I mean, wasn’t this somewhat the intent? Wasn’t this even clearly said by Blizzard, that to help with hero pickrates, they’d be using the hero pool system to bring variety?
I thought we were all on the same page when they discussed hero pools, because that was definitely part of the intent. Blizzard knows, and we should know by now too, that perfectly balancing this game so that every hero is equally viable is just not going to happen. It’s virtually impossible to have all these heroes all have viability all at the same time. So to mitigate stale metas from forming and to encourage players to pick different heroes, hero pools was introduced to boost that type of gameplay.
There isn’t some magic buff button that will make all the healers equally good. And there’s no point in even trying. What Blizzard has discovered in the past is that trying to balance heroes and make big changes to them often does equal harm to good, if not worse. Making one hero stronger in order to compete with the others often reveals that the hero was actually fine before, but with the buff, they become too relevant and the rest of the game ends up changing to accomodate. This happens pretty much regardless of who the hero is or what the changes are. This is how metas almost always form, figuring out which heroes are the best together, and then forming the rest of the team comp around them. Buffing off-meta heroes doesn’t make them compete for the slot, it just either makes a balanced hero too strong without actually being relevant in a competitive scene, or they overtake the meta and everything becomes about them.
I think we need to accept that this is honestly one of the better ways of keeping the Overwatch experience fresh and invigorated. If we want to see different matches of heroes, if we want to avoid stale metas without totally flushing the game with every change, then there needs to be some force that compels us to play different heroes. Hero pools does just that. It isn’t a system to just ban out the most overpowered heroes, it’s a system developed to keep week-to-week gameplay exciting and new.
I still applaud Blizzard for at least trying a double-support ban and I think we should see this come up again, honestly. I hear the argument, “They just took out the only two viable healers,” but that really makes me scratch my head. Like… so? It’s not like the other team gets to have viable healers and you don’t – both teams, all players, have to adapt and actually show a range of skill at Overwatch. There are other healers and if they don’t coincide with the meta… damn! Guess everyone needs to learn to not be meta-slaves and actually consider the strengths and weaknesses of heroes rather than just replicating winning trends.
I’d also like to mention that Blizzard already warned us that they would be trying new and different things with the hero pool system while introducing it, so, not sure why everyone is so surprised that they would go on to try something new and different. It really feels like everyone just forgot how Blizzard introduced hero pools with the clear heads-up that it would be a bumpy road while they figure out what works, what doesn’t. Even if they hadn’t said anything, I’d still assume that the process of introducing a new system would still come with some hardships, and that it would be imperfect at first – something most people, I had thought, would come to assume.
And also, Blizzard has been introducing new patches faster, so they have been keeping their word. We just got a big update to several heroes just earlier this week. Did we just forget this too? It’s really starting to feel like willful ignorance for the sake of blasting Blizzard, as if we need to make up stuff to do that.