So everyone’s quoting
to justify sym individual kit nerfs, yet there’s nearly everyone’s overlooking the context of that number, i.e.
How much of that was actually caused by the beam fix vs how much of that was actually because of double shield meta letting sym actually have 195dps every fight?
Contextual facts
- sym prior to this patch wasn’t getting lvl 3 often because of how inherently niche her weapon is (low range, low mobility for it, low sustain ti charge up and having high delays) i.e. not often having access to 195dps
- it wasn’t uncommon for a sym to carry her own fair share of the weight without using lvl3 much in a match prior to this live patch
- sym in double shield meta is literally getting lvl 3 beam every fight because of how much double shield enables her i.e. often having access to 195dps
- sym’s bug fix didn’t alter her theoretical prescribed dps values
- sym’s bug fix didn’t alter hitbox registry of beam at all
- sym’s bug fix only effects damage of the 1st tick after missing
Claim: the +20~40% was mostly or purely from the bug fix.
Disprove by contradiction:
There can only be 2 cases that’d explain a +20~40% increase in “average damage output” if the bug fix was the main or only factor, either:
- syms were and are missing a lot for the bug fix to get a high count of “1st ticks from missing” to get high contribution from the bug fix, or
- syms were hitting a lot to get such an increase in damage
Case 2:
Let’s start with the easy one. If syms were hitting a lot i.e. missing minimally, the count of “1st ticks after missing” also are minimal, therefore the bug fix would have effected sym minimally, i.e. a contradiction to the claim that the bug fix was the main or only factor causing the +20~40%.
Case 1:
In noting that the bug fix didn’t change prescribed dps values nor beam hitbox registry, to achieve a +20~40% average increase in damage output with the premise that syms were and are missing a lot, the number of misses to get such a high amount of “1st ticks after missing” will need to be really huge. i.e. their accuracy and consequently damage prior to the fix must have been really low in the first place.
But if it originally was really low average damage output, then got a +20~40% increase in average damage output, how could it have gone to so high dps levels to consider a nerf? y = 1.4x is still a straight line where the output is directly proportional to the input.
Again, prescribed dps didn’t change nor did hitbox registry. How could sym be “OP” and “melting” through everyone and have a 20~40% increase in damage output from mainly or purely the bug fix? i.e. contradiction with the claim.
Since both cases lead to a contradiction, therefore the claim that the bug fix is the main factor or the pure factor that lead to a 20~40% average damage output increase to justify a nerf is FALSE via proof by contradiction.
If not the bug fix what was the main factor?
Double shield meta.
As hinted before, before double shield sym would get maybe like lvl 3 once every 2~4 team fights whether that may be near the end of the fight or somewhere near the start of it.
Now in double shield meta, sym has it at the start of every fight. i.e. the meta change caused sym to go from: maybe occasionally having 195dps but mainly relying on orbs, which are charge up burst shots, to always having 195dps for every fight.
Like of course there would be a spike in average damage output. If bastion got a meta comp that lets him stay in sentry forever without needing to self heal, he’d also have a spike in average damage output too since he can always reach his theoretical maximum dps in that comp which is also being played everywhere.