I asked chatGPT to give me the perfect balance patch notes, as the lead developer. This is what it said. Feel free to ask and add your notes! Let’s see if AI Chatbots can make OW balanced:
Overwatch 2 Balance Patch Notes
General Changes:
- Damage Reduction: All heroes take 5% less damage from enemy attacks.
- Ultimate Charge Rate: All heroes generate ultimate charge 10% faster.
- Healing Amplification: All healing sources (except self-healing) increase healing output by 10%.
Tank Changes:
- D.Va
- Defense Matrix: Duration increased from 2 to 3 seconds.
- Self-Destruct: Damage radius increased by 1 meter.
- Orisa
- Fortify: Damage reduction increased from 40% to 50%.
- Javelin Spin: Cooldown reduced from 8 to 6 seconds.
- Reinhardt
- Barrier Field: Health reduced from 1200 to 1100.
- Charge: Stun duration increased from 0.5 to 0.75 seconds.
- Roadhog
- Chain Hook: Cooldown reduced from 8 to 7 seconds.
- Take a Breather: Healing increased from 300 to 350.
- Sigma
- Kinetic Grasp: Absorbs 25% more projectiles, but charge time increased by 20%.
- Winston
- Primal Rage: Knockback distance increased by 10%.
- Wrecking Ball
- Grappling Claw: Cooldown reduced from 6 to 5 seconds.
- Minefield: Damage increased from 70 to 80.
Damage Changes:
- Ash
- Bob: Health reduced from 1200 to 1000, damage output slightly reduced.
- Cassidy (McCree)
- Peacekeeper: Damage increased from 40 to 45.
- Combat Roll: Can now reload during cooldown.
- Echo
- Focusing Beam: Damage increased from 200 to 220 when targeting low-health enemies.
- Genji
- Shuriken: Damage reduced from 29 to 27.
- Deflect: Now reflects damage from all sources, including ultimates.
- Hanzo
- Storm Arrows: Cooldown reduced from 8 to 6 seconds.
- Junkrat
- Concussion Mine: Knockback increased slightly.
- Mei
- Endothermic Blaster: Freeze duration reduced from 1.5 to 1.25 seconds.
- Pharah
- Concussive Blast: Knockback increased slightly for better utility.
- Reaper
- Shadow Step: Can now teleport to allies within 20 meters.
- Sigma
- Kinetic Grasp: Absorbs 25% more projectiles, but charge time increased by 20%.
- Sojourn
- Railgun: Damage reduced from 200 to 180.
- Power Slide: Cooldown increased from 5 to 6 seconds.
- Soldier: 76
- Pulse Rifle: Damage increased from 19 to 20.
- Symmetra
- Photon Projector: Charge time reduced for primary fire.
- Tracer
- Pulse Bomb: Damage increased from 400 to 450.
- Blink: Cooldown reduced from 3 to 2.5 seconds.
- Widowmaker
- Grappling Hook: Cooldown reduced from 12 to 10 seconds.
- Venom Mine: Damage increased from 100 to 120.
Support Changes:
- Ana
- Sleep Dart: Recharge time increased from 12 to 14 seconds.
- Biotic Grenade: Radius increased from 3 to 4 meters.
- Baptiste
- Immortality Field: Duration reduced from 8 to 6 seconds.
- Amplification Matrix: Healing boost reduced from 100% to 75%.
- Brigitte
- Repair Pack: Healing reduced from 150 to 120.
- Shield Bash: Cooldown increased from 5 to 6 seconds.
- Kiriko
- Healing Ofuda: Healing per projectile reduced from 50 to 45.
- Swift Step: Can now teleport to allies in a 15-meter radius.
- Lucio
- Sound Barrier: Shield amount reduced from 200 to 175.
- Mercy
- Resurrect: Cooldown increased from 30 to 35 seconds.
- Guardian Angel: Range reduced from 15 to 10 meters.
- Moira
- Biotic Grasp: Damage reduced from 50 to 45.
- Fade: Duration increased from 1 to 1.5 seconds.
- Zenyatta
- Orb of Harmony: Healing per second reduced from 30 to 25.
- Transcendence: Now provides a 25% damage boost to allies during ultimate.