The amount of mental gymnastics to make 5v5 work

At this point, this needs to be studied in Universities.

A) Go back to the format that we know has worked before and can work, with a dev team that actually puts the time in, instead of abandoning the game for 3 years?

or

B) Make massive game changing changes every other month to attempt to make the current format work, even though not a single change being made has worked nor ever will work because it’s not a balance issue, it’s a format issue.

Lord have mercy…

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Acting as if they didn’t drastically change OW1 over the course of it’s life to make 6v6 work

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Yeah, I’d argue Role Queue & Hero Limits were equal if not bigger changes than anything OW2 has tried (arguably even including 5v5 itself, since that only effects one role.)

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The worst part is that they have already dig their own grave.
Even if they go back to 6v6 they don’t have the playerbase anymore to sustain it.

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The 5v5 change did effect the other roles too, CC being the big example there.

But yes, between Winston and D.va taking over, Brig and triple tank taking over, double shield taking over, there was certainly no shortage of reasons to dislike OW1.

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Yeah really. Overwatch on release was drastically different then near the end of it’s tenure. Sure, the game itself was the same, but all the added restrictions and new heroes made gameplay vastly different.

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And they still found a way to make it worse.

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Yup, they added Kiriko and Sojourn

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Except RoleQ, nothing in my memory as significant as

  • 222>122
  • Orisa rework
  • Bullet size buff
  • Role Passives
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Um Tracer took the crown for mainstay meta too.

Meh. I think Kiriko ended up being fine. Release was a bit tumultuous, but she was hardly the only heroes to be OPAF on release.

They didn’t need do those changes… that’s where the problem is. It was BALANCE issues they failed to fix.

And literally the only massive change that happened… was role lock? Are we really counting hero limits as a change? That was bound to happen no matter the format because having more than one of the same hero in one role is dumb. That’s not a 6v6 issue.

Again… 6v6 had balance issues that they failed to fix. 5v5 has fundamental format issues, that will NEVER be fixed through balance.

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Imposing hero limits(1 character per team) was a pretty big one. They reworked Symmetra twice, Torbjorn, and Mercy. They nerfed both Mercy and Brig every patch for a year because both of them were wildly out of control.

There was P. Lenty of nonsense

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6v6 had fundamental format issues my guy, get off the copium

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none of what you mentioned… is format issues. Those weren’t changes caused through format problems, like 5v5 is having. Those were changes strictly to do with hero design.

no… it didn’t, at all in comparison to 5v5. You saying “get off the copium” will not change that.

5v5 is infinitely worse in it’s problems. 6v6 had BALANCE issues. 5v5 has fundmanetal format issues that will never be solved through balance changes.

GOATs? Balance issue. Double shield? Balance issue. They refused and failed to properly nerf the sole causes of both of those metas and proceeded to instead change the ENTIRE game around it.

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It’s really not. 6v6 no role queue was pretty miserable any time your team didn’t run 222

6v6 role queue was pretty miserable for everyone. Tank players because you don’t get to play what you want with the duo system and get CC’ed nigh on constantly. Everyone else because no one wanted to play tank because 2 tanks was so miserable, and so nobody did and queue times were horrendous.

But you needed all the CC otherwise tanks would have been completely unstoppable since they covered each other’s weaknesses so well. But also only if you played the approved duos, unapproved duos lose against approved duos. It was a mess.

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pfft, ya sure. You like dive where they nerfed both the dive tanks into the ground, with multiple nerfs to damage output/DM/barrier up time. Introduction of a support that couldn’t easily be dived in moira, and buffs to mercy that compltely negated winstons damage and was still top dog. till brig was released.

Or ya how goats seen multiple massive nerfs to tank barriers, armor negation, and super buffs to “tank busters” such as mei, reaper, cassidy, soldier.

and still was the best comp by a country mile.

totally wasn’t an issue with the format, no how no way.

Then state them. Now here’s the part where you state balance problems that have nothing to do with 6v6 format directly causing problems. Cause it never did.

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Balance issues.

  1. Tank players have clearly been begging for 2 tanks coming back so evidently, they DO NOT care about “the duo system” impeding what they can play.

  1. You GET CC’D MORE NOW. Like wtf are we talking about? You’re now ONE tank, there isn’t another tank to eat it for you. It’s now all CC focused on ONE person, to say you got CC’d “constantly” back in 6v6 as if it isn’t worse now, is straight up ignorant.

  1. People didn’t want to queue tank, because the tank BALANCE was miserable. You had double shield, running the game for damn near 3 years straight…

  1. Queue times were awful, because THEY ABANDONED THE GAME. Let’s imagine for 2 seconds, 6v6 role lock queues times with:
  • A dev team that actually balances the game
  • A dev team that doesn’t abandon the game for years
  • The f2p system which automatically draws in more players
  • Frequent updates / content.

5v5 has all of that, 6v6 had none of that. There’s no way to sit here and say none of those things would help.

Literally none of that worked because they didn’t nerf THE PROBLEM.

Again, you are literally exactly like the devs. Completely missing the point.

GOATs was the best comp because of idiotic levels of sustain from the supports and brig.

BRIG is the reason goats happened, and instead of removing the hero from the game so they could take time in reworking and fixing her, or giving her harsher nerfs… nope they decided to buff everything around the game. Which would then ruin balance even more, because once role lock got introduced a bunch of heroes were still super buffed from trying to deal with GOATs.

Again… BALANCE issues. Not format issues.

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And this is where every smart person already knew this was going since months prior, the only way the devs can make 5v5 tanking work is to brute force raw stat buffs… because the logistics are impossible to solve and they just won’t admit this format sucks. The amount of back-breaking logic they’re trying to implement instead of just allowing tank synergies to solve the cc/pressure issue is insane

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Two tanks required lots of CC to deal with. Therefore tank wasn’t fun. Therefore people didn’t play it. Therefore queue times were horrendous.

Keep telling yourself there were no problems and you’ll start to believe it. If there were no problems, then why was there such significant change?