank because playing sigma orisa sucked. For THREE years. Now after one year of ow2 tank have once again come to the conclusion that tanking isnt fun. Because weve turned the whole game into play orisa or sigma. Any other tank gets hard countered or just blows up. Making more tanks into orisa doesnt solve that it makes it worse

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Yes, responsibility.

Being the tank comes with a degree of responsibility because it’s you… and to a slightly lesser extent the supports, that make or break a game. Perform well and bring your team the victory and you get endorsements and if you’re really good, maybe a friends request so other people on your team can queue for games with you in the future. Perform poorly and lose the game and your team will hate you. At best you’ll get nothing, at worst you’ll get flamed/abused for your poor performance.

That responsibility creates stress and most players don’t want to deal with that, or the abuse that comes from losing a game.

Which is why, as I said in multiple replies in this very thread, this is not an issue unique to Overwatch. You go to any online game, be it hero shooter, MOBA, MMORPG etc that has a tank role in it, and you’ll find the queue times for the tank role are short, while queues for DPS are far longer.

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TF2 is dead content wise but not population wise at all.

The main problem is that we cant have utility tanks (like Reinhardt) and bruiser tanks (like Doomfist) and expect both to work in 5v5, only the ones that are good in both aspects will work

damn those likes are telling

Telling of what? That’s 100 people. That’s only enough players the create 10 games of Overwatch.

Someone said steam concurrent players was like 30,000 players. That’s .0041% of players and if we’re talking the community as a whole as blizzard says. It’s now .00000496% of players. The forums likes add up to about nothing.

So you can’t read? I literally said them step by step what was changed and how it implicated the game over time with subsequent changes until a breaking point was reached.

So what was the major changes between October 2020 and December 2020, that made it go from “lots of meta comps” to “only 1 meta comp”.

You’re imagining most of that, from that specific timeframe.