Myth… sure
I was literally forced to learn Rein and Lucio/Zen
because there was always some selfish Genji in my team and other 4 random dps users…
but is a myth
Myth… sure
I was literally forced to learn Rein and Lucio/Zen
because there was always some selfish Genji in my team and other 4 random dps users…
but is a myth
It’s not a myth. Also noone was saying 6 DPS, it was always min of 4 and they were always insta-locked. Maybe not at higher ranks but defo at lower ranks and role queue is the reason I actually got out of gold.
I don’t care if masters and above had decent games of people actually playing a passable comp. 90% of the playerbase is the lower ranks and the game was pretty much unplayable.
This statement is proven completely false by the stats.
Those hero stats account for all ranks.
The 5-6 DPS myth is totall bull**** … even now in openQ you have 2-2-2 most of the time.
If you say so. My experience says otherwise.
The stats far outweight personal anecdotes
Yea you’re right. Or we could look at my stats where I was hardstuck gold the entire games life cycle as every other game was 4-5 DPS players feeding all match while and within 2-3 seasons of role queue being introduced I peaked at diamond.
Proving my experience which is what I’m going off.
I’m sure most tank swaps were people reluctant to do it, or many swaps from tank to damage happened as well. Same for support, though many a Mercy player naturally filled out the pickrate there.
Having too many dps was not a myth.
For me (prior to goats) it was mostly 2 tanks, 2-3 DPS and 1-2 healers
NGL, I actually miss solo healing as Moira was really fun, it helped me a lot to be able to manipulate my tanks in such a way so they would back off and push forward etc at the times I wanted them to… can’t do that anymore with 2 heals as the second I try that method, the second healer will begin to heal them up when they lose even 20 HP LOL.
Of course I am. Statistics mean way more than personal anecdotes.
Your stats don’t show team comps used m8. You are just finding something to blame so as to escape the possibility that maybe you are and always were at fault
One should not go off of personal experience when stats and comments from the Devs specifically show what happened which was that across all ranks, 2-2-2 was still the most common comp.
I was someone who argued against 2-2-2 before it was implemented, because I like the freedom of flexing from one role to another, depending on what it seemed like we needed mid-match.
But I also know there were a nontrivial number of games where I would wait for other folks to lock in, and then have to try and work out whether we would be better off with me being the only tank with no support, or the only support with no tank, or a main tank because our only tank was an off-tank. I almost never was in a position where I felt like I needed to flex onto yet another DPS.
I didn’t mind that so much, personally, because I saw that as part of the cost of solo queue. Some games are just gonna be like that; oh well.
I can well believe that if we ran the stats on that, it would work out to be less than 50% of the games, and maybe a lot less—but it’s not a total myth, either.
I’m sure people complaining about their all DPS team was a factor in the implementation of 2-2-2, but I imagine a much bigger factor was how intractable GOATS was, showing that it would be very, very hard to balance the game, with more and more heroes getting added in each role, potentially having strong synergies with one another. Since it wouldn’t be good to nerf the bejeepers out of every hero that became powerful only when stacked 3-deep with others like it, a better solution was limiting how deeply those stacks could go. (Basically, the next logical step after introducing one-of-each-hero-per-team limits.)
Jeff flat out said this was the most played comp in the interview he did was emong or fareeh? He also played up the 6 dps meme in his RQ dev update.
He’s not lying in either statement but being very underhanded.
2-2-2 was the most played comp in COMP until you hit GM and OWL where it was GOATS almost every game.
People remember bad things far more often than good. Doesn’t help when you have influencers influencing your reality. You didn’t have 6 dps in comp to such a degree that had to completely upend the system.
If you were arguing from the perspective of someone who played in QP you would be correct. You would have a strong argument as to why RQ 2/2/2 is needed. The population of people in this mode dwarf the amount of players in comp but never have the devs or the community took QP so seriously that they would destroy OWL and comp for this. It was a factor but it was not the primary factor.
It started in OWL and players being sent home because they can’t play in the meta. Streamers like XQC going “BLIZZARD 3 WINSTON 1 TRICKS MY SR FIXED MATCHMAKER 4600 TRACER IMPOSSIBLE TO BEAT etc”
Jayne and his like constantly looking for new ways to change the game because LUL Then the interviews with Emong and Farreeh constantly poking Jeff about it. It had very little to do with people in QP.
It didn’t and it didn’t have 6 dps in comp
I agree you shouldn’t know all of them but the least you can do if you’re stuck in a role in competetive is knowing at least 4-5 different heroes.
If you play tank I think the minimum heroes you need to learn is 1 shield tank, D.va & Zarya/Hog, 3 overall.
I’m not a big fan of the current system either but you can’t also go into a role expecting to play only 1 hero and progress…
But I agree it’s better to be able to pick a hero according to the situation rather than being stuck to a role.
Apart from the fact where as soon as team comp was enforced I magically was able to gain multiple ranks? That is evidence to suggest that the team comps were the problem because you know, they were. Or maybe I sucked for the entire time it was open queue and the literal second 2-2-2 was introduced I magically became a good player?
I know you have some personal agenda against role queue but the fact of the matter is it has drastically improved this game for the better and the majority agree.
idk about you, but whenever I queue for open as support, I have to babysit 5 dps. That´s why I also stopped to play open comp.
i think i said it at the time as well you wouldn’t get 6 dps constantly
but i’d end up solo healing at least a couple of times every day it was so common that i made a command for it “we only have one healer play accordingly please”
and i was happy w/ a single tank
Usually it was that it was possible to have almost sensible comp, then if you lost one fight, everyone switched to dps and it was 5dps and you.
What web browser you been using mate? That looks painful to use
Anecdotes are anecdotal after all
The stats and Devs disagree with your assertion that there was always a minimum of 4 DPS being insta-locked
Why are you showing us this? You are basically showing us stats of what happened before role queue, so… goats? Where they didn’t even use any Dps? They put role lock in the game to end goats. Not because they were 5 Dps and 1 support every single game.